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from scratch again
This commit is contained in:
Vendored
-863
@@ -1,863 +0,0 @@
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--[[
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||||
Copyright (c) 2016 Calvin Rose
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||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
--- @module tiny-ecs
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||||
-- @author Calvin Rose
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||||
-- @license MIT
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-- @copyright 2016
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||||
local tiny = {}
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||||
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||||
-- Local versions of standard lua functions
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local tinsert = table.insert
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||||
local tremove = table.remove
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local tsort = table.sort
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||||
local setmetatable = setmetatable
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local type = type
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||||
local select = select
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||||
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||||
-- Local versions of the library functions
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||||
local tiny_manageEntities
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||||
local tiny_manageSystems
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||||
local tiny_addEntity
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||||
local tiny_addSystem
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local tiny_add
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||||
local tiny_removeEntity
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||||
local tiny_removeSystem
|
||||
|
||||
--- Filter functions.
|
||||
-- A Filter is a function that selects which Entities apply to a System.
|
||||
-- Filters take two parameters, the System and the Entity, and return a boolean
|
||||
-- value indicating if the Entity should be processed by the System. A truthy
|
||||
-- value includes the entity, while a falsey (nil or false) value excludes the
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||||
-- entity.
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||||
--
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||||
-- Filters must be added to Systems by setting the `filter` field of the System.
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||||
-- Filter's returned by tiny-ecs's Filter functions are immutable and can be
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||||
-- used by multiple Systems.
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||||
--
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-- local f1 = tiny.requireAll("position", "velocity", "size")
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-- local f2 = tiny.requireAny("position", "velocity", "size")
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||||
--
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-- local e1 = {
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-- position = {2, 3},
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||||
-- velocity = {3, 3},
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||||
-- size = {4, 4}
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||||
-- }
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||||
--
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||||
-- local entity2 = {
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||||
-- position = {4, 5},
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-- size = {4, 4}
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||||
-- }
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||||
--
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||||
-- local e3 = {
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||||
-- position = {2, 3},
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-- velocity = {3, 3}
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||||
-- }
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||||
--
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-- print(f1(nil, e1), f1(nil, e2), f1(nil, e3)) -- prints true, false, false
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-- print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
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||||
--
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||||
-- Filters can also be passed as arguments to other Filter constructors. This is
|
||||
-- a powerful way to create complex, custom Filters that select a very specific
|
||||
-- set of Entities.
|
||||
--
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||||
-- -- Selects Entities with an "image" Component, but not Entities with a
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||||
-- -- "Player" or "Enemy" Component.
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||||
-- filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
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||||
--
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||||
-- @section Filter
|
||||
|
||||
-- A helper function to compile filters.
|
||||
local filterJoin
|
||||
|
||||
-- A helper function to filters from string
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||||
local filterBuildString
|
||||
|
||||
do
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||||
local loadstring = loadstring or load
|
||||
local function getchr(c)
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||||
return "\\" .. c:byte()
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||||
end
|
||||
local function make_safe(text)
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||||
return ("%q"):format(text):gsub('\n', 'n'):gsub("[\128-\255]", getchr)
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||||
end
|
||||
|
||||
local function filterJoinRaw(prefix, seperator, ...)
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||||
local accum = {}
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||||
local build = {}
|
||||
for i = 1, select('#', ...) do
|
||||
local item = select(i, ...)
|
||||
if type(item) == 'string' then
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||||
accum[#accum + 1] = ("(e[%s] ~= nil)"):format(make_safe(item))
|
||||
elseif type(item) == 'function' then
|
||||
build[#build + 1] = ('local subfilter_%d_ = select(%d, ...)')
|
||||
:format(i, i)
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||||
accum[#accum + 1] = ('(subfilter_%d_(system, e))'):format(i)
|
||||
else
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||||
error 'Filter token must be a string or a filter function.'
|
||||
end
|
||||
end
|
||||
local source = ('%s\nreturn function(system, e) return %s(%s) end')
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||||
:format(
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||||
table.concat(build, '\n'),
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||||
prefix,
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||||
table.concat(accum, seperator))
|
||||
local loader, err = loadstring(source)
|
||||
if err then error(err) end
|
||||
return loader(...)
|
||||
end
|
||||
|
||||
function filterJoin(...)
|
||||
local state, value = pcall(filterJoinRaw, ...)
