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evolved.lua/develop/example.lua
2025-02-20 22:13:40 +07:00

132 lines
3.7 KiB
Lua

---@diagnostic disable: unused-local
local evo = require 'evolved'
---@class evolved.vector2
---@field x number
---@field y number
---@param x number
---@param y number
---@return evolved.vector2
---@nodiscard
local function vector2(x, y)
---@type evolved.vector2
return { x = x, y = y }
end
local phases = {
awake = evo.phase():build(),
physics = evo.phase():build(),
graphics = evo.phase():build(),
shutdown = evo.phase():build(),
}
local singles = {
delta_time = evo.fragment():single(0.016):build(),
physics_gravity = evo.fragment():single(vector2(0, 9.81)):build(),
}
local fragments = {
force = evo.fragment():build(),
position = evo.fragment():build(),
velocity = evo.fragment():build(),
}
local queries = {
physics_bodies = evo.query()
:include(fragments.force, fragments.position, fragments.velocity)
:build(),
}
local awake_system = evo.system()
:phase(phases.awake)
:prologue(function()
print '-= | Awake | =-'
evo.entity()
:set(fragments.force, vector2(0, 0))
:set(fragments.position, vector2(0, 0))
:set(fragments.velocity, vector2(0, 0))
:build()
end):build()
local integrate_forces_system = evo.system()
:phase(phases.physics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
---@type number, evolved.vector2
local delta_time, physics_gravity =
evo.get(singles.delta_time, singles.delta_time),
evo.get(singles.physics_gravity, singles.physics_gravity)
---@type evolved.vector2[], evolved.vector2[]
local forces, velocities = evo.select(chunk,
fragments.force, fragments.velocity)
for i = 1, entity_count do
local force, velocity = forces[i], velocities[i]
velocity.x = velocity.x + (physics_gravity.x + force.x) * delta_time
velocity.y = velocity.y + (physics_gravity.y + force.y) * delta_time
end
end):build()
local integrate_velocities_system = evo.system()
:phase(phases.physics)
:after(integrate_forces_system)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
---@type number
local delta_time =
evo.get(singles.delta_time, singles.delta_time)
---@type evolved.vector2[], evolved.vector2[], evolved.vector2[]
local forces, positions, velocities = evo.select(chunk,
fragments.force, fragments.position, fragments.velocity)
for i = 1, entity_count do
local force, position, velocity = forces[i], positions[i], velocities[i]
position.x = position.x + velocity.x * delta_time
position.y = position.y + velocity.y * delta_time
force.x = 0
force.y = 0
end
end):build()
local graphics_system = evo.system()
:phase(phases.graphics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
---@type evolved.vector2[]
local positions = evo.select(chunk,
fragments.position)
for i = 1, entity_count do
local entity, position = entities[i], positions[i]
print(string.format(
'|-> {entity %d} at {%.4f, %.4f}',
entity, position.x, position.y))
end
end):build()
local shutdown_system = evo.system()
:phase(phases.shutdown)
:epilogue(function()
print '-= | Shutdown | =-'
evo.batch_destroy(queries.physics_bodies)
end):build()
do
evo.process(phases.awake)
for _ = 1, 10 do
evo.process(phases.physics)
evo.process(phases.graphics)
end
evo.process(phases.shutdown)
end