mirror of
https://github.com/BlackMATov/evolved.lua.git
synced 2025-12-15 12:19:47 +07:00
remove legacy spawn_at / spawn_as
This commit is contained in:
14
README.md
14
README.md
@@ -29,6 +29,7 @@
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```
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```
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TAG :: fragment
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TAG :: fragment
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NAME :: fragment
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NAME :: fragment
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DEFAULT :: fragment
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DEFAULT :: fragment
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DUPLICATE :: fragment
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DUPLICATE :: fragment
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@@ -98,8 +99,8 @@ process :: system... -> ()
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spawn :: <fragment, component>? -> entity
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spawn :: <fragment, component>? -> entity
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clone :: entity -> <fragment, component>? -> entity
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clone :: entity -> <fragment, component>? -> entity
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spawn_at :: chunk?, fragment[]?, component[]? -> entity
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spawn_single :: component, <fragment, component>? -> entity
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spawn_as :: entity?, fragment[]?, component[]? -> entity
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clone_single :: entity -> component -> <fragment, component>? -> entity
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debug_mode :: boolean -> ()
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debug_mode :: boolean -> ()
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collect_garbage :: ()
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collect_garbage :: ()
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@@ -140,9 +141,6 @@ builder:clear :: builder
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builder:tag :: builder
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builder:tag :: builder
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builder:name :: string -> builder
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builder:name :: string -> builder
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builder:prefab :: entity -> builder
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builder:single :: component -> builder
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builder:default :: component -> builder
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builder:default :: component -> builder
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builder:duplicate :: {component -> component} -> builder
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builder:duplicate :: {component -> component} -> builder
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@@ -166,7 +164,11 @@ builder:disabled :: builder
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builder:destroy_policy :: id -> builder
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builder:destroy_policy :: id -> builder
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builder:build :: boolean -> entity
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builder:spawn :: entity
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builder:clone :: entity -> entity
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builder:spawn_single :: component -> entity
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builder:clone_single :: entity -> component -> entity
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```
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```
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## [License (MIT)](./LICENSE.md)
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## [License (MIT)](./LICENSE.md)
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@@ -5,5 +5,7 @@ require 'develop.usbench'
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local basics = require 'develop.basics'
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local basics = require 'develop.basics'
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print '----------------------------------------'
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basics.describe_fuzz 'develop.fuzzing.destroy_fuzz'
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basics.describe_fuzz 'develop.fuzzing.destroy_fuzz'
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print '----------------------------------------'
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basics.describe_fuzz 'develop.fuzzing.batch_destroy_fuzz'
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basics.describe_fuzz 'develop.fuzzing.batch_destroy_fuzz'
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@@ -18,27 +18,27 @@ local function vector2(x, y)
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end
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end
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local groups = {
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local groups = {
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awake = evo.builder():build(),
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awake = evo.spawn(),
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physics = evo.builder():build(),
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physics = evo.spawn(),
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graphics = evo.builder():build(),
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graphics = evo.spawn(),
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shutdown = evo.builder():build(),
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shutdown = evo.spawn(),
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}
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}
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local singles = {
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local singles = {
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delta_time = evo.builder():single(0.016):build(),
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delta_time = evo.spawn_single(0.016),