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||||
if state then return value else return nil, value end
|
||||
end
|
||||
|
||||
local function buildPart(str)
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||||
local accum = {}
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||||
local subParts = {}
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||||
str = str:gsub('%b()', function(p)
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||||
subParts[#subParts + 1] = buildPart(p:sub(2, -2))
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||||
return ('\255%d'):format(#subParts)
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||||
end)
|
||||
for invert, part, sep in str:gmatch('(%!?)([^%|%&%!]+)([%|%&]?)') do
|
||||
if part:match('^\255%d+$') then
|
||||
local partIndex = tonumber(part:match(part:sub(2)))
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||||
accum[#accum + 1] = ('%s(%s)')
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||||
:format(invert == '' and '' or 'not', subParts[partIndex])
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||||
else
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||||
accum[#accum + 1] = ("(e[%s] %s nil)")
|
||||
:format(make_safe(part), invert == '' and '~=' or '==')
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||||
end
|
||||
if sep ~= '' then
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||||
accum[#accum + 1] = (sep == '|' and ' or ' or ' and ')
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||||
end
|
||||
end
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||||
return table.concat(accum)
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||||
end
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||||
|
||||
function filterBuildString(str)
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local source = ("return function(_, e) return %s end")
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:format(buildPart(str))
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||||
local loader, err = loadstring(source)
|
||||
if err then
|
||||
error(err)
|
||||
end
|
||||
return loader()
|
||||
end
|
||||
end
|
||||
|
||||
--- Makes a Filter that selects Entities with all specified Components and
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||||
-- Filters.
|
||||
function tiny.requireAll(...)
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||||
return filterJoin('', ' and ', ...)
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||||
end
|
||||
|
||||
--- Makes a Filter that selects Entities with at least one of the specified
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||||
-- Components and Filters.
|
||||
function tiny.requireAny(...)
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||||
return filterJoin('', ' or ', ...)
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||||
end
|
||||
|
||||
--- Makes a Filter that rejects Entities with all specified Components and
|
||||
-- Filters, and selects all other Entities.
|
||||
function tiny.rejectAll(...)
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||||
return filterJoin('not', ' and ', ...)
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||||
end
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||||
|
||||
--- Makes a Filter that rejects Entities with at least one of the specified
|
||||
-- Components and Filters, and selects all other Entities.
|
||||
function tiny.rejectAny(...)
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||||
return filterJoin('not', ' or ', ...)
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||||
end
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||||
|
||||
--- Makes a Filter from a string. Syntax of `pattern` is as follows.
|
||||
--
|
||||
-- * Tokens are alphanumeric strings including underscores.
|
||||
-- * Tokens can be separated by |, &, or surrounded by parentheses.
|
||||
-- * Tokens can be prefixed with !, and are then inverted.
|
||||
--
|
||||
-- Examples are best:
|
||||
-- 'a|b|c' - Matches entities with an 'a' OR 'b' OR 'c'.
|
||||
-- 'a&!b&c' - Matches entities with an 'a' AND NOT 'b' AND 'c'.
|
||||
-- 'a|(b&c&d)|e - Matches 'a' OR ('b' AND 'c' AND 'd') OR 'e'
|
||||
-- @param pattern
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||||
function tiny.filter(pattern)
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||||
local state, value = pcall(filterBuildString, pattern)
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||||
if state then return value else return nil, value end
|
||||
end
|
||||
|
||||
--- System functions.
|
||||
-- A System is a wrapper around function callbacks for manipulating Entities.
|
||||
-- Systems are implemented as tables that contain at least one method;
|
||||
-- an update function that takes parameters like so:
|
||||
--
|
||||
-- * `function system:update(dt)`.
|
||||
--
|
||||
-- There are also a few other optional callbacks:
|
||||
--
|
||||
-- * `function system:filter(entity)` - Returns true if this System should
|
||||
-- include this Entity, otherwise should return false. If this isn't specified,
|
||||
-- no Entities are included in the System.
|
||||
-- * `function system:onAdd(entity)` - Called when an Entity is added to the
|
||||
-- System.
|
||||
-- * `function system:onRemove(entity)` - Called when an Entity is removed
|
||||
-- from the System.
|
||||
-- * `function system:onModify(dt)` - Called when the System is modified by
|
||||
-- adding or removing Entities from the System.
|
||||
-- * `function system:onAddToWorld(world)` - Called when the System is added
|
||||
-- to the World, before any entities are added to the system.
|
||||
-- * `function system:onRemoveFromWorld(world)` - Called when the System is
|
||||
-- removed from the world, after all Entities are removed from the System.
|
||||
-- * `function system:preWrap(dt)` - Called on each system before update is
|
||||
-- called on any system.
|
||||
-- * `function system:postWrap(dt)` - Called on each system in reverse order
|
||||
-- after update is called on each system. The idea behind `preWrap` and
|
||||
-- `postWrap` is to allow for systems that modify the behavior of other systems.
|
||||
-- Say there is a DrawingSystem, which draws sprites to the screen, and a
|
||||
-- PostProcessingSystem, that adds some blur and bloom effects. In the preWrap
|
||||
-- method of the PostProcessingSystem, the System could set the drawing target
|
||||
-- for the DrawingSystem to a special buffer instead the screen. In the postWrap
|
||||
-- method, the PostProcessingSystem could then modify the buffer and render it
|
||||
-- to the screen. In this setup, the PostProcessingSystem would be added to the
|
||||
-- World after the drawingSystem (A similar but less flexible behavior could
|
||||
-- be accomplished with a single custom update function in the DrawingSystem).
