Files
evolved.lua/develop/fuzzing/explicit_fuzz.lua
2025-08-15 23:48:05 +07:00

89 lines
1.7 KiB
Lua

local evo = require 'evolved'
evo.debug_mode(true)
---
---
---
---
---
local __table_unpack = (function()
---@diagnostic disable-next-line: deprecated
return table.unpack or unpack
end)()
---
---
---
---
---
local all_entity_list = {} ---@type evolved.entity[]
for i = 1, math.random(1, 10) do
local entity = evo.id()
all_entity_list[i] = entity
end
for _, entity in ipairs(all_entity_list) do
for _ = 0, math.random(0, #all_entity_list) do
local fragment = all_entity_list[math.random(1, #all_entity_list)]
evo.set(entity, fragment)
end
if math.random(1, 5) == 1 then
evo.set(entity, evo.EXPLICIT)
end
end
---
---
---
---
---
for _ = 1, 100 do
local include_set = {} ---@type table<evolved.entity, integer>
local include_list = {} ---@type evolved.entity[]
local include_count = 0
for _ = 1, math.random(1, #all_entity_list) do
local include = all_entity_list[math.random(1, #all_entity_list)]
if not include_set[include] then
include_count = include_count + 1
include_set[include] = include_count
include_list[include_count] = include
end
end
local q = evo.builder():include(__table_unpack(include_list)):spawn()
for chunk in evo.execute(q) do
local fragment_list, fragment_count = chunk:fragments()
for i = 1, fragment_count do
local fragment = fragment_list[i]
assert(include_set[fragment] or not evo.has(fragment, evo.EXPLICIT))
end
end
evo.destroy(q)
end
---
---
---
---
---
if math.random(1, 2) == 1 then
evo.collect_garbage()
end
evo.destroy(__table_unpack(all_entity_list))
if math.random(1, 2) == 1 then
evo.collect_garbage()
end