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evolved.lua/develop/unbench.lua
2025-01-10 10:44:11 +07:00

801 lines
20 KiB
Lua

package.loaded['evolved'] = nil
local evo = require 'evolved'
local basics = require 'develop.basics'
local N = 1000
local B = evo.entity()
local F1, F2, F3, F4, F5 = evo.id(5)
print '----------------------------------------'
basics.describe_bench(string.format('create %d tables', N),
---@param tables table[]
function(tables)
for i = 1, N do
local t = {}
tables[i] = t
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and collect %d tables', N),
---@param tables table[]
function(tables)
for i = 1, N do
local t = {}
tables[i] = t
end
for i = 1, #tables do
tables[i] = nil
end
collectgarbage('collect')
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create %d tables with 1 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 2 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 3 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
e[F3] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 4 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
e[F3] = true
e[F4] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 5 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
e[F3] = true
e[F4] = true
e[F5] = true
tables[i] = e
end
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create %d tables with 1 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
for i = 1, N do
local e = {}
fs1[i] = true
tables[i] = e
end
tables[F1] = fs1
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 2 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
local fs2 = {}
for i = 1, N do
local e = {}
fs1[i] = true
fs2[i] = true
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 3 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
local fs2 = {}
local fs3 = {}
for i = 1, N do
local e = {}
fs1[i] = true
fs2[i] = true
fs3[i] = true
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
tables[F3] = fs3
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 4 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
local fs2 = {}
local fs3 = {}
local fs4 = {}
for i = 1, N do
local e = {}
fs1[i] = i
fs2[i] = i
fs3[i] = i
fs4[i] = i
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
tables[F3] = fs3
tables[F4] = fs4
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 5 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
local fs2 = {}
local fs3 = {}
local fs4 = {}
local fs5 = {}
for i = 1, N do
local e = {}
fs1[i] = i
fs2[i] = i
fs3[i] = i
fs4[i] = i
fs5[i] = i
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
tables[F3] = fs3
tables[F4] = fs4
tables[F5] = fs5
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local destroy = evo.destroy
for i = 1, N do
local e = id()
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 1 component', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
for i = 1, N do
local e = id()
insert(e, F1)
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
for i = 1, N do
local e = id()
insert(e, F1)
insert(e, F2)
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
for i = 1, N do
local e = id()
insert(e, F1)
insert(e, F2)
insert(e, F3)
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
for i = 1, N do
local e = id()
insert(e, F1)
insert(e, F2)
insert(e, F3)
insert(e, F4)
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
for i = 1, N do
local e = id()
insert(e, F1)
insert(e, F2)
insert(e, F3)
insert(e, F4)
insert(e, F5)
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
evo.defer()
for i = 1, N do
local e = id()
insert(e, F1)
entities[i] = e
end
evo.commit()
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
evo.defer()
for i = 1, N do
local e = id()
insert(e, F1)
insert(e, F2)
entities[i] = e
end
evo.commit()
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
evo.defer()
for i = 1, N do
local e = id()
insert(e, F1)
insert(e, F2)
insert(e, F3)
entities[i] = e
end
evo.commit()
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
evo.defer()
for i = 1, N do
local e = id()
insert(e, F1)
insert(e, F2)
insert(e, F3)
insert(e, F4)
entities[i] = e
end
evo.commit()
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local insert = evo.insert
local destroy = evo.destroy
evo.defer()
for i = 1, N do
local e = id()
insert(e, F1)
insert(e, F2)
insert(e, F3)
insert(e, F4)
insert(e, F5)
entities[i] = e
end
evo.commit()
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local destroy = evo.destroy
for i = 1, N do
set(B, F1)
entities[i] = build(B)
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local destroy = evo.destroy
for i = 1, N do
set(B, F1)
set(B, F2)
entities[i] = build(B)
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local destroy = evo.destroy
for i = 1, N do
set(B, F1)
set(B, F2)
set(B, F3)
entities[i] = build(B)
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local destroy = evo.destroy
for i = 1, N do
set(B, F1)
set(B, F2)
set(B, F3)
set(B, F4)
entities[i] = build(B)
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local destroy = evo.destroy
for i = 1, N do
set(B, F1)
set(B, F2)
set(B, F3)
set(B, F4)
set(B, F5)
entities[i] = build(B)
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / multi-set', N),
---@param entities evolved.id[]
function(entities)
local set = evo.multi_set
local destroy = evo.destroy
for i = 1, N do
local e = evo.id()
set(e, { F1 })