|
||||
--
|
||||
-- For Filters, it is convenient to use `tiny.requireAll` or `tiny.requireAny`,
|
||||
-- but one can write their own filters as well. Set the Filter of a System like
|
||||
-- so:
|
||||
-- system.filter = tiny.requireAll("a", "b", "c")
|
||||
-- or
|
||||
-- function system:filter(entity)
|
||||
-- return entity.myRequiredComponentName ~= nil
|
||||
-- end
|
||||
--
|
||||
-- All Systems also have a few important fields that are initialized when the
|
||||
-- system is added to the World. A few are important, and few should be less
|
||||
-- commonly used.
|
||||
--
|
||||
-- * The `world` field points to the World that the System belongs to. Useful
|
||||
-- for adding and removing Entities from the world dynamically via the System.
|
||||
-- * The `active` flag is whether or not the System is updated automatically.
|
||||
-- Inactive Systems should be updated manually or not at all via
|
||||
-- `system:update(dt)`. Defaults to true.
|
||||
-- * The `entities` field is an ordered list of Entities in the System. This
|
||||
-- list can be used to quickly iterate through all Entities in a System.
|
||||
-- * The `interval` field is an optional field that makes Systems update at
|
||||
-- certain intervals using buffered time, regardless of World update frequency.
|
||||
-- For example, to make a System update once a second, set the System's interval
|
||||
-- to 1.
|
||||
-- * The `index` field is the System's index in the World. Lower indexed
|
||||
-- Systems are processed before higher indices. The `index` is a read only
|
||||
-- field; to set the `index`, use `tiny.setSystemIndex(world, system)`.
|
||||
-- * The `indices` field is a table of Entity keys to their indices in the
|
||||
-- `entities` list. Most Systems can ignore this.
|
||||
-- * The `modified` flag is an indicator if the System has been modified in
|
||||
-- the last update. If so, the `onModify` callback will be called on the System
|
||||
-- in the next update, if it has one. This is usually managed by tiny-ecs, so
|
||||
-- users should mostly ignore this, too.
|
||||
--
|
||||
-- There is another option to (hopefully) increase performance in systems that
|
||||
-- have items added to or removed from them often, and have lots of entities in
|
||||
-- them. Setting the `nocache` field of the system might improve performance.
|
||||
-- It is still experimental. There are some restriction to systems without
|
||||
-- caching, however.
|
||||
--
|
||||
-- * There is no `entities` table.
|
||||
-- * Callbacks such onAdd, onRemove, and onModify will never be called
|
||||
-- * Noncached systems cannot be sorted (There is no entities list to sort).
|
||||
--
|
||||
-- @section System
|
||||
|
||||
-- Use an empty table as a key for identifying Systems. Any table that contains
|
||||
-- this key is considered a System rather than an Entity.
|
||||
local systemTableKey = { "SYSTEM_TABLE_KEY" }
|
||||
|
||||
-- Checks if a table is a System.
|
||||
local function isSystem(table)
|
||||
return table[systemTableKey]
|
||||
end
|
||||
|
||||
-- Update function for all Processing Systems.
|
||||
local function processingSystemUpdate(system, dt)
|
||||
local preProcess = system.preProcess
|
||||
local process = system.process
|
||||
local postProcess = system.postProcess
|
||||
|
||||
if preProcess then
|
||||
preProcess(system, dt)
|
||||
end
|
||||
|
||||
if process then
|
||||
if system.nocache then
|
||||
local entities = system.world.entities
|
||||
local filter = system.filter
|
||||
if filter then
|
||||
for i = 1, #entities do
|
||||
local entity = entities[i]
|
||||
if filter(system, entity) then
|
||||
process(system, entity, dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local entities = system.entities
|
||||
for i = 1, #entities do
|
||||
process(system, entities[i], dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if postProcess then
|
||||
postProcess(system, dt)
|
||||
end
|
||||
end
|
||||
|
||||
-- Sorts Systems by a function system.sortDelegate(entity1, entity2) on modify.
|
||||
local function sortedSystemOnModify(system)
|
||||
local entities = system.entities
|
||||
local indices = system.indices
|
||||
local sortDelegate = system.sortDelegate
|
||||
if not sortDelegate then
|
||||
local compare = system.compare
|
||||
sortDelegate = function(e1, e2)
|
||||
return compare(system, e1, e2)
|
||||
end
|
||||
system.sortDelegate = sortDelegate
|
||||
end
|
||||
tsort(entities, sortDelegate)
|
||||
for i = 1, #entities do
|
||||
indices[entities[i]] = i
|
||||
end
|
||||
end
|
||||
|
||||
--- Creates a new System or System class from the supplied table. If `table` is
|
||||
-- nil, creates a new table.
