Files
evolved.lua/develop/unbench/tiny_unbench.lua
2024-12-05 12:10:34 +07:00

226 lines
5.5 KiB
Lua

local common = require 'develop.unbench.common_unbench'
local tiny = require 'develop.3rdparty.tiny'
print '********************'
print '***** tiny-ecs *****'
print '********************'
common.describe('Packed Iteration', function(w)
tiny.update(w, 0.016)
end, function()
local w = tiny.world()
for _ = 1, 10000 do
tiny.addEntity(w, { a = 0, b = 0, c = 0, d = 0, e = 0 })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e) e.a = e.a * 2 end
local B = tiny.processingSystem()
B.filter = tiny.requireAll('b')
B.process = function(_, e) e.b = e.b * 2 end
local C = tiny.processingSystem()
C.filter = tiny.requireAll('c')
C.process = function(_, e) e.c = e.c * 2 end
local D = tiny.processingSystem()
D.filter = tiny.requireAll('d')
D.process = function(_, e) e.d = e.d * 2 end
local E = tiny.processingSystem()
E.filter = tiny.requireAll('e')
E.process = function(_, e) e.e = e.e * 2 end
tiny.addSystem(w, A)
tiny.addSystem(w, B)
tiny.addSystem(w, C)
tiny.addSystem(w, D)
tiny.addSystem(w, E)
tiny.refresh(w)
return w
end)
common.describe('Simple Iteration', function(w)
tiny.update(w, 0.016)
end, function()
local w = tiny.world()
for _ = 1, 10000 do
tiny.addEntity(w, { a = 0, b = 0 })
tiny.addEntity(w, { a = 0, b = 0, c = 0 })
tiny.addEntity(w, { a = 0, b = 0, c = 0, d = 0 })
tiny.addEntity(w, { a = 0, b = 0, c = 0, e = 0 })
end
local AB = tiny.processingSystem()
AB.filter = tiny.requireAll('a', 'b')
AB.process = function(_, e) e.a, e.b = e.b, e.a end
local CD = tiny.processingSystem()
CD.filter = tiny.requireAll('c', 'd')
CD.process = function(_, e) e.c, e.d = e.d, e.c end
local CE = tiny.processingSystem()
CE.filter = tiny.requireAll('c', 'e')
CE.process = function(_, e) e.c, e.e = e.e, e.c end
tiny.addSystem(w, AB)
tiny.addSystem(w, CD)
tiny.addSystem(w, CE)
tiny.refresh(w)
return w
end)
common.describe('Fragmented Iteration', function(w)
tiny.update(w, 0.016)
end, function()
local w = tiny.world()
for i = 1, 26 do
for _ = 1, 10000 do
local char = string.char(string.byte('a') + i - 1)
tiny.addEntity(w, { [char] = 0, data = 0 })
end
end
local Data = tiny.processingSystem()
Data.filter = tiny.requireAll('data')
Data.process = function(_, e) e.data = e.data * 2 end
local Z = tiny.processingSystem()
Z.filter = tiny.requireAll('z')
Z.process = function(_, e) e.z = e.z * 2 end
tiny.addSystem(w, Data)
tiny.addSystem(w, Z)
tiny.refresh(w)
return w
end)
common.describe('Entity Cycle (Cache)', function(w)
tiny.update(w, 0.016)
end, function()
local w = tiny.world()
for _ = 1, 1000 do
tiny.addEntity(w, { a = 0 })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e) tiny.addEntity(w, { b = e.a }) end
A.postProcess = function(_) tiny.refresh(w) end
local B = tiny.processingSystem()
B.filter = tiny.requireAll('b')
B.process = function(_, e) tiny.removeEntity(w, e) end
B.postProcess = function(_) tiny.refresh(w) end
tiny.addSystem(w, A)
tiny.addSystem(w, B)
tiny.refresh(w)
return w
end)
common.describe('Entity Cycle (No Cache)', function(w)
tiny.update(w, 0.016)
end, function()
local w = tiny.world()
for _ = 1, 1000 do
tiny.addEntity(w, { a = 0 })
end
local A = tiny.processingSystem()
A.nocache = true
A.filter = tiny.requireAll('a')
A.process = function(_, e) tiny.addEntity(w, { b = e.a }) end
A.postProcess = function(_) tiny.refresh(w) end
local B = tiny.processingSystem()
B.nocache = true
B.filter = tiny.requireAll('b')
B.process = function(_, e) tiny.removeEntity(w, e) end
B.postProcess = function(_) tiny.refresh(w) end
tiny.addSystem(w, A)
tiny.addSystem(w, B)
tiny.refresh(w)
return w
end)
common.describe('Add / Remove (Cache)', function(w)
tiny.update(w, 0.016)
end, function()
local w = tiny.world()
for _ = 1, 10000 do
tiny.addEntity(w, { a = 0 })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e)
e.b = 0
tiny.addEntity(w, e)
end
A.postProcess = function(_) tiny.refresh(w) end
local AB = tiny.processingSystem()
AB.filter = tiny.requireAll('a', 'b')
AB.process = function(_, e)
e.b = nil
tiny.addEntity(w, e)
end
AB.postProcess = function(_) tiny.refresh(w) end
tiny.addSystem(w, A)
tiny.addSystem(w, AB)
tiny.refresh(w)
return w
end)
common.describe('Add / Remove (No Cache)', function(w)
tiny.update(w, 0.016)
end, function()
local w = tiny.world()
for _ = 1, 10000 do
tiny.addEntity(w, { a = 0 })
end
local A = tiny.processingSystem()
A.nocache = true
A.filter = tiny.requireAll('a')
A.process = function(_, e)
e.b = 0
tiny.addEntity(w, e)
end
A.postProcess = function(_) tiny.refresh(w) end
local AB = tiny.processingSystem()
AB.nocache = true
AB.filter = tiny.requireAll('a', 'b')
AB.process = function(_, e)
e.b = nil
tiny.addEntity(w, e)
end
AB.postProcess = function(_) tiny.refresh(w) end
tiny.addSystem(w, A)
tiny.addSystem(w, AB)
tiny.refresh(w)
return w
end)