Fix possible mesh leak after scene switch

This commit is contained in:
2018-01-03 02:34:48 +07:00
parent fbe1fc811e
commit 1e7229e134
3 changed files with 7 additions and 3 deletions

View File

@@ -1,6 +1,7 @@
###### Version 1.3.11
* Fix trial version in Unity 2017
* Fix warnings in Unity 2017
* Fix possible mesh leak after scene switch
###### Version 1.3.10
* Fix (conversion error: 'Error: scaleSelection: Argument number 1 is invalid.')

View File

@@ -42,7 +42,7 @@ namespace FTRuntime {
get {
if ( !_cachedMesh ) {
_cachedMesh = new Mesh();
_cachedMesh.hideFlags = HideFlags.DontSave;
_cachedMesh.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
SwfUtils.FillGeneratedMesh(_cachedMesh, MeshData);
}
return _cachedMesh;