remove legacy spawn_at / spawn_as

This commit is contained in:
BlackMATov
2025-04-22 20:01:11 +07:00
parent 72979b46a4
commit b2c36720a9
9 changed files with 609 additions and 2222 deletions

View File

@@ -29,6 +29,7 @@
```
TAG :: fragment
NAME :: fragment
DEFAULT :: fragment
DUPLICATE :: fragment
@@ -98,8 +99,8 @@ process :: system... -> ()
spawn :: <fragment, component>? -> entity
clone :: entity -> <fragment, component>? -> entity
spawn_at :: chunk?, fragment[]?, component[]? -> entity
spawn_as :: entity?, fragment[]?, component[]? -> entity
spawn_single :: component, <fragment, component>? -> entity
clone_single :: entity -> component -> <fragment, component>? -> entity
debug_mode :: boolean -> ()
collect_garbage :: ()
@@ -140,9 +141,6 @@ builder:clear :: builder
builder:tag :: builder
builder:name :: string -> builder
builder:prefab :: entity -> builder
builder:single :: component -> builder
builder:default :: component -> builder
builder:duplicate :: {component -> component} -> builder
@@ -166,7 +164,11 @@ builder:disabled :: builder
builder:destroy_policy :: id -> builder
builder:build :: boolean -> entity
builder:spawn :: entity
builder:clone :: entity -> entity
builder:spawn_single :: component -> entity
builder:clone_single :: entity -> component -> entity
```
## [License (MIT)](./LICENSE.md)

View File

@@ -5,5 +5,7 @@ require 'develop.usbench'
local basics = require 'develop.basics'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.destroy_fuzz'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.batch_destroy_fuzz'

View File

@@ -18,27 +18,27 @@ local function vector2(x, y)
end
local groups = {
awake = evo.builder():build(),
physics = evo.builder():build(),
graphics = evo.builder():build(),
shutdown = evo.builder():build(),
awake = evo.spawn(),
physics = evo.spawn(),
graphics = evo.spawn(),
shutdown = evo.spawn(),
}
local singles = {
delta_time = evo.builder():single(0.016):build(),
physics_gravity = evo.builder():single(vector2(0, 9.81)):build(),
delta_time = evo.spawn_single(0.016),
physics_gravity = evo.spawn_single(vector2(0, 9.81)),
}
local fragments = {
force = evo.builder():build(),
position = evo.builder():build(),
velocity = evo.builder():build(),
force = evo.spawn(),
position = evo.spawn(),
velocity = evo.spawn(),
}
local queries = {
physics_bodies = evo.builder()
:include(fragments.force, fragments.position, fragments.velocity)
:build(),
:spawn(),
}
local awake_system = evo.builder()
@@ -49,8 +49,8 @@ local awake_system = evo.builder()
:set(fragments.force, vector2(0, 0))
:set(fragments.position, vector2(0, 0))
:set(fragments.velocity, vector2(0, 0))
:build()
end):build()
:spawn()
end):spawn()
local integrate_forces_system = evo.builder()
:group(groups.physics)
@@ -71,7 +71,7 @@ local integrate_forces_system = evo.builder()
velocity.x = velocity.x + (physics_gravity.x + force.x) * delta_time
velocity.y = velocity.y + (physics_gravity.y + force.y) * delta_time
end
end):build()
end):spawn()
local integrate_velocities_system = evo.builder()
:group(groups.physics)
@@ -94,7 +94,7 @@ local integrate_velocities_system = evo.builder()
force.x = 0
force.y = 0
end
end):build()
end):spawn()
local graphics_system = evo.builder()
:group(groups.graphics)
@@ -111,14 +111,14 @@ local graphics_system = evo.builder()
'|-> {entity %d} at {%.4f, %.4f}',
entity, position.x, position.y))
end
end):build()
end):spawn()
local shutdown_system = evo.builder()
:group(groups.shutdown)
:epilogue(function()
print '-= | Shutdown | =-'
evo.batch_destroy(queries.physics_bodies)
end):build()
end):spawn()
do
evo.process(groups.awake)

