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full-featured system example
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@@ -1 +1,126 @@
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---@diagnostic disable: unused-local
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local evo = require 'evolved'
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---@class vector2
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---@field x number
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---@field y number
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---@param x number
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---@param y number
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local function vector2(x, y)
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---@type vector2
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return { x = x, y = y }
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end
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local phases = {
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awake = evo.phase():build(),
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physics = evo.phase():build(),
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graphics = evo.phase():build(),
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shutdown = evo.phase():build(),
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}
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local singles = {
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delta_time = evo.fragment():single(0.016):build(),
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physics_gravity = evo.fragment():single(vector2(0, 9.81)):build(),
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}
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local fragments = {
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force = evo.fragment():build(),
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position = evo.fragment():build(),
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velocity = evo.fragment():build(),
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}
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local queries = {
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bodies = evo.query()
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:include(fragments.force, fragments.position, fragments.velocity)
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:build(),
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}
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local awake_system = evo.system()
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:phase(phases.awake)
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:process(function()
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print '-= Awake =-'
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evo.entity()
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:set(fragments.force, vector2(0, 0))
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:set(fragments.position, vector2(0, 0))
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:set(fragments.velocity, vector2(0, 0))
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:build()
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end):build()
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local integrate_forces_system = evo.system()
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:phase(phases.physics)
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:query(queries.bodies)
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:execute(function(chunk, entities, entity_count)
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---@type number, vector2
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local delta_time, physics_gravity =
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evo.get(singles.delta_time, singles.delta_time),
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evo.get(singles.physics_gravity, singles.physics_gravity)
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---@type vector2[], vector2[]
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local forces, velocities = evo.select(chunk, fragments.force, fragments.velocity)
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for i = 1, entity_count do
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local force, velocity = forces[i], velocities[i]
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force.x = force.x + physics_gravity.x * delta_time
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force.y = force.y + physics_gravity.y * delta_time
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velocity.x = velocity.x + force.x * delta_time
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velocity.y = velocity.y + force.y * delta_time
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end
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end):build()
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local integrate_velocities_system = evo.system()
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:phase(phases.physics)
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:after(integrate_forces_system)
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:query(queries.bodies)
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:execute(function(chunk, entities, entity_count)
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---@type number
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local delta_time =
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evo.get(singles.delta_time, singles.delta_time)
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---@type vector2[], vector2[]
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local positions, velocities = evo.select(chunk, fragments.position, fragments.velocity)
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for i = 1, entity_count do
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local position, velocity = positions[i], velocities[i]
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position.x = position.x + velocity.x * delta_time
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position.y = position.y + velocity.y * delta_time
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end
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end):build()
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local graphics_system = evo.system()
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:phase(phases.graphics)
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:query(queries.bodies)
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:execute(function(chunk, entities, entity_count)
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---@type vector2[]
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local positions = evo.select(chunk, fragments.position)
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for i = 1, entity_count do
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local entity, position = entities[i], positions[i]
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print(string.format(
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'- {entity %d} at {%.4f, %.4f}',
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entity, position.x, position.y))
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end
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end):build()
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local shutdown_system = evo.system()
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:phase(phases.shutdown)
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:process(function()
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print '-= Shutdown =-'
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evo.batch_destroy(queries.bodies)
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end):build()
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do
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evo.process(phases.awake)
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for _ = 1, 10 do
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evo.process(phases.physics)
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evo.process(phases.graphics)
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end
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evo.process(phases.shutdown)
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end
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