Add warning notes about outdated assets

This commit is contained in:
2019-03-22 13:52:30 +07:00
parent 65bc86a390
commit 2161b38432
6 changed files with 148 additions and 9 deletions

View File

@@ -1,6 +1,7 @@
###### Version 1.3.15
* Add bitmap trimming
* Fix preview leaks in the Editor mode
* Add warning notes about outdated assets
###### Version 1.3.14
* Fix 2018.3.2f1 compilation

View File

@@ -10,7 +10,8 @@ using FTRuntime;
namespace FTEditor.Editors {
[CustomEditor(typeof(SwfAsset)), CanEditMultipleObjects]
class SwfAssetEditor : Editor {
List<SwfAsset> _assets = new List<SwfAsset>();
bool _outdated = false;
List<SwfAsset> _assets = new List<SwfAsset>();
//
//
@@ -129,6 +130,12 @@ namespace FTEditor.Editors {
}
}
void DrawGUINotes() {
if ( _outdated ) {
SwfEditorUtils.DrawOutdatedGUINotes("SwfAsset", _assets);
}
}
// ---------------------------------------------------------------------
//
// Messages
@@ -137,6 +144,7 @@ namespace FTEditor.Editors {
void OnEnable() {
_assets = targets.OfType<SwfAsset>().ToList();
_outdated = SwfEditorUtils.CheckForOutdatedAsset(_assets);
}
void OnDisable() {
@@ -147,6 +155,7 @@ namespace FTEditor.Editors {
serializedObject.Update();
DrawDefaultInspector();
DrawGUISettingsControls();
DrawGUINotes();
if ( GUI.changed ) {
serializedObject.ApplyModifiedProperties();
}

View File

@@ -11,8 +11,9 @@ using FTRuntime;
namespace FTEditor.Editors {
[CustomEditor(typeof(SwfClipAsset)), CanEditMultipleObjects]
class SwfClipAssetEditor : Editor {
List<SwfClipAsset> _clips = new List<SwfClipAsset>();
SwfClipAssetPreview _preview = null;
bool _outdated = false;
List<SwfClipAsset> _clips = new List<SwfClipAsset>();
SwfClipAssetPreview _preview = null;
static string GetClipPath(SwfClipAsset clip) {
return clip
@@ -158,11 +159,10 @@ namespace FTEditor.Editors {
}
void DrawGUINotes() {
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(
"Masks and blends of animation may not be displayed correctly in the preview window. " +
"Instance animation to the scene, to see how it will look like the animation in the game.",
MessageType.Info);
SwfEditorUtils.DrawMasksGUINotes();
if ( _outdated ) {
SwfEditorUtils.DrawOutdatedGUINotes("SwfClipAsset", _clips);
}
}
//
@@ -193,6 +193,7 @@ namespace FTEditor.Editors {
void OnEnable() {
_clips = targets.OfType<SwfClipAsset>().ToList();
_outdated = SwfEditorUtils.CheckForOutdatedAsset(_clips);
SetupPreviews();
}

View File

@@ -9,6 +9,7 @@ using FTRuntime;
namespace FTEditor.Editors {
[CustomEditor(typeof(SwfClip)), CanEditMultipleObjects]
class SwfClipEditor : Editor {
bool _outdated = false;
List<SwfClip> _clips = new List<SwfClip>();
Dictionary<SwfClip, SwfClipAssetPreview> _previews = new Dictionary<SwfClip, SwfClipAssetPreview>();
@@ -71,6 +72,12 @@ namespace FTEditor.Editors {
return result;
}
void DrawGUINotes() {
if ( _outdated ) {
SwfEditorUtils.DrawOutdatedGUINotes("SwfClip", _clips);
}
}
void DrawSequence() {
var all_sequences = GetAllSequences(true);
if ( all_sequences.Count > 0 ) {
@@ -157,6 +164,7 @@ namespace FTEditor.Editors {
void OnEnable() {
_clips = targets.OfType<SwfClip>().ToList();
_outdated = SwfEditorUtils.CheckForOutdatedAsset(_clips);
SetupPreviews();
}
@@ -167,6 +175,7 @@ namespace FTEditor.Editors {
public override void OnInspectorGUI() {
serializedObject.Update();
DrawGUINotes();
DrawDefaultInspector();
DrawSequence();
DrawCurrentFrame();