|
||||
function tiny.system(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
return table
|
||||
end
|
||||
|
||||
--- Creates a new Processing System or Processing System class. Processing
|
||||
-- Systems process each entity individual, and are usually what is needed.
|
||||
-- Processing Systems have three extra callbacks besides those inheritted from
|
||||
-- vanilla Systems.
|
||||
--
|
||||
-- function system:preProcess(dt) -- Called before iteration.
|
||||
-- function system:process(entity, dt) -- Process each entity.
|
||||
-- function system:postProcess(dt) -- Called after iteration.
|
||||
--
|
||||
-- Processing Systems have their own `update` method, so don't implement a
|
||||
-- a custom `update` callback for Processing Systems.
|
||||
-- @see system
|
||||
function tiny.processingSystem(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
table.update = processingSystemUpdate
|
||||
return table
|
||||
end
|
||||
|
||||
--- Creates a new Sorted System or Sorted System class. Sorted Systems sort
|
||||
-- their Entities according to a user-defined method, `system:compare(e1, e2)`,
|
||||
-- which should return true if `e1` should come before `e2` and false otherwise.
|
||||
-- Sorted Systems also override the default System's `onModify` callback, so be
|
||||
-- careful if defining a custom callback. However, for processing the sorted
|
||||
-- entities, consider `tiny.sortedProcessingSystem(table)`.
|
||||
-- @see system
|
||||
function tiny.sortedSystem(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
table.onModify = sortedSystemOnModify
|
||||
return table
|
||||
end
|
||||
|
||||
--- Creates a new Sorted Processing System or Sorted Processing System class.
|
||||
-- Sorted Processing Systems have both the aspects of Processing Systems and
|
||||
-- Sorted Systems.
|
||||
-- @see system
|
||||
-- @see processingSystem
|
||||
-- @see sortedSystem
|
||||
function tiny.sortedProcessingSystem(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
table.update = processingSystemUpdate
|
||||
table.onModify = sortedSystemOnModify
|
||||
return table
|
||||
end
|
||||
|
||||
--- World functions.
|
||||
-- A World is a container that manages Entities and Systems. Typically, a
|
||||
-- program uses one World at a time.
|
||||
--
|
||||
-- For all World functions except `tiny.world(...)`, object-oriented syntax can
|
||||
-- be used instead of the documented syntax. For example,
|
||||
-- `tiny.add(world, e1, e2, e3)` is the same as `world:add(e1, e2, e3)`.
|
||||
-- @section World
|
||||
|
||||
-- Forward declaration
|
||||
local worldMetaTable
|
||||
|
||||
--- Creates a new World.
|
||||
-- Can optionally add default Systems and Entities. Returns the new World along
|
||||
-- with default Entities and Systems.
|
||||
function tiny.world(...)
|
||||
local ret = setmetatable({
|
||||
|
||||
-- List of Entities to remove
|
||||
entitiesToRemove = {},
|
||||
|
||||
-- List of Entities to change
|
||||
entitiesToChange = {},
|
||||
|
||||
-- List of Entities to add
|
||||
systemsToAdd = {},
|
||||
|
||||
-- List of Entities to remove
|
||||
systemsToRemove = {},
|
||||
|
||||
-- Set of Entities
|
||||
entities = {},
|
||||
|
||||
-- List of Systems
|
||||
systems = {}
|
||||
|
||||
}, worldMetaTable)
|
||||
|
||||
tiny_add(ret, ...)
|
||||
tiny_manageSystems(ret)
|
||||
tiny_manageEntities(ret)
|
||||
|
||||
return ret, ...
|
||||
end
|
||||
|
||||
--- Adds an Entity to the world.
|
||||
-- Also call this on Entities that have changed Components such that they
|
||||
-- match different Filters. Returns the Entity.
|
||||
function tiny.addEntity(world, entity)
|
||||
local e2c = world.entitiesToChange
|
||||
e2c[#e2c + 1] = entity
|
||||
return entity
|
||||
end
|
||||
|
||||
tiny_addEntity = tiny.addEntity
|
||||
|
||||
--- Adds a System to the world. Returns the System.
|
||||
function tiny.addSystem(world, system)
|
||||
assert(system.world == nil, "System already belongs to a World.")
|
||||
local s2a = world.systemsToAdd
|
||||
s2a[#s2a + 1] = system
|
||||
system.world = world
|
||||
return system
|
||||
end
|
||||
|
||||
tiny_addSystem = tiny.addSystem
|
||||
|
||||
--- Shortcut for adding multiple Entities and Systems to the World. Returns all
|
||||
-- added Entities and Systems.
|
||||
function tiny.add(world, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local obj = select(i, ...)