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physics_gravity = evo.builder():single(vector2(0, 9.81)):build(),
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physics_gravity = evo.spawn_single(vector2(0, 9.81)),
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}
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}
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local fragments = {
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local fragments = {
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force = evo.builder():build(),
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force = evo.spawn(),
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position = evo.builder():build(),
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position = evo.spawn(),
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velocity = evo.builder():build(),
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velocity = evo.spawn(),
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}
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}
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local queries = {
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local queries = {
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physics_bodies = evo.builder()
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physics_bodies = evo.builder()
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:include(fragments.force, fragments.position, fragments.velocity)
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:include(fragments.force, fragments.position, fragments.velocity)
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:build(),
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:spawn(),
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}
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}
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local awake_system = evo.builder()
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local awake_system = evo.builder()
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@@ -49,8 +49,8 @@ local awake_system = evo.builder()
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:set(fragments.force, vector2(0, 0))
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:set(fragments.force, vector2(0, 0))
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:set(fragments.position, vector2(0, 0))
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:set(fragments.position, vector2(0, 0))
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:set(fragments.velocity, vector2(0, 0))
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:set(fragments.velocity, vector2(0, 0))
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:build()
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:spawn()
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end):build()
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end):spawn()
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local integrate_forces_system = evo.builder()
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local integrate_forces_system = evo.builder()
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:group(groups.physics)
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:group(groups.physics)
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@@ -71,7 +71,7 @@ local integrate_forces_system = evo.builder()
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velocity.x = velocity.x + (physics_gravity.x + force.x) * delta_time
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velocity.x = velocity.x + (physics_gravity.x + force.x) * delta_time
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velocity.y = velocity.y + (physics_gravity.y + force.y) * delta_time
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velocity.y = velocity.y + (physics_gravity.y + force.y) * delta_time
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end
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end
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end):build()
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end):spawn()
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local integrate_velocities_system = evo.builder()
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local integrate_velocities_system = evo.builder()
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:group(groups.physics)
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:group(groups.physics)
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@@ -94,7 +94,7 @@ local integrate_velocities_system = evo.builder()
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force.x = 0
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force.x = 0
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force.y = 0
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force.y = 0
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end
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end
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end):build()
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end):spawn()
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local graphics_system = evo.builder()
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local graphics_system = evo.builder()
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:group(groups.graphics)
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:group(groups.graphics)
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@@ -111,14 +111,14 @@ local graphics_system = evo.builder()
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'|-> {entity %d} at {%.4f, %.4f}',
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'|-> {entity %d} at {%.4f, %.4f}',
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entity, position.x, position.y))
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entity, position.x, position.y))
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end
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end
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end):build()
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end):spawn()
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local shutdown_system = evo.builder()
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local shutdown_system = evo.builder()
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:group(groups.shutdown)
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:group(groups.shutdown)
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:epilogue(function()
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:epilogue(function()
