mirror of
https://github.com/BlackMATov/evolved.lua.git
synced 2025-12-13 03:29:08 +07:00
2.0 KiB
2.0 KiB
evolved.lua (work in progress)
Evolved Entity-Component-System for Lua
Requirements
Predefs
TAG :: fragment
DEFAULT :: fragment
CONSTRUCT :: fragment
ON_SET :: fragment
ON_ASSIGN :: fragment
ON_INSERT :: fragment
ON_REMOVE :: fragment
INCLUDE_LIST :: fragment
EXCLUDE_LIST :: fragment
Functions
id :: integer? -> id...
pack :: integer, integer -> id
unpack :: id -> integer, integer
defer :: boolean
commit :: boolean
is_alive :: entity -> boolean
is_empty :: entity -> boolean
get :: entity, fragment... -> component...
has :: entity, fragment -> boolean
has_all :: entity, fragment... -> boolean
has_any :: entity, fragment... -> boolean
set :: entity, fragment, any... -> boolean, boolean
assign :: entity, fragment, any... -> boolean, boolean
insert :: entity, fragment, any... -> boolean, boolean
remove :: entity, fragment... -> boolean, boolean
clear :: entity -> boolean, boolean
destroy :: entity -> boolean, boolean
batch_set :: query, fragment, any... -> integer, boolean
batch_assign :: query, fragment, any... -> integer, boolean
batch_insert :: query, fragment, any... -> integer, boolean
batch_remove :: query, fragment... -> integer, boolean
batch_clear :: query -> integer, boolean
batch_destroy :: query -> integer, boolean
chunk :: fragment... -> chunk?, entity[]?
select :: chunk, fragment... -> component[]...
each :: entity -> {each_state? -> fragment?, component?}, each_state?
execute :: query -> {execute_state? -> chunk?, entity[]?}, execute_state?