|
||||
if obj then
|
||||
if isSystem(obj) then
|
||||
tiny_addSystem(world, obj)
|
||||
else -- Assume obj is an Entity
|
||||
tiny_addEntity(world, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
return ...
|
||||
end
|
||||
|
||||
tiny_add = tiny.add
|
||||
|
||||
--- Removes an Entity from the World. Returns the Entity.
|
||||
function tiny.removeEntity(world, entity)
|
||||
local e2r = world.entitiesToRemove
|
||||
e2r[#e2r + 1] = entity
|
||||
return entity
|
||||
end
|
||||
|
||||
tiny_removeEntity = tiny.removeEntity
|
||||
|
||||
--- Removes a System from the world. Returns the System.
|
||||
function tiny.removeSystem(world, system)
|
||||
assert(system.world == world, "System does not belong to this World.")
|
||||
local s2r = world.systemsToRemove
|
||||
s2r[#s2r + 1] = system
|
||||
return system
|
||||
end
|
||||
|
||||
tiny_removeSystem = tiny.removeSystem
|
||||
|
||||
--- Shortcut for removing multiple Entities and Systems from the World. Returns
|
||||
-- all removed Systems and Entities
|
||||
function tiny.remove(world, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local obj = select(i, ...)
|
||||
if obj then
|
||||
if isSystem(obj) then
|
||||
tiny_removeSystem(world, obj)
|
||||
else -- Assume obj is an Entity
|
||||
tiny_removeEntity(world, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
return ...
|
||||
end
|
||||
|
||||
-- Adds and removes Systems that have been marked from the World.
|
||||
function tiny_manageSystems(world)
|
||||
local s2a, s2r = world.systemsToAdd, world.systemsToRemove
|
||||
|
||||
-- Early exit
|
||||
if #s2a == 0 and #s2r == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
world.systemsToAdd = {}
|
||||
world.systemsToRemove = {}
|
||||
|
||||
local worldEntityList = world.entities
|
||||
local systems = world.systems
|
||||
|
||||
-- Remove Systems
|
||||
for i = 1, #s2r do
|
||||
local system = s2r[i]
|
||||
local index = system.index
|
||||
local onRemove = system.onRemove
|
||||
if onRemove and not system.nocache then
|
||||
local entityList = system.entities
|
||||
for j = 1, #entityList do
|
||||
onRemove(system, entityList[j])
|
||||
end
|
||||
end
|
||||
tremove(systems, index)
|
||||
for j = index, #systems do
|
||||
systems[j].index = j
|
||||
end
|
||||
local onRemoveFromWorld = system.onRemoveFromWorld
|
||||
if onRemoveFromWorld then
|
||||
onRemoveFromWorld(system, world)
|
||||
end
|
||||
s2r[i] = nil
|
||||
|
||||
-- Clean up System
|
||||
system.world = nil
|
||||
system.entities = nil
|
||||
system.indices = nil
|
||||
system.index = nil
|
||||
end
|
||||
|
||||
-- Add Systems
|
||||
for i = 1, #s2a do
|
||||
local system = s2a[i]
|
||||
if systems[system.index or 0] ~= system then
|
||||
if not system.nocache then
|
||||
system.entities = {}
|
||||
system.indices = {}
|
||||
end
|
||||
if system.active == nil then
|
||||
system.active = true
|
||||
end
|
||||
system.modified = true
|
||||
system.world = world
|
||||
local index = #systems + 1
|
||||
system.index = index
|
||||
systems[index] = system
|
||||
local onAddToWorld = system.onAddToWorld
|
||||
if onAddToWorld then
|
||||
onAddToWorld(system, world)
|
||||
end
|
||||
|
||||
-- Try to add Entities
|
||||
if not system.nocache then
|
||||
local entityList = system.entities
|
||||
local entityIndices = system.indices
|
||||
local onAdd = system.onAdd
|
||||
local filter = system.filter
|
||||
if filter then
|
||||
for j = 1, #worldEntityList do
|
||||
local entity = worldEntityList[j]
|
||||
if filter(system, entity) then
|
||||
local entityIndex = #entityList + 1
|
||||
entityList[entityIndex] = entity
|
||||
entityIndices[entity] = entityIndex
|
||||
if onAdd then
|
||||
onAdd(system, entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
s2a[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Adds, removes, and changes Entities that have been marked.
