Add warning notes about outdated assets

This commit is contained in:
2019-03-22 13:52:30 +07:00
parent 65bc86a390
commit 2161b38432
6 changed files with 148 additions and 9 deletions

View File

@@ -3,6 +3,7 @@ using UnityEditor;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Runtime.Serialization.Formatters.Binary;
@@ -307,6 +308,13 @@ namespace FTEditor {
GetFileHash(path), SwfVersion.AsString);
}
static string GetVersionFromFileHashWithVersion(string hash) {
var index = hash.LastIndexOf('=');
return index != -1
? hash.Substring(index + 1)
: string.Empty;
}
static string GetFileHash(string path) {
try {
using ( var sha256 = SHA256.Create() ) {
@@ -321,6 +329,117 @@ namespace FTEditor {
}
}
// ---------------------------------------------------------------------
//
// Outdated assets
//
// ---------------------------------------------------------------------
public static bool CheckForOutdatedAsset(SwfClip clip) {
return clip
&& CheckForOutdatedAsset(clip.clip);
}
public static bool CheckForOutdatedAsset(SwfClipAsset clip_asset) {
return clip_asset
&& CheckForOutdatedAsset(AssetDatabase.LoadAssetAtPath<SwfAsset>(
AssetDatabase.GUIDToAssetPath(clip_asset.AssetGUID)));
}
public static bool CheckForOutdatedAsset(SwfAsset asset) {
return asset
&& GetVersionFromFileHashWithVersion(asset.Hash) != SwfVersion.AsString;
}
public static bool CheckForOutdatedAsset(IEnumerable<SwfClip> clips) {
var iter = clips.GetEnumerator();
while ( iter.MoveNext() ) {
if ( CheckForOutdatedAsset(iter.Current) ) {
return true;
}
}
return false;
}
public static bool CheckForOutdatedAsset(IEnumerable<SwfClipAsset> clip_assets) {
var iter = clip_assets.GetEnumerator();
while ( iter.MoveNext() ) {
if ( CheckForOutdatedAsset(iter.Current) ) {
return true;
}
}
return false;
}
public static bool CheckForOutdatedAsset(IEnumerable<SwfAsset> assets) {
var iter = assets.GetEnumerator();
while ( iter.MoveNext() ) {
if ( CheckForOutdatedAsset(iter.Current) ) {
return true;
}
}
return false;
}
// ---------------------------------------------------------------------
//
// GUI notes
//
// ---------------------------------------------------------------------
public static void DrawMasksGUINotes() {
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(
"Masks and blends of animation may not be displayed correctly in the preview window. " +
"Instance animation to the scene, to see how it will look like the animation in the game.",
MessageType.Info);
}
public static void DrawOutdatedGUINotes(string target, IEnumerable<SwfClip> clips) {
DrawOutdatedGUINotes(target, clips
.Select(p => p ? p.clip : null));
}
public static void DrawOutdatedGUINotes(string target, IEnumerable<SwfClipAsset> clips) {
DrawOutdatedGUINotes(target, clips
.Select(p => {
return p
? AssetDatabase.LoadAssetAtPath<SwfAsset>(AssetDatabase.GUIDToAssetPath(p.AssetGUID))
: null;
}));
}
public static void DrawOutdatedGUINotes(string target, IEnumerable<SwfAsset> assets) {
var asset_count = assets.Count(p => p);
if ( asset_count == 1 ) {
var asset = assets.FirstOrDefault(p => p);
if ( asset ) {
var asset_version = GetVersionFromFileHashWithVersion(asset.Hash);
if ( asset_version != SwfVersion.AsString ) {
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(string.Format(
"The {0} was created in the {1} version of Flash Animation Toolset, and it's outdated.\n" +
"Please, reimport the source .swf file. It's may be essential to correctness working.\n" +
"You can do it in Tools/FlashTools menu.",
target, asset_version),
MessageType.Error);
}
}
} else if ( asset_count > 1 ) {
var any_outdated = assets
.Any(p => GetVersionFromFileHashWithVersion(p.Hash) != SwfVersion.AsString);
if ( any_outdated ) {
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(string.Format(
"Some {0} is outdated.\n" +
"Please, reimport the source .swf files. It's may be essential to correctness working.\n" +
"You can do it in Tools/FlashTools menu.",
target),
MessageType.Error);
}
}
}
// ---------------------------------------------------------------------
//
// Menu