View File

@@ -3,6 +3,7 @@ using UnityEditor;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Runtime.Serialization.Formatters.Binary;
@@ -307,6 +308,13 @@ namespace FTEditor {
GetFileHash(path), SwfVersion.AsString);
}
static string GetVersionFromFileHashWithVersion(string hash) {
var index = hash.LastIndexOf('=');
return index != -1
? hash.Substring(index + 1)
: string.Empty;
}
static string GetFileHash(string path) {
try {
using ( var sha256 = SHA256.Create() ) {
@@ -321,6 +329,117 @@ namespace FTEditor {
}
}
// ---------------------------------------------------------------------
//
// Outdated assets
//
// ---------------------------------------------------------------------
public static bool CheckForOutdatedAsset(SwfClip clip) {
return clip
&& CheckForOutdatedAsset(clip.clip);
}
public static bool CheckForOutdatedAsset(SwfClipAsset clip_asset) {
return clip_asset
&& CheckForOutdatedAsset(AssetDatabase.LoadAssetAtPath<SwfAsset>(
AssetDatabase.GUIDToAssetPath(clip_asset.AssetGUID)));
}
public static bool CheckForOutdatedAsset(SwfAsset asset) {
return asset
&& GetVersionFromFileHashWithVersion(asset.Hash) != SwfVersion.AsString;
}
public static bool CheckForOutdatedAsset(IEnumerable<SwfClip> clips) {
var iter = clips.GetEnumerator();
while ( iter.MoveNext() ) {
if ( CheckForOutdatedAsset(iter.Current) ) {
return true;
}
}
return false;
}
public static bool CheckForOutdatedAsset(IEnumerable<SwfClipAsset> clip_assets) {
var iter = clip_assets.GetEnumerator();
while ( iter.MoveNext() ) {
if ( CheckForOutdatedAsset(iter.Current) ) {
return true;
}
}
return false;
}
public static bool CheckForOutdatedAsset(IEnumerable<SwfAsset> assets) {
var iter = assets.GetEnumerator();
while ( iter.MoveNext() ) {
if ( CheckForOutdatedAsset(iter.Current) ) {
return true;
}
}
return false;
}
// ---------------------------------------------------------------------
//
// GUI notes
//
// ---------------------------------------------------------------------
public static void DrawMasksGUINotes() {
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(
"Masks and blends of animation may not be displayed correctly in the preview window. " +
"Instance animation to the scene, to see how it will look like the animation in the game.",
MessageType.Info);
}
public static void DrawOutdatedGUINotes(string target, IEnumerable<SwfClip> clips) {
DrawOutdatedGUINotes(target, clips
.Select(p => p ? p.clip : null));
}
public static void DrawOutdatedGUINotes(string target, IEnumerable<SwfClipAsset> clips) {
DrawOutdatedGUINotes(target, clips
.Select(p => {
return p
? AssetDatabase.LoadAssetAtPath<SwfAsset>(AssetDatabase.GUIDToAssetPath(p.AssetGUID))
: null;
}));
}
public static void DrawOutdatedGUINotes(string target, IEnumerable<SwfAsset> assets) {
var asset_count = assets.Count(p => p);
if ( asset_count == 1 ) {
var asset = assets.FirstOrDefault(p => p);
if ( asset ) {
var asset_version = GetVersionFromFileHashWithVersion(asset.Hash);
if ( asset_version != SwfVersion.AsString ) {
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(string.Format(
"The {0} was created in the {1} version of Flash Animation Toolset, and it's outdated.\n" +
"Please, reimport the source .swf file. It's may be essential to correctness working.\n" +
"You can do it in Tools/FlashTools menu.",
target, asset_version),
MessageType.Error);
}
}
} else if ( asset_count > 1 ) {
var any_outdated = assets
.Any(p => GetVersionFromFileHashWithVersion(p.Hash) != SwfVersion.AsString);
if ( any_outdated ) {
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(string.Format(
"Some {0} is outdated.\n" +
"Please, reimport the source .swf files. It's may be essential to correctness working.\n" +
"You can do it in Tools/FlashTools menu.",
target),
MessageType.Error);
}
}
}
// ---------------------------------------------------------------------
//
// Menu