|
||||
function tiny_manageEntities(world)
|
||||
local e2r = world.entitiesToRemove
|
||||
local e2c = world.entitiesToChange
|
||||
|
||||
-- Early exit
|
||||
if #e2r == 0 and #e2c == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
world.entitiesToChange = {}
|
||||
world.entitiesToRemove = {}
|
||||
|
||||
local entities = world.entities
|
||||
local systems = world.systems
|
||||
|
||||
-- Change Entities
|
||||
for i = 1, #e2c do
|
||||
local entity = e2c[i]
|
||||
-- Add if needed
|
||||
if not entities[entity] then
|
||||
local index = #entities + 1
|
||||
entities[entity] = index
|
||||
entities[index] = entity
|
||||
end
|
||||
for j = 1, #systems do
|
||||
local system = systems[j]
|
||||
if not system.nocache then
|
||||
local ses = system.entities
|
||||
local seis = system.indices
|
||||
local index = seis[entity]
|
||||
local filter = system.filter
|
||||
if filter and filter(system, entity) then
|
||||
if not index then
|
||||
system.modified = true
|
||||
index = #ses + 1
|
||||
ses[index] = entity
|
||||
seis[entity] = index
|
||||
local onAdd = system.onAdd
|
||||
if onAdd then
|
||||
onAdd(system, entity)
|
||||
end
|
||||
end
|
||||
elseif index then
|
||||
system.modified = true
|
||||
local tmpEntity = ses[#ses]
|
||||
ses[index] = tmpEntity
|
||||
seis[tmpEntity] = index
|
||||
seis[entity] = nil
|
||||
ses[#ses] = nil
|
||||
local onRemove = system.onRemove
|
||||
if onRemove then
|
||||
onRemove(system, entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
e2c[i] = nil
|
||||
end
|
||||
|
||||
-- Remove Entities
|
||||
for i = 1, #e2r do
|
||||
local entity = e2r[i]
|
||||
e2r[i] = nil
|
||||
local listIndex = entities[entity]
|
||||
if listIndex then
|
||||
-- Remove Entity from world state
|
||||
local lastEntity = entities[#entities]
|
||||
entities[lastEntity] = listIndex
|
||||
entities[entity] = nil
|
||||
entities[listIndex] = lastEntity
|
||||
entities[#entities] = nil
|
||||
-- Remove from cached systems
|
||||
for j = 1, #systems do
|
||||
local system = systems[j]
|
||||
if not system.nocache then
|
||||
local ses = system.entities
|
||||
local seis = system.indices
|
||||
local index = seis[entity]
|
||||
if index then
|
||||
system.modified = true
|
||||
local tmpEntity = ses[#ses]
|
||||
ses[index] = tmpEntity
|
||||
seis[tmpEntity] = index
|
||||
seis[entity] = nil
|
||||
ses[#ses] = nil
|
||||
local onRemove = system.onRemove
|
||||
if onRemove then
|
||||
onRemove(system, entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Manages Entities and Systems marked for deletion or addition. Call this
|
||||
-- before modifying Systems and Entities outside of a call to `tiny.update`.
|
||||
-- Do not call this within a call to `tiny.update`.
|
||||
function tiny.refresh(world)
|
||||
tiny_manageSystems(world)
|
||||
tiny_manageEntities(world)
|
||||
local systems = world.systems
|
||||
for i = #systems, 1, -1 do
|
||||
local system = systems[i]
|
||||
if system.active then
|
||||
local onModify = system.onModify
|
||||
if onModify and system.modified then
|
||||
onModify(system, 0)
|
||||
end
|
||||
system.modified = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the World by dt (delta time). Takes an optional parameter, `filter`,
|
||||
-- which is a Filter that selects Systems from the World, and updates only those
|
||||
-- Systems. If `filter` is not supplied, all Systems are updated. Put this
|
||||
-- function in your main loop.
|
||||
function tiny.update(world, dt, filter)
|
||||
tiny_manageSystems(world)
|
||||
tiny_manageEntities(world)
|
||||
|
||||
local systems = world.systems
|
||||
|
||||
-- Iterate through Systems IN REVERSE ORDER
|
||||
for i = #systems, 1, -1 do
|
||||
local system = systems[i]
|
||||
if system.active then
|
||||
-- Call the modify callback on Systems that have been modified.
|
||||
local onModify = system.onModify
|
||||
if onModify and system.modified then
|
||||
onModify(system, dt)
|
||||
end
|
||||
local preWrap = system.preWrap
|
||||
if preWrap and
|
||||
((not filter) or filter(world, system)) then
|
||||
preWrap(system, dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Iterate through Systems IN ORDER
|
||||
for i = 1, #systems do
|
||||
local system = systems[i]
|
||||
if system.active and ((not filter) or filter(world, system)) then
|
||||
-- Update Systems that have an update method (most Systems)
|
||||
local update = system.update
|
||||
if update then
|
||||
local interval = system.interval
|
||||
if interval then
|
||||
local bufferedTime = (system.bufferedTime or 0) + dt
|
||||
while bufferedTime >= interval do
|
||||
bufferedTime = bufferedTime - interval
|
||||
update(system, interval)
|
||||
end
|
||||
system.bufferedTime = bufferedTime
|
||||
else
|
||||
update(system, dt)
|
||||
end
|
||||
end
|
||||
|
||||
system.modified = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Iterate through Systems IN ORDER AGAIN
|
||||
for i = 1, #systems do
|
||||
local system = systems[i]
|
||||
local postWrap = system.postWrap
|
||||
if postWrap and system.active and
|
||||
((not filter) or filter(world, system)) then
|
||||
postWrap(system, dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes all Entities from the World.