View File

@@ -81,7 +81,7 @@ end
do
local r = math.random(1, 2)
local q = evo.builder():include(__table_unpack(destroying_include_list)):build()
local q = evo.builder():include(__table_unpack(destroying_include_list)):spawn()
if r == 1 then
evo.batch_destroy(q)
@@ -98,7 +98,7 @@ end
---
---
local all_chunk_query = evo.builder():build()
local all_chunk_query = evo.spawn()
for chunk in evo.execute(all_chunk_query) do
assert(not chunk:has_any(__table_unpack(should_be_destroyed_entity_list)))

View File

@@ -102,7 +102,7 @@ end
---
---
local all_chunk_query = evo.builder():build()
local all_chunk_query = evo.spawn()
for chunk in evo.execute(all_chunk_query) do
assert(not chunk:has_any(__table_unpack(destroying_entity_list)))

View File

@@ -6,7 +6,7 @@ local evo = require 'evolved'
local N = 1000
local B = evo.builder()
local F1, F2, F3, F4, F5 = evo.id(5)
local Q1 = evo.builder():include(F1):build()
local Q1 = evo.builder():include(F1):spawn()
print '----------------------------------------'
@@ -440,11 +440,11 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local spawn = B.spawn
for i = 1, N do
set(B, F1)
entities[i] = build(B)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
@@ -456,12 +456,12 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local spawn = B.spawn
for i = 1, N do
set(B, F1)
set(B, F2)
entities[i] = build(B)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
@@ -473,13 +473,13 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local spawn = B.spawn
for i = 1, N do
set(B, F1)
set(B, F2)
set(B, F3)
entities[i] = build(B)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
@@ -491,14 +491,14 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local spawn = B.spawn
for i = 1, N do
set(B, F1)
set(B, F2)
set(B, F3)
set(B, F4)
entities[i] = build(B)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
@@ -510,7 +510,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
---@param entities evolved.id[]
function(entities)
local set = B.set
local build = B.build
local spawn = B.spawn
for i = 1, N do
set(B, F1)
@@ -518,7 +518,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
set(B, F3)
set(B, F4)
set(B, F5)
entities[i] = build(B)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
@@ -690,199 +690,3 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / spawn_at', N),
---@param entities evolved.id[]
function(entities)
local spawn_at = evo.spawn_at
local fragments = { F1 }
local components = { true }
local chunk = evo.chunk(F1)
for i = 1, N do
entities[i] = spawn_at(chunk, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / spawn_at', N),
---@param entities evolved.id[]
function(entities)
local spawn_at = evo.spawn_at
local fragments = { F1, F2 }
local components = { true, true }
local chunk = evo.chunk(F1, F2)
for i = 1, N do
entities[i] = spawn_at(chunk, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / spawn_at', N),
---@param entities evolved.id[]
function(entities)
local spawn_at = evo.spawn_at
local fragments = { F1, F2, F3 }
local components = { true, true, true }
local chunk = evo.chunk(F1, F2, F3)
for i = 1, N do
entities[i] = spawn_at(chunk, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / spawn_at', N),
---@param entities evolved.id[]
function(entities)
local spawn_at = evo.spawn_at
local fragments = { F1, F2, F3, F4 }
local components = { true, true, true, true }
local chunk = evo.chunk(F1, F2, F3, F4)
for i = 1, N do
entities[i] = spawn_at(chunk, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / spawn_at', N),
---@param entities evolved.id[]
function(entities)
local spawn_at = evo.spawn_at
local fragments = { F1, F2, F3, F4, F5 }
local components = { true, true, true, true, true }
local chunk = evo.chunk(F1, F2, F3, F4, F5)
for i = 1, N do
entities[i] = spawn_at(chunk, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / spawn_as', N),
---@param entities evolved.id[]
function(entities)
local spawn_as = evo.spawn_as
local fragments = { F1 }
local components = { true }
local prefab = evo.spawn { [F1] = true }
for i = 1, N do
entities[i] = spawn_as(prefab, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / spawn_as', N),
---@param entities evolved.id[]
function(entities)
local spawn_as = evo.spawn_as
local fragments = { F1, F2 }
local components = { true, true }
local prefab = evo.spawn { [F1] = true, [F2] = true }
for i = 1, N do
entities[i] = spawn_as(prefab, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / spawn_as', N),
---@param entities evolved.id[]
function(entities)
local spawn_as = evo.spawn_as
local fragments = { F1, F2, F3 }
local components = { true, true, true }
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
for i = 1, N do
entities[i] = spawn_as(prefab, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / spawn_as', N),
---@param entities evolved.id[]
function(entities)
local spawn_as = evo.spawn_as
local fragments = { F1, F2, F3, F4 }
local components = { true, true, true, true }
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true }
for i = 1, N do
entities[i] = spawn_as(prefab, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / spawn_as', N),
---@param entities evolved.id[]
function(entities)
local spawn_as = evo.spawn_as
local fragments = { F1, F2, F3, F4, F5 }
local components = { true, true, true, true, true }
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
for i = 1, N do
entities[i] = spawn_as(prefab, fragments, components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'