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print '-= | Shutdown | =-'
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print '-= | Shutdown | =-'
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evo.batch_destroy(queries.physics_bodies)
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evo.batch_destroy(queries.physics_bodies)
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end):build()
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end):spawn()
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do
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do
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evo.process(groups.awake)
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evo.process(groups.awake)
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@@ -81,7 +81,7 @@ end
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do
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do
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local r = math.random(1, 2)
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local r = math.random(1, 2)
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local q = evo.builder():include(__table_unpack(destroying_include_list)):build()
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local q = evo.builder():include(__table_unpack(destroying_include_list)):spawn()
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if r == 1 then
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if r == 1 then
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evo.batch_destroy(q)
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evo.batch_destroy(q)
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@@ -98,7 +98,7 @@ end
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---
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---
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---
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---
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local all_chunk_query = evo.builder():build()
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local all_chunk_query = evo.spawn()
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for chunk in evo.execute(all_chunk_query) do
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for chunk in evo.execute(all_chunk_query) do
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assert(not chunk:has_any(__table_unpack(should_be_destroyed_entity_list)))
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assert(not chunk:has_any(__table_unpack(should_be_destroyed_entity_list)))
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@@ -102,7 +102,7 @@ end
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---
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---
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---
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---
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local all_chunk_query = evo.builder():build()
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local all_chunk_query = evo.spawn()
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for chunk in evo.execute(all_chunk_query) do
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for chunk in evo.execute(all_chunk_query) do
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assert(not chunk:has_any(__table_unpack(destroying_entity_list)))
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assert(not chunk:has_any(__table_unpack(destroying_entity_list)))
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@@ -6,7 +6,7 @@ local evo = require 'evolved'
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local N = 1000
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local N = 1000
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local B = evo.builder()
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local B = evo.builder()
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local F1, F2, F3, F4, F5 = evo.id(5)
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):build()
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local Q1 = evo.builder():include(F1):spawn()
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print '----------------------------------------'
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print '----------------------------------------'
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@@ -440,11 +440,11 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
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---@param entities evolved.id[]
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---@param entities evolved.id[]
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function(entities)
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function(entities)
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local set = B.set
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local set = B.set
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local build = B.build
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local spawn = B.spawn
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for i = 1, N do
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for i = 1, N do
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set(B, F1)
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set(B, F1)
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entities[i] = build(B)
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entities[i] = spawn(B)
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end
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end
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evo.batch_destroy(Q1)
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evo.batch_destroy(Q1)
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@@ -456,12 +456,12 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
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---@param entities evolved.id[]
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---@param entities evolved.id[]
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function(entities)
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function(entities)
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local set = B.set
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local set = B.set
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local build = B.build
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local spawn = B.spawn
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for i = 1, N do