|
||||
function tiny.clearEntities(world)
|
||||
local el = world.entities
|
||||
for i = 1, #el do
|
||||
tiny_removeEntity(world, el[i])
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes all Systems from the World.
|
||||
function tiny.clearSystems(world)
|
||||
local systems = world.systems
|
||||
for i = #systems, 1, -1 do
|
||||
tiny_removeSystem(world, systems[i])
|
||||
end
|
||||
end
|
||||
|
||||
--- Gets number of Entities in the World.
|
||||
function tiny.getEntityCount(world)
|
||||
return #world.entities
|
||||
end
|
||||
|
||||
--- Gets number of Systems in World.
|
||||
function tiny.getSystemCount(world)
|
||||
return #world.systems
|
||||
end
|
||||
|
||||
--- Sets the index of a System in the World, and returns the old index. Changes
|
||||
-- the order in which they Systems processed, because lower indexed Systems are
|
||||
-- processed first. Returns the old system.index.
|
||||
function tiny.setSystemIndex(world, system, index)
|
||||
tiny_manageSystems(world)
|
||||
local oldIndex = system.index
|
||||
local systems = world.systems
|
||||
|
||||
if index < 0 then
|
||||
index = tiny.getSystemCount(world) + 1 + index
|
||||
end
|
||||
|
||||
tremove(systems, oldIndex)
|
||||
tinsert(systems, index, system)
|
||||
|
||||
for i = oldIndex, index, index >= oldIndex and 1 or -1 do
|
||||
systems[i].index = i
|
||||
end
|
||||
|
||||
return oldIndex
|
||||
end
|
||||
|
||||
-- Construct world metatable.
|
||||
worldMetaTable = {
|
||||
__index = {
|
||||
add = tiny.add,
|
||||
addEntity = tiny.addEntity,
|
||||
addSystem = tiny.addSystem,
|
||||
remove = tiny.remove,
|
||||
removeEntity = tiny.removeEntity,
|
||||
removeSystem = tiny.removeSystem,
|
||||
refresh = tiny.refresh,
|
||||
update = tiny.update,
|
||||
clearEntities = tiny.clearEntities,
|
||||
clearSystems = tiny.clearSystems,
|
||||
getEntityCount = tiny.getEntityCount,
|
||||
getSystemCount = tiny.getSystemCount,
|
||||
setSystemIndex = tiny.setSystemIndex
|
||||
},
|
||||
__tostring = function()
|
||||
return "<tiny-ecs_World>"
|
||||
end
|
||||
}
|
||||
|
||||
return tiny
|
||||
+1
-42
@@ -1,42 +1 @@
|
||||
local evo = require 'evolved.evolved'
|
||||
|
||||
local v2 = evo.vectors.vector2
|
||||
|
||||
local singles = {
|
||||
delta_time = evo.singles.single(0.016),
|
||||
}
|
||||
|
||||
local fragments = {
|
||||
disabled = evo.registry.entity(),
|
||||
position = evo.registry.entity(),
|
||||
velocity = evo.registry.entity(),
|
||||
}
|
||||
|
||||
local queries = {
|
||||
bodies = evo.registry.query(
|
||||
fragments.position,
|
||||
fragments.velocity)
|
||||
:exclude(fragments.disabled)
|
||||
}
|
||||
|
||||
do
|
||||
evo.registry.entity()
|
||||
:set(fragments.position, v2(512, 50))
|
||||
:set(fragments.velocity, v2(math.random(-20, 20), 20))
|
||||
end
|
||||
|
||||
do
|
||||
local delta_time = evo.singles.get(singles.delta_time)
|
||||
|
||||
for chunk in queries.bodies:execute() do
|
||||
local entities = chunk:entities()
|
||||
|
||||
local positions, velocities = chunk:components(
|
||||
fragments.position,
|
||||
fragments.velocity)
|
||||
|
||||
for i = 1, #entities do
|
||||
positions[i] = positions[i] + velocities[i] * delta_time
|
||||
end
|
||||
end
|
||||
end
|
||||
local evo = require 'evolved'
|
||||
|
||||
+1
-2
@@ -1,2 +1 @@
|
||||
require 'develop.unbench.evolved_unbench'
|
||||
require 'develop.unbench.tinyecs_unbench'
|
||||
local evo = require 'evolved'
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
local evo = require 'evolved.evolved'
|
||||
|
||||
local common = {}
|
||||
|
||||
---@param name string
|
||||
---@param loop fun(...): ...
|
||||
---@param init fun(): ...