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / multi-set', N),
---@param entities evolved.id[]
function(entities)
local set = evo.multi_set
local destroy = evo.destroy
for i = 1, N do
local e = evo.id()
set(e, { F1, F2 })
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / multi-set', N),
---@param entities evolved.id[]
function(entities)
local set = evo.multi_set
local destroy = evo.destroy
for i = 1, N do
local e = evo.id()
set(e, { F1, F2, F3 })
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / multi-set', N),
---@param entities evolved.id[]
function(entities)
local set = evo.multi_set
local destroy = evo.destroy
for i = 1, N do
local e = evo.id()
set(e, { F1, F2, F3, F4 })
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / multi-set', N),
---@param entities evolved.id[]
function(entities)
local set = evo.multi_set
local destroy = evo.destroy
for i = 1, N do
local e = evo.id()
set(e, { F1, F2, F3, F4, F5 })
entities[i] = e
end
for i = 1, #entities do
destroy(entities[i])
end
end, function()
return {}
end)
print '----------------------------------------'
---
--- initial
---
--[[ lua 5.1
| create and destroy 1k entities ... |
PASS | us: 312.60 | op/s: 3199.00 | kb/i: 0.05
| create and destroy 1k entities with 1 component ... |
PASS | us: 1570.31 | op/s: 636.82 | kb/i: 0.63
| create and destroy 1k entities with 2 components ... |
PASS | us: 2780.82 | op/s: 359.61 | kb/i: 0.91
| create and destroy 1k entities with 3 components ... |
PASS | us: 4060.00 | op/s: 246.31 | kb/i: 1.67
]]
--[[ luajit 2.1
| create and destroy 1k entities ... |
PASS | us: 12.22 | op/s: 81840.80 | kb/i: 0.00
| create and destroy 1k entities with 1 component ... |
PASS | us: 56.22 | op/s: 17786.07 | kb/i: 0.02
| create and destroy 1k entities with 2 components ... |
PASS | us: 412.73 | op/s: 2422.89 | kb/i: 0.11
| create and destroy 1k entities with 3 components ... |
PASS | us: 611.62 | op/s: 1635.00 | kb/i: 0.17
]]
---
--- unpack ids without dedicated functions
---
--[[ lua 5.1
| create and destroy 1k entities ... |
PASS | us: 255.40 | op/s: 3915.42 | kb/i: 0.04
| create and destroy 1k entities with 1 component ... |
PASS | us: 1248.45 | op/s: 801.00 | kb/i: 0.50
| create and destroy 1k entities with 2 components ... |
PASS | us: 2208.79 | op/s: 452.74 | kb/i: 0.73
| create and destroy 1k entities with 3 components ... |
PASS | us: 3278.69 | op/s: 305.00 | kb/i: 1.37
]]
--[[ luajit 2.1
| create and destroy 1k entities ... |
PASS | us: 12.12 | op/s: 82482.59 | kb/i: 0.00
| create and destroy 1k entities with 1 component ... |
PASS | us: 69.05 | op/s: 14482.59 | kb/i: 0.03
| create and destroy 1k entities with 2 components ... |
PASS | us: 400.40 | op/s: 2497.51 | kb/i: 0.09
| create and destroy 1k entities with 3 components ... |
PASS | us: 574.71 | op/s: 1740.00 | kb/i: 0.14
]]
---
--- hook flags for chunks
---
--[[ lua 5.1
| create and destroy 1k entities ... |
PASS | us: 255.40 | op/s: 3915.42 | kb/i: 0.04
| create and destroy 1k entities with 1 component ... |
PASS | us: 1005.03 | op/s: 995.00 | kb/i: 0.41
| create and destroy 1k entities with 2 components ... |
PASS | us: 1747.83 | op/s: 572.14 | kb/i: 0.59
| create and destroy 1k entities with 3 components ... |
PASS | us: 2576.92 | op/s: 388.06 | kb/i: 1.08
]]
--[[ luajit 2.1
| create and destroy 1k entities ... |
PASS | us: 12.20 | op/s: 81940.30 | kb/i: 0.00
| create and destroy 1k entities with 1 component ... |
PASS | us: 53.66 | op/s: 18636.82 | kb/i: 0.02
| create and destroy 1k entities with 2 components ... |
PASS | us: 357.02 | op/s: 2801.00 | kb/i: 0.09
| create and destroy 1k entities with 3 components ... |
PASS | us: 533.33 | op/s: 1875.00 | kb/i: 0.15
]]
---
--- construct flags for chunks
---
--[[ lua 5.1
| create and destroy 1k entities ... |
PASS | us: 253.49 | op/s: 3945.00 | kb/i: 0.04
| create and destroy 1k entities with 1 component ... |
PASS | us: 913.64 | op/s: 1094.53 | kb/i: 0.37
| create and destroy 1k entities with 2 components ... |
PASS | us: 1562.50 | op/s: 640.00 | kb/i: 0.53
| create and destroy 1k entities with 3 components ... |
PASS | us: 2280.90 | op/s: 438.42 | kb/i: 0.97
]]
--[[ luajit 2.1
| create and destroy 1k entities ... |
PASS | us: 12.05 | op/s: 82995.02 | kb/i: 0.00
| create and destroy 1k entities with 1 component ... |
PASS | us: 53.61 | op/s: 18651.74 | kb/i: 0.02
| create and destroy 1k entities with 2 components ... |
PASS | us: 232.02 | op/s: 4310.00 | kb/i: 0.06
| create and destroy 1k entities with 3 components ... |
PASS | us: 329.49 | op/s: 3035.00 | kb/i: 0.10
]]
---
--- after chunks refactoring
---
--[[ lua 5.1
| create and destroy 1k entities ... |
PASS | us: 254.45 | op/s: 3930.00 | kb/i: 0.04
| create and destroy 1k entities with 1 component ... |
PASS | us: 897.32 | op/s: 1114.43 | kb/i: 0.36
| create and destroy 1k entities with 2 components ... |
PASS | us: 1481.48 | op/s: 675.00 | kb/i: 0.49
| create and destroy 1k entities with 3 components ... |
PASS | us: 2126.32 | op/s: 470.30 | kb/i: 0.90
]]
--[[ luajit 2.1
| create and destroy 1k entities ... |
PASS | us: 12.31 | op/s: 81248.76 | kb/i: 0.00
| create and destroy 1k entities with 1 component ... |
PASS | us: 46.97 | op/s: 21288.56 | kb/i: 0.02
| create and destroy 1k entities with 2 components ... |
PASS | us: 75.19 | op/s: 13300.00 | kb/i: 0.03
| create and destroy 1k entities with 3 components ... |
PASS | us: 108.28 | op/s: 9235.00 | kb/i: 0.06
]]