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for i = 1, N do
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set(B, F1)
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set(B, F1)
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set(B, F2)
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set(B, F2)
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entities[i] = build(B)
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entities[i] = spawn(B)
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end
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end
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evo.batch_destroy(Q1)
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evo.batch_destroy(Q1)
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@@ -473,13 +473,13 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
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---@param entities evolved.id[]
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---@param entities evolved.id[]
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function(entities)
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function(entities)
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local set = B.set
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local set = B.set
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local build = B.build
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local spawn = B.spawn
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for i = 1, N do
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for i = 1, N do
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set(B, F1)
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set(B, F1)
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set(B, F2)
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set(B, F2)
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set(B, F3)
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set(B, F3)
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entities[i] = build(B)
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entities[i] = spawn(B)
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end
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end
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evo.batch_destroy(Q1)
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evo.batch_destroy(Q1)
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@@ -491,14 +491,14 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
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---@param entities evolved.id[]
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---@param entities evolved.id[]
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function(entities)
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function(entities)
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local set = B.set
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local set = B.set
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local build = B.build
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local spawn = B.spawn
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for i = 1, N do
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for i = 1, N do
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set(B, F1)
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set(B, F1)
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set(B, F2)
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set(B, F2)
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set(B, F3)
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set(B, F3)
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set(B, F4)
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set(B, F4)
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entities[i] = build(B)
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entities[i] = spawn(B)
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end
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end
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evo.batch_destroy(Q1)
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evo.batch_destroy(Q1)
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@@ -510,7 +510,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
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---@param entities evolved.id[]
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---@param entities evolved.id[]
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function(entities)
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function(entities)
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local set = B.set
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local set = B.set
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local build = B.build
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local spawn = B.spawn
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for i = 1, N do
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for i = 1, N do
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set(B, F1)
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set(B, F1)
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@@ -518,7 +518,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
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set(B, F3)
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set(B, F3)
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set(B, F4)
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set(B, F4)
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set(B, F5)
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set(B, F5)
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entities[i] = build(B)
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entities[i] = spawn(B)
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end
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end
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evo.batch_destroy(Q1)
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evo.batch_destroy(Q1)
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@@ -690,199 +690,3 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
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end, function()
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end, function()
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return {}
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return {}
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end)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('create and destroy %d entities with 1 components / spawn_at', N),
