improve perf of cloning prefabs with many unique fragments

This commit is contained in:
BlackMATov
2025-09-23 07:53:11 +07:00
parent 281866cf6e
commit b1b627b677
4 changed files with 64 additions and 9 deletions
+45
View File
@@ -6373,3 +6373,48 @@ do
assert(evo.get(e, f) ~= v2_default)
end
end
do
local f1, f2 = evo.id(2)
local prefab = evo.builder():prefab():set(f1, 11):set(f2, 22):spawn()
do
local entity = evo.clone(prefab)
assert(evo.has(entity, f1) and evo.get(entity, f1) == 11)
assert(evo.has(entity, f2) and evo.get(entity, f2) == 22)
end
evo.set(f2, evo.UNIQUE)
do
local entity = evo.clone(prefab)
assert(evo.has(entity, f1) and evo.get(entity, f1) == 11)
assert(not evo.has(entity, f2) and evo.get(entity, f2) == nil)
end
evo.remove(f2, evo.UNIQUE)
do
local entity = evo.clone(prefab)
assert(evo.has(entity, f1) and evo.get(entity, f1) == 11)
assert(evo.has(entity, f2) and evo.get(entity, f2) == 22)
end
evo.set(f1, evo.UNIQUE)
evo.set(f2, evo.UNIQUE)
do
local entity = evo.clone(prefab)
assert(evo.empty(entity))
end
evo.remove(f1, evo.UNIQUE)
evo.remove(f2, evo.UNIQUE)
do
local entity = evo.clone(prefab)
assert(evo.has(entity, f1) and evo.get(entity, f1) == 11)
assert(evo.has(entity, f2) and evo.get(entity, f2) == 22)
end
end