File diff suppressed because it is too large Load Diff

View File

@@ -40,9 +40,9 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities',
function(a, b, A, B)
evo.defer()
do
for chunk, entities in evo.execute(A) do
for chunk, _, entity_count in evo.execute(A) do
local as = chunk:components(a)
for i = 1, #entities do
for i = 1, entity_count do
evo.set(evo.id(), b, as[i])
end
end
@@ -54,11 +54,11 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities',
local a, b = evo.id(2)
for i = 1, N do
evo.builder():set(a, i):build()
evo.builder():set(a, i):spawn()
end
local A = evo.builder():include(a):build()
local B = evo.builder():include(b):build()
local A = evo.builder():include(a):spawn()
local B = evo.builder():include(b):spawn()
return a, b, A, B
end, function(_, _, A, _)
@@ -68,15 +68,17 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities',
basics.describe_bench(string.format('Evolved Entity Cycle (Manual): %d entities', N),
function(a, b, A, B)
local to_create = {}
local to_create_count = 0
for chunk, entities in evo.execute(A) do
for chunk, _, entity_count in evo.execute(A) do
local as = chunk:components(a)
for i = 1, #entities do
to_create[#to_create + 1] = as[i]
for i = 1, entity_count do
to_create_count = to_create_count + 1
to_create[to_create_count] = as[i]
end
end
for i = 1, #to_create do
for i = 1, to_create_count do
local e = evo.id()
evo.set(e, b, to_create[i])
end
@@ -86,11 +88,11 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Manual): %d entities'
local a, b = evo.id(2)
for i = 1, N do
evo.builder():set(a, i):build()
evo.builder():set(a, i):spawn()
end
local A = evo.builder():include(a):build()
local B = evo.builder():include(b):build()
local A = evo.builder():include(a):spawn()
local B = evo.builder():include(b):spawn()
return a, b, A, B
end, function(_, _, A, _)
@@ -143,23 +145,23 @@ basics.describe_bench(string.format('Evolved Simple Iteration: %d entities', N),
---@param CD evolved.query
---@param CE evolved.query
function(a, b, c, d, e, AB, CD, CE)
for chunk, entities in evo.execute(AB) do
for chunk, _, entity_count in evo.execute(AB) do
local as, bs = chunk:components(a, b)
for i = 1, #entities do
for i = 1, entity_count do
as[i], bs[i] = bs[i], as[i]
end
end
for chunk, entities in evo.execute(CD) do
for chunk, _, entity_count in evo.execute(CD) do
local cs, ds = chunk:components(c, d)
for i = 1, #entities do
for i = 1, entity_count do
cs[i], ds[i] = ds[i], cs[i]
end
end
for chunk, entities in evo.execute(CE) do
for chunk, _, entity_count in evo.execute(CE) do
local cs, es = chunk:components(c, e)
for i = 1, #entities do
for i = 1, entity_count do
cs[i], es[i] = es[i], cs[i]
end
end
@@ -167,15 +169,15 @@ basics.describe_bench(string.format('Evolved Simple Iteration: %d entities', N),
local a, b, c, d, e = evo.id(5)
for i = 1, N do
evo.builder():set(a, i):set(b, i):build()
evo.builder():set(a, i):set(b, i):set(c, i):build()
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):build()
evo.builder():set(a, i):set(b, i):set(c, i):set(e, i):build()
evo.builder():set(a, i):set(b, i):spawn()
evo.builder():set(a, i):set(b, i):set(c, i):spawn()
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):spawn()
evo.builder():set(a, i):set(b, i):set(c, i):set(e, i):spawn()
end
local AB = evo.builder():include(a, b):build()
local CD = evo.builder():include(c, d):build()
local CE = evo.builder():include(c, e):build()
local AB = evo.builder():include(a, b):spawn()