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|
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---@param entities evolved.id[]
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function(entities)
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local spawn_at = evo.spawn_at
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local fragments = { F1 }
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local components = { true }
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|
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local chunk = evo.chunk(F1)
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|
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for i = 1, N do
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|
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entities[i] = spawn_at(chunk, fragments, components)
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|
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end
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|
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evo.batch_destroy(Q1)
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|
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end, function()
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|
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return {}
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|
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end)
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|
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|
|
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basics.describe_bench(string.format('create and destroy %d entities with 2 components / spawn_at', N),
|
|
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---@param entities evolved.id[]
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|
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function(entities)
|
|
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local spawn_at = evo.spawn_at
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|
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|
|
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local fragments = { F1, F2 }
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|
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local components = { true, true }
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|
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|
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local chunk = evo.chunk(F1, F2)
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|
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|
|
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for i = 1, N do
|
|
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entities[i] = spawn_at(chunk, fragments, components)
|
|
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end
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|
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|
|
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evo.batch_destroy(Q1)
|
|
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end, function()
|
|
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return {}
|
|
||||||
end)
|
|
||||||
|
|
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basics.describe_bench(string.format('create and destroy %d entities with 3 components / spawn_at', N),
|
|
||||||
---@param entities evolved.id[]
|
|
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function(entities)
|
|
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local spawn_at = evo.spawn_at
|
|
||||||
|
|
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local fragments = { F1, F2, F3 }
|
|
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local components = { true, true, true }
|
|
||||||
|
|
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local chunk = evo.chunk(F1, F2, F3)
|
|
||||||
|
|
||||||
for i = 1, N do
|
|
||||||
entities[i] = spawn_at(chunk, fragments, components)
|
|
||||||
end
|
|
||||||
|
|
||||||
evo.batch_destroy(Q1)
|
|
||||||
end, function()
|
|
||||||
return {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
basics.describe_bench(string.format('create and destroy %d entities with 4 components / spawn_at', N),
|
|
||||||
---@param entities evolved.id[]
|
|
||||||
function(entities)
|
|
||||||
local spawn_at = evo.spawn_at
|
|
||||||
|
|
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local fragments = { F1, F2, F3, F4 }
|
|
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local components = { true, true, true, true }
|
|
||||||
|
|
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local chunk = evo.chunk(F1, F2, F3, F4)
|
|
||||||
|
|
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for i = 1, N do
|
|
||||||
entities[i] = spawn_at(chunk, fragments, components)
|
|
||||||
end
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|
||||||
|
|
||||||
evo.batch_destroy(Q1)
|
|
||||||
end, function()
|
|
||||||
return {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
basics.describe_bench(string.format('create and destroy %d entities with 5 components / spawn_at', N),
|
|
||||||
---@param entities evolved.id[]
|
|
||||||
function(entities)
|
|
||||||
local spawn_at = evo.spawn_at
|
|
||||||
|
|
||||||
local fragments = { F1, F2, F3, F4, F5 }
|
|
||||||
local components = { true, true, true, true, true }
|
|
||||||
|
|
||||||
local chunk = evo.chunk(F1, F2, F3, F4, F5)
|
|
||||||
|
|
||||||
for i = 1, N do
|
|
||||||
entities[i] = spawn_at(chunk, fragments, components)
|
|
||||||
end
|
|
||||||
|
|
||||||
evo.batch_destroy(Q1)
|
|
||||||
end, function()
|
|
||||||
return {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
print '----------------------------------------'
|
|
||||||
|
|
||||||
basics.describe_bench(string.format('create and destroy %d entities with 1 components / spawn_as', N),
|
|
||||||
---@param entities evolved.id[]
|
|
||||||
function(entities)
|
|
||||||
local spawn_as = evo.spawn_as
|
|
||||||
|
|
||||||
local fragments = { F1 }
|
|
||||||
local components = { true }
|
|
||||||
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|
||||||
local prefab = evo.spawn { [F1] = true }
|
|
||||||
|
|
||||||
for i = 1, N do
|
|
||||||
entities[i] = spawn_as(prefab, fragments, components)
|
|
||||||
end
|
|
||||||
|
|
||||||
evo.batch_destroy(Q1)
|
|
||||||
end, function()
|
|
||||||
return {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
