additional requries-fragment tests

This commit is contained in:
BlackMATov
2025-06-06 18:32:56 +07:00
parent d8c9481f13
commit fbd9f9f970
3 changed files with 284 additions and 1 deletions

View File

@@ -18,4 +18,6 @@ basics.describe_fuzz 'develop.fuzzing.explicit_fuzz'
print '----------------------------------------' print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.pack_unpack_fuzz' basics.describe_fuzz 'develop.fuzzing.pack_unpack_fuzz'
print '----------------------------------------' print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.requires_fuzz'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.unique_fuzz' basics.describe_fuzz 'develop.fuzzing.unique_fuzz'

View File

@@ -0,0 +1,113 @@
local evo = require 'evolved'
evo.debug_mode(true)
---
---
---
---
---
local __table_unpack = (function()
---@diagnostic disable-next-line: deprecated
return table.unpack or unpack
end)()
---
---
---
---
---
local all_fragment_list = {} ---@type evolved.fragment[]
for i = 1, math.random(1, 10) do
local fragment = evo.builder()
:default(42)
:spawn()
all_fragment_list[i] = fragment
end
for _, fragment in ipairs(all_fragment_list) do
if math.random(1, 2) == 1 then
for _ = 0, math.random(0, #all_fragment_list) do
local require_list = evo.get(fragment, evo.REQUIRES) or {}
require_list[#require_list + 1] = all_fragment_list[math.random(1, #all_fragment_list)]
evo.set(fragment, evo.REQUIRES, require_list)
end
end
end
local all_entity_list = {} ---@type evolved.entity[]
for i = 1, math.random(1, 10) do
local entity = evo.id()
all_entity_list[i] = entity
for _ = 0, math.random(0, #all_fragment_list) do
local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
if math.random(1, 2) == 1 then
evo.set(entity, fragment, 42)
else
local query = evo.builder()
:include(all_fragment_list[math.random(1, #all_fragment_list)])
:spawn()
evo.batch_set(query, fragment, 42)
evo.destroy(query)
end
end
end
for _ = 1, math.random(1, #all_entity_list) do
local components = {}
for _ = 1, math.random(1, #all_fragment_list) do
local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
components[fragment] = 42
end
all_entity_list[#all_entity_list + 1] = evo.spawn(components)
end
for _ = 1, math.random(1, #all_entity_list) do
local prefab = all_entity_list[math.random(1, #all_entity_list)]
all_entity_list[#all_entity_list + 1] = evo.clone(prefab)
end
---
---
---
---
---
local function collect_required_fragments_for(fragment, req_fragment_set, req_fragment_list)
local fragment_requires = evo.get(fragment, evo.REQUIRES) or {}
for _, required_fragment in ipairs(fragment_requires) do
if not req_fragment_set[required_fragment] then
req_fragment_set[required_fragment] = true
req_fragment_list[#req_fragment_list + 1] = required_fragment
collect_required_fragments_for(required_fragment, req_fragment_set, req_fragment_list)
end
end
end
for _, entity in ipairs(all_entity_list) do
for fragment in evo.each(entity) do
local req_fragment_list = {}
collect_required_fragments_for(fragment, {}, req_fragment_list)
for _, required_fragment in ipairs(req_fragment_list) do
assert(evo.has(entity, required_fragment))
local required_component = evo.get(entity, required_fragment)
assert(required_component == 42)
end
end
end
---
---
---
---
---
evo.destroy(__table_unpack(all_entity_list))
evo.destroy(__table_unpack(all_fragment_list))
evo.collect_garbage()

View File

@@ -7,6 +7,11 @@ local N = 1000
local B = evo.builder() local B = evo.builder()
local F1, F2, F3, F4, F5 = evo.id(5) local F1, F2, F3, F4, F5 = evo.id(5)
local Q1 = evo.builder():include(F1):spawn() local Q1 = evo.builder():include(F1):spawn()
local R1 = evo.builder():require(F1):spawn()
local R2 = evo.builder():require(F1, F2):spawn()
local R3 = evo.builder():require(F1, F2, F3):spawn()
local R4 = evo.builder():require(F1, F2, F3, F4):spawn()
local R5 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
print '----------------------------------------' print '----------------------------------------'
@@ -610,7 +615,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
print '----------------------------------------' print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / clone', N), basics.describe_bench(string.format('create and destroy %d entities with 1 components / clone', N),
---@param entities evolved.id[] ---@param entities evolved.id[]
function(entities) function(entities)
@@ -690,3 +694,167 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
end, function() end, function()
return {} return {}
end) end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R1] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R2] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R3] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R4] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R5] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R1] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R2] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R3] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R4] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R5] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)