local CD = evo.builder():include(c, d):spawn()
local CE = evo.builder():include(c, e):spawn()
return a, b, c, d, e, AB, CD, CE
end, function(_, _, _, _, _, AB, CD, CE)
@@ -239,37 +241,37 @@ basics.describe_bench(string.format('Evolved Packed Iteration: %d entities', N),
---@param D evolved.query
---@param E evolved.query
function(a, b, c, d, e, A, B, C, D, E)
for chunk, entities in evo.execute(A) do
for chunk, _, entity_count in evo.execute(A) do
local as = chunk:components(a)
for i = 1, #entities do
for i = 1, entity_count do
as[i] = as[i] * 2
end
end
for chunk, entities in evo.execute(B) do
for chunk, _, entity_count in evo.execute(B) do
local bs = chunk:components(b)
for i = 1, #entities do
for i = 1, entity_count do
bs[i] = bs[i] * 2
end
end
for chunk, entities in evo.execute(C) do
for chunk, _, entity_count in evo.execute(C) do
local cs = chunk:components(c)
for i = 1, #entities do
for i = 1, entity_count do
cs[i] = cs[i] * 2
end
end
for chunk, entities in evo.execute(D) do
for chunk, _, entity_count in evo.execute(D) do
local ds = chunk:components(d)
for i = 1, #entities do
for i = 1, entity_count do
ds[i] = ds[i] * 2
end
end
for chunk, entities in evo.execute(E) do
for chunk, _, entity_count in evo.execute(E) do
local es = chunk:components(e)
for i = 1, #entities do
for i = 1, entity_count do
es[i] = es[i] * 2
end
end
@@ -277,14 +279,14 @@ basics.describe_bench(string.format('Evolved Packed Iteration: %d entities', N),
local a, b, c, d, e = evo.id(5)
for i = 1, N do
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):set(e, i):build()
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):set(e, i):spawn()
end
local A = evo.builder():include(a):build()
local B = evo.builder():include(b):build()
local C = evo.builder():include(c):build()
local D = evo.builder():include(d):build()
local E = evo.builder():include(e):build()
local A = evo.builder():include(a):spawn()
local B = evo.builder():include(b):spawn()
local C = evo.builder():include(c):spawn()
local D = evo.builder():include(d):spawn()
local E = evo.builder():include(e):spawn()
return a, b, c, d, e, A, B, C, D, E
end, function(_, _, _, _, _, A, _, _, _, _)
@@ -334,16 +336,16 @@ basics.describe_bench(string.format('Evolved Fragmented Iteration: %d entities',
---@param Data evolved.query
---@param Last evolved.query
function(data, last, Data, Last)
for chunk, entities in evo.execute(Data) do
for chunk, _, entity_count in evo.execute(Data) do
local ds = chunk:components(data)
for i = 1, #entities do
for i = 1, entity_count do
ds[i] = ds[i] * 2
end
end
for chunk, entities in evo.execute(Last) do
for chunk, _, entity_count in evo.execute(Last) do
local ls = chunk:components(last)
for i = 1, #entities do
for i = 1, entity_count do
ls[i] = ls[i] * 2
end
end
@@ -359,16 +361,14 @@ basics.describe_bench(string.format('Evolved Fragmented Iteration: %d entities',
for _, char in ipairs(chars) do
for i = 1, N do
evo.builder():set(char, i):set(data, i):build()
evo.builder():set(char, i):set(data, i):spawn()
end
end
local Data = evo.builder():include(data):build()
local Last = evo.builder():include(chars[#chars]):build()
local Data = evo.builder():include(data):spawn()
local Last = evo.builder():include(chars[#chars]):spawn()
return data, chars[#chars], Data, Last
end, function(_, _, Data, _)
evo.batch_destroy(Data)
end)
print '----------------------------------------'

File diff suppressed because it is too large Load Diff