basics.describe_bench(string.format('create and destroy %d entities with 2 components / spawn_as', N),
|
|
||||||
---@param entities evolved.id[]
|
|
||||||
function(entities)
|
|
||||||
local spawn_as = evo.spawn_as
|
|
||||||
|
|
||||||
local fragments = { F1, F2 }
|
|
||||||
local components = { true, true }
|
|
||||||
|
|
||||||
local prefab = evo.spawn { [F1] = true, [F2] = true }
|
|
||||||
|
|
||||||
for i = 1, N do
|
|
||||||
entities[i] = spawn_as(prefab, fragments, components)
|
|
||||||
end
|
|
||||||
|
|
||||||
evo.batch_destroy(Q1)
|
|
||||||
end, function()
|
|
||||||
return {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
basics.describe_bench(string.format('create and destroy %d entities with 3 components / spawn_as', N),
|
|
||||||
---@param entities evolved.id[]
|
|
||||||
function(entities)
|
|
||||||
local spawn_as = evo.spawn_as
|
|
||||||
|
|
||||||
local fragments = { F1, F2, F3 }
|
|
||||||
local components = { true, true, true }
|
|
||||||
|
|
||||||
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
|
|
||||||
|
|
||||||
for i = 1, N do
|
|
||||||
entities[i] = spawn_as(prefab, fragments, components)
|
|
||||||
end
|
|
||||||
|
|
||||||
evo.batch_destroy(Q1)
|
|
||||||
end, function()
|
|
||||||
return {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
basics.describe_bench(string.format('create and destroy %d entities with 4 components / spawn_as', N),
|
|
||||||
---@param entities evolved.id[]
|
|
||||||
function(entities)
|
|
||||||
local spawn_as = evo.spawn_as
|
|
||||||
|
|
||||||
local fragments = { F1, F2, F3, F4 }
|
|
||||||
local components = { true, true, true, true }
|
|
||||||
|
|
||||||
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true }
|
|
||||||
|
|
||||||
for i = 1, N do
|
|
||||||
entities[i] = spawn_as(prefab, fragments, components)
|
|
||||||
end
|
|
||||||
|
|
||||||
evo.batch_destroy(Q1)
|
|
||||||
end, function()
|
|
||||||
return {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
basics.describe_bench(string.format('create and destroy %d entities with 5 components / spawn_as', N),
|
|
||||||
---@param entities evolved.id[]
|
|
||||||
function(entities)
|
|
||||||
local spawn_as = evo.spawn_as
|
|
||||||
|
|
||||||
local fragments = { F1, F2, F3, F4, F5 }
|
|
||||||
local components = { true, true, true, true, true }
|
|
||||||
|
|
||||||
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
|
|
||||||
|
|
||||||
for i = 1, N do
|
|
||||||
entities[i] = spawn_as(prefab, fragments, components)
|
|
||||||
end
|
|
||||||
|
|
||||||
evo.batch_destroy(Q1)
|
|
||||||
end, function()
|
|
||||||
return {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
print '----------------------------------------'
|
|
||||||
|
|||||||
1091
develop/untests.lua
1091
develop/untests.lua
File diff suppressed because it is too large
Load Diff
@@ -40,9 +40,9 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities',
|
|||||||
function(a, b, A, B)
|
function(a, b, A, B)
|
||||||
evo.defer()
|
evo.defer()
|
||||||
do
|
do
|
||||||
for chunk, entities in evo.execute(A) do
|
for chunk, _, entity_count in evo.execute(A) do
|
||||||
local as = chunk:components(a)
|
local as = chunk:components(a)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
evo.set(evo.id(), b, as[i])
|
evo.set(evo.id(), b, as[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -54,11 +54,11 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities',
|
|||||||
local a, b = evo.id(2)
|
local a, b = evo.id(2)
|
||||||
|
|
||||||
for i = 1, N do
|
for i = 1, N do
|
||||||
evo.builder():set(a, i):build()
|
evo.builder():set(a, i):spawn()
|
||||||
end
|
end
|
||||||
|
|
||||||
local A = evo.builder():include(a):build()
|
local A = evo.builder():include(a):spawn()
|
||||||
local B = evo.builder():include(b):build()
|
local B = evo.builder():include(b):spawn()
|
||||||
|
|
||||||
return a, b, A, B
|
return a, b, A, B
|
||||||
end, function(_, _, A, _)
|
end, function(_, _, A, _)
|
||||||
@@ -68,15 +68,17 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities',
|
|||||||
basics.describe_bench(string.format('Evolved Entity Cycle (Manual): %d entities', N),
|
basics.describe_bench(string.format('Evolved Entity Cycle (Manual): %d entities', N),
|
||||||
function(a, b, A, B)
|
function(a, b, A, B)
|
||||||
local to_create = {}
|
local to_create = {}
|
||||||
|
local to_create_count = 0
|
||||||
|
|
||||||
for chunk, entities in evo.execute(A) do
|
for chunk, _, entity_count in evo.execute(A) do
|
||||||
local as = chunk:components(a)
|
local as = chunk:components(a)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
to_create[#to_create + 1] = as[i]
|
to_create_count = to_create_count + 1
|
||||||
|
to_create[to_create_count] = as[i]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 1, #to_create do
|
for i = 1, to_create_count do
|
||||||
local e = evo.id()
|
local e = evo.id()
|
||||||
evo.set(e, b, to_create[i])
|
evo.set(e, b, to_create[i])
|
||||||
end
|
end
|
||||||
@@ -86,11 +88,11 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Manual): %d entities'
|
|||||||
local a, b = evo.id(2)
|
local a, b = evo.id(2)
|
||||||
|
|
||||||
for i = 1, N do
|
for i = 1, N do
|
||||||
evo.builder():set(a, i):build()
|
evo.builder():set(a, i):spawn()
|
||||||
end
|
end
|
||||||
|
|
||||||
local A = evo.builder():include(a):build()
|
local A = evo.builder():include(a):spawn()
|
||||||
local B = evo.builder():include(b):build()
|
local B = evo.builder():include(b):spawn()
|
||||||
|
|
||||||
return a, b, A, B
|
return a, b, A, B
|
||||||
end, function(_, _, A, _)
|
end, function(_, _, A, _)
|
||||||
@@ -143,23 +145,23 @@ basics.describe_bench(string.format('Evolved Simple Iteration: %d entities', N),
|
|||||||
---@param CD evolved.query
|
---@param CD evolved.query
|
||||||
---@param CE evolved.query
|
---@param CE evolved.query
|
||||||
function(a, b, c, d, e, AB, CD, CE)
|
function(a, b, c, d, e, AB, CD, CE)
|
||||||
for chunk, entities in evo.execute(AB) do
|
for chunk, _, entity_count in evo.execute(AB) do
|
||||||
local as, bs = chunk:components(a, b)
|
local as, bs = chunk:components(a, b)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
as[i], bs[i] = bs[i], as[i]
|
as[i], bs[i] = bs[i], as[i]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for chunk, entities in evo.execute(CD) do
|
for chunk, _, entity_count in evo.execute(CD) do
|
||||||
local cs, ds = chunk:components(c, d)
|
local cs, ds = chunk:components(c, d)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
cs[i], ds[i] = ds[i], cs[i]
|
cs[i], ds[i] = ds[i], cs[i]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for chunk, entities in evo.execute(CE) do
