mirror of
https://github.com/BlackMATov/evolved.lua.git
synced 2025-12-16 22:19:25 +07:00
additional requries-fragment tests
This commit is contained in:
@@ -18,4 +18,6 @@ basics.describe_fuzz 'develop.fuzzing.explicit_fuzz'
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print '----------------------------------------'
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print '----------------------------------------'
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basics.describe_fuzz 'develop.fuzzing.pack_unpack_fuzz'
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basics.describe_fuzz 'develop.fuzzing.pack_unpack_fuzz'
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print '----------------------------------------'
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print '----------------------------------------'
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basics.describe_fuzz 'develop.fuzzing.requires_fuzz'
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print '----------------------------------------'
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basics.describe_fuzz 'develop.fuzzing.unique_fuzz'
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basics.describe_fuzz 'develop.fuzzing.unique_fuzz'
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113
develop/fuzzing/requires_fuzz.lua
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113
develop/fuzzing/requires_fuzz.lua
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@@ -0,0 +1,113 @@
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local evo = require 'evolved'
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evo.debug_mode(true)
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---
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---
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---
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---
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---
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local __table_unpack = (function()
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---@diagnostic disable-next-line: deprecated
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return table.unpack or unpack
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end)()
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---
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---
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---
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---
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---
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local all_fragment_list = {} ---@type evolved.fragment[]
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for i = 1, math.random(1, 10) do
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local fragment = evo.builder()
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:default(42)
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:spawn()
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all_fragment_list[i] = fragment
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end
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for _, fragment in ipairs(all_fragment_list) do
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if math.random(1, 2) == 1 then
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for _ = 0, math.random(0, #all_fragment_list) do
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local require_list = evo.get(fragment, evo.REQUIRES) or {}
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require_list[#require_list + 1] = all_fragment_list[math.random(1, #all_fragment_list)]
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evo.set(fragment, evo.REQUIRES, require_list)
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end
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end
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end
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local all_entity_list = {} ---@type evolved.entity[]
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for i = 1, math.random(1, 10) do
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local entity = evo.id()
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all_entity_list[i] = entity
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for _ = 0, math.random(0, #all_fragment_list) do
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local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
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if math.random(1, 2) == 1 then
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evo.set(entity, fragment, 42)
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else
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local query = evo.builder()
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:include(all_fragment_list[math.random(1, #all_fragment_list)])
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:spawn()
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evo.batch_set(query, fragment, 42)
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evo.destroy(query)
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end
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end
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end
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for _ = 1, math.random(1, #all_entity_list) do
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local components = {}
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for _ = 1, math.random(1, #all_fragment_list) do
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local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
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components[fragment] = 42
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end
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all_entity_list[#all_entity_list + 1] = evo.spawn(components)
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end
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for _ = 1, math.random(1, #all_entity_list) do
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local prefab = all_entity_list[math.random(1, #all_entity_list)]
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all_entity_list[#all_entity_list + 1] = evo.clone(prefab)
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end
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---
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---
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---
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---
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---
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local function collect_required_fragments_for(fragment, req_fragment_set, req_fragment_list)
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local fragment_requires = evo.get(fragment, evo.REQUIRES) or {}
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for _, required_fragment in ipairs(fragment_requires) do
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if not req_fragment_set[required_fragment] then
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req_fragment_set[required_fragment] = true
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req_fragment_list[#req_fragment_list + 1] = required_fragment
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collect_required_fragments_for(required_fragment, req_fragment_set, req_fragment_list)
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end
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end
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end
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for _, entity in ipairs(all_entity_list) do
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for fragment in evo.each(entity) do
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local req_fragment_list = {}
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collect_required_fragments_for(fragment, {}, req_fragment_list)
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for _, required_fragment in ipairs(req_fragment_list) do
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assert(evo.has(entity, required_fragment))
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local required_component = evo.get(entity, required_fragment)
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assert(required_component == 42)
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end
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end
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end
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---
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---
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---
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---
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---
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evo.destroy(__table_unpack(all_entity_list))
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evo.destroy(__table_unpack(all_fragment_list))
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evo.collect_garbage()
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@@ -7,6 +7,11 @@ local N = 1000
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local B = evo.builder()
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local B = evo.builder()
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local F1, F2, F3, F4, F5 = evo.id(5)
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):spawn()
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local Q1 = evo.builder():include(F1):spawn()
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local R1 = evo.builder():require(F1):spawn()
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local R2 = evo.builder():require(F1, F2):spawn()
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local R3 = evo.builder():require(F1, F2, F3):spawn()
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local R4 = evo.builder():require(F1, F2, F3, F4):spawn()
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local R5 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
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print '----------------------------------------'
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print '----------------------------------------'
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@@ -610,7 +615,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
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print '----------------------------------------'
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print '----------------------------------------'
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basics.describe_bench(string.format('create and destroy %d entities with 1 components / clone', N),
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basics.describe_bench(string.format('create and destroy %d entities with 1 components / clone', N),
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---@param entities evolved.id[]
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---@param entities evolved.id[]
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function(entities)
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function(entities)
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@@ -690,3 +694,167 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
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end, function()
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end, function()
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return {}
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return {}
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end)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('create and destroy %d entities with 1 requires / spawn', N),
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---@param entities evolved.id[]
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function(entities)
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local spawn = evo.spawn
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local components = { [R1] = true }
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for i = 1, N do
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entities[i] = spawn(components)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 2 requires / spawn', N),
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---@param entities evolved.id[]
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function(entities)
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local spawn = evo.spawn
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local components = { [R2] = true }
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for i = 1, N do
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entities[i] = spawn(components)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 3 requires / spawn', N),
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---@param entities evolved.id[]
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function(entities)
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local spawn = evo.spawn
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local components = { [R3] = true }
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for i = 1, N do
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entities[i] = spawn(components)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 4 requires / spawn', N),
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---@param entities evolved.id[]
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function(entities)
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local spawn = evo.spawn
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local components = { [R4] = true }
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for i = 1, N do
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entities[i] = spawn(components)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 5 requires / spawn', N),
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---@param entities evolved.id[]
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function(entities)
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local spawn = evo.spawn
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local components = { [R5] = true }
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for i = 1, N do
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entities[i] = spawn(components)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('create and destroy %d entities with 1 requires / clone', N),
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---@param entities evolved.id[]
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function(entities)
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local clone = evo.clone
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local prefab = evo.spawn({ [R1] = true })
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for i = 1, N do
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entities[i] = clone(prefab)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 2 requires / clone', N),
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---@param entities evolved.id[]
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function(entities)
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local clone = evo.clone
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local prefab = evo.spawn({ [R2] = true })
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for i = 1, N do
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entities[i] = clone(prefab)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 3 requires / clone', N),
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---@param entities evolved.id[]
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function(entities)
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local clone = evo.clone
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local prefab = evo.spawn({ [R3] = true })
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for i = 1, N do
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entities[i] = clone(prefab)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 4 requires / clone', N),
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---@param entities evolved.id[]
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function(entities)
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local clone = evo.clone
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local prefab = evo.spawn({ [R4] = true })
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for i = 1, N do
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entities[i] = clone(prefab)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 5 requires / clone', N),
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---@param entities evolved.id[]
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function(entities)
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local clone = evo.clone
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local prefab = evo.spawn({ [R5] = true })
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for i = 1, N do
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entities[i] = clone(prefab)
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end
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evo.batch_destroy(Q1)
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end, function()
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return {}
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end)
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Reference in New Issue
Block a user