|
for chunk, _, entity_count in evo.execute(CE) do
|
||||||
local cs, es = chunk:components(c, e)
|
local cs, es = chunk:components(c, e)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
cs[i], es[i] = es[i], cs[i]
|
cs[i], es[i] = es[i], cs[i]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -167,15 +169,15 @@ basics.describe_bench(string.format('Evolved Simple Iteration: %d entities', N),
|
|||||||
local a, b, c, d, e = evo.id(5)
|
local a, b, c, d, e = evo.id(5)
|
||||||
|
|
||||||
for i = 1, N do
|
for i = 1, N do
|
||||||
evo.builder():set(a, i):set(b, i):build()
|
evo.builder():set(a, i):set(b, i):spawn()
|
||||||
evo.builder():set(a, i):set(b, i):set(c, i):build()
|
evo.builder():set(a, i):set(b, i):set(c, i):spawn()
|
||||||
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):build()
|
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):spawn()
|
||||||
evo.builder():set(a, i):set(b, i):set(c, i):set(e, i):build()
|
evo.builder():set(a, i):set(b, i):set(c, i):set(e, i):spawn()
|
||||||
end
|
end
|
||||||
|
|
||||||
local AB = evo.builder():include(a, b):build()
|
local AB = evo.builder():include(a, b):spawn()
|
||||||
local CD = evo.builder():include(c, d):build()
|
local CD = evo.builder():include(c, d):spawn()
|
||||||
local CE = evo.builder():include(c, e):build()
|
local CE = evo.builder():include(c, e):spawn()
|
||||||
|
|
||||||
return a, b, c, d, e, AB, CD, CE
|
return a, b, c, d, e, AB, CD, CE
|
||||||
end, function(_, _, _, _, _, AB, CD, CE)
|
end, function(_, _, _, _, _, AB, CD, CE)
|
||||||
@@ -239,37 +241,37 @@ basics.describe_bench(string.format('Evolved Packed Iteration: %d entities', N),
|
|||||||
---@param D evolved.query
|
---@param D evolved.query
|
||||||
---@param E evolved.query
|
---@param E evolved.query
|
||||||
function(a, b, c, d, e, A, B, C, D, E)
|
function(a, b, c, d, e, A, B, C, D, E)
|
||||||
for chunk, entities in evo.execute(A) do
|
for chunk, _, entity_count in evo.execute(A) do
|
||||||
local as = chunk:components(a)
|
local as = chunk:components(a)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
as[i] = as[i] * 2
|
as[i] = as[i] * 2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for chunk, entities in evo.execute(B) do
|
for chunk, _, entity_count in evo.execute(B) do
|
||||||
local bs = chunk:components(b)
|
local bs = chunk:components(b)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
bs[i] = bs[i] * 2
|
bs[i] = bs[i] * 2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for chunk, entities in evo.execute(C) do
|
for chunk, _, entity_count in evo.execute(C) do
|
||||||
local cs = chunk:components(c)
|
local cs = chunk:components(c)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
cs[i] = cs[i] * 2
|
cs[i] = cs[i] * 2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for chunk, entities in evo.execute(D) do
|
for chunk, _, entity_count in evo.execute(D) do
|
||||||
local ds = chunk:components(d)
|
local ds = chunk:components(d)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
ds[i] = ds[i] * 2
|
ds[i] = ds[i] * 2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for chunk, entities in evo.execute(E) do
|
for chunk, _, entity_count in evo.execute(E) do
|
||||||
local es = chunk:components(e)
|
local es = chunk:components(e)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
es[i] = es[i] * 2
|
es[i] = es[i] * 2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -277,14 +279,14 @@ basics.describe_bench(string.format('Evolved Packed Iteration: %d entities', N),
|
|||||||
local a, b, c, d, e = evo.id(5)
|
local a, b, c, d, e = evo.id(5)
|
||||||
|
|
||||||
for i = 1, N do
|
for i = 1, N do
|
||||||
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):set(e, i):build()
|
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):set(e, i):spawn()
|
||||||
end
|
end
|
||||||
|
|
||||||
local A = evo.builder():include(a):build()
|
local A = evo.builder():include(a):spawn()
|
||||||
local B = evo.builder():include(b):build()
|
local B = evo.builder():include(b):spawn()
|
||||||
local C = evo.builder():include(c):build()
|
local C = evo.builder():include(c):spawn()
|
||||||
local D = evo.builder():include(d):build()
|
local D = evo.builder():include(d):spawn()
|
||||||
local E = evo.builder():include(e):build()
|
local E = evo.builder():include(e):spawn()
|
||||||
|
|
||||||
return a, b, c, d, e, A, B, C, D, E
|
return a, b, c, d, e, A, B, C, D, E
|
||||||
end, function(_, _, _, _, _, A, _, _, _, _)
|
end, function(_, _, _, _, _, A, _, _, _, _)
|
||||||
@@ -334,16 +336,16 @@ basics.describe_bench(string.format('Evolved Fragmented Iteration: %d entities',
|
|||||||
---@param Data evolved.query
|
---@param Data evolved.query
|
||||||
---@param Last evolved.query
|
---@param Last evolved.query
|
||||||
function(data, last, Data, Last)
|
function(data, last, Data, Last)
|
||||||
for chunk, entities in evo.execute(Data) do
|
for chunk, _, entity_count in evo.execute(Data) do
|
||||||
local ds = chunk:components(data)
|
local ds = chunk:components(data)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
ds[i] = ds[i] * 2
|
ds[i] = ds[i] * 2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for chunk, entities in evo.execute(Last) do
|
for chunk, _, entity_count in evo.execute(Last) do
|
||||||
local ls = chunk:components(last)
|
local ls = chunk:components(last)
|
||||||
for i = 1, #entities do
|
for i = 1, entity_count do
|
||||||
ls[i] = ls[i] * 2
|
ls[i] = ls[i] * 2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -359,16 +361,14 @@ basics.describe_bench(string.format('Evolved Fragmented Iteration: %d entities',
|
|||||||
|
|
||||||
for _, char in ipairs(chars) do
|
for _, char in ipairs(chars) do
|
||||||
for i = 1, N do
|
for i = 1, N do
|
||||||
evo.builder():set(char, i):set(data, i):build()
|
evo.builder():set(char, i):set(data, i):spawn()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local Data = evo.builder():include(data):build()
|
local Data = evo.builder():include(data):spawn()
|
||||||
local Last = evo.builder():include(chars[#chars]):build()
|
local Last = evo.builder():include(chars[#chars]):spawn()
|
||||||
|
|
||||||
return data, chars[#chars], Data, Last
|
return data, chars[#chars], Data, Last
|
||||||
end, function(_, _, Data, _)
|
end, function(_, _, Data, _)
|
||||||
evo.batch_destroy(Data)
|
evo.batch_destroy(Data)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
print '----------------------------------------'
|
|
||||||
|
|||||||
1368
evolved.lua
1368
evolved.lua
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user