|
||||
function common.describe(name, loop, init)
|
||||
collectgarbage('stop')
|
||||
|
||||
print(string.format('| %s ... |', name))
|
||||
|
||||
local state = evo.compat.pack(init())
|
||||
|
||||
local iters = 0
|
||||
local start_s = os.clock()
|
||||
local start_kb = collectgarbage('count')
|
||||
|
||||
local success, result = pcall(function()
|
||||
repeat
|
||||
iters = iters + 1
|
||||
loop(evo.compat.unpack(state))
|
||||
until os.clock() - start_s > 0.2
|
||||
end)
|
||||
|
||||
local finish_s = os.clock()
|
||||
local finish_kb = collectgarbage('count')
|
||||
|
||||
print(string.format(' %s | us: %.2f | op/s: %.2f | kb/i: %.2f',
|
||||
success and 'OK' or 'FAILED',
|
||||
(finish_s - start_s) * 1000 * 1000 / iters,
|
||||
iters / (finish_s - start_s),
|
||||
(finish_kb - start_kb) / iters))
|
||||
|
||||
if not success then print(' ' .. result) end
|
||||
|
||||
collectgarbage('restart')
|
||||
collectgarbage('collect')
|
||||
end
|
||||
|
||||
return common
|
||||
@@ -1,273 +0,0 @@
|
||||
local common = require 'develop.unbench.common_unbench'
|
||||
|
||||
local evo = require 'evolved.evolved'
|
||||
|
||||
print '*******************'
|
||||
print '***** evolved *****'
|
||||
print '*******************'
|
||||
|
||||
---@param a evolved.entity
|
||||
---@param b evolved.entity
|
||||
---@param c evolved.entity
|
||||
---@param d evolved.entity
|
||||
---@param e evolved.entity
|
||||
---@param A evolved.query
|
||||
---@param B evolved.query
|
||||
---@param C evolved.query
|
||||
---@param D evolved.query
|
||||
---@param E evolved.query
|
||||
common.describe('Packed Iteration', function(a, b, c, d, e, A, B, C, D, E)
|
||||
for chunk in A:execute() do
|
||||
local as = chunk:components(a)
|
||||
for i = 1, #chunk:entities() do as[i] = as[i] * 2 end
|
||||
end
|
||||
|
||||
for chunk in B:execute() do
|
||||
local bs = chunk:components(b)
|
||||
for i = 1, #chunk:entities() do bs[i] = bs[i] * 2 end
|
||||
end
|
||||
|
||||
for chunk in C:execute() do
|
||||
local cs = chunk:components(c)
|
||||
for i = 1, #chunk:entities() do cs[i] = cs[i] * 2 end
|
||||
end
|
||||
|
||||
for chunk in D:execute() do
|
||||
local ds = chunk:components(d)
|
||||
for i = 1, #chunk:entities() do ds[i] = ds[i] * 2 end
|
||||
end
|
||||
|
||||
for chunk in E:execute() do
|
||||
local es = chunk:components(e)
|
||||
for i = 1, #chunk:entities() do es[i] = es[i] * 2 end
|
||||
end
|
||||
end, function()
|
||||
local A, B, C, D, E =
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity()
|
||||
|
||||
for _ = 1, 10000 do
|
||||
evo.registry.entity():set(A, 0):set(B, 0):set(C, 0):set(D, 0):set(E, 0)
|
||||
end
|
||||
|
||||
return
|
||||
A, B, C, D, E,
|
||||
evo.registry.query(A),
|
||||
evo.registry.query(B),
|
||||
evo.registry.query(C),
|
||||
evo.registry.query(D),
|
||||
evo.registry.query(E)
|
||||
end)
|
||||
|
||||
common.describe('Simple Iteration', function(a, b, c, d, e, AB, CD, CE)
|
||||
for chunk in AB:execute() do
|
||||
local as, bs = chunk:components(a, b)
|
||||
for i = 1, #chunk:entities() do as[i], bs[i] = bs[i], as[i] end
|
||||
end
|
||||
|
||||
for chunk in CD:execute() do
|
||||
local cs, ds = chunk:components(c, d)
|
||||
for i = 1, #chunk:entities() do cs[i], ds[i] = ds[i], cs[i] end
|
||||
end
|
||||
|
||||
for chunk in CE:execute() do
|
||||
local cs, es = chunk:components(c, e)
|
||||
for i = 1, #chunk:entities() do cs[i], es[i] = es[i], cs[i] end
|
||||
end
|
||||
end, function()
|
||||
local A, B, C, D, E =
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity()
|
||||
|
||||
for _ = 1, 10000 do
|
||||
evo.registry.entity():set(A, 0):set(B, 0)
|
||||
evo.registry.entity():set(A, 0):set(B, 0):set(C, 0)
|
||||
evo.registry.entity():set(A, 0):set(B, 0):set(C, 0):set(D, 0)
|
||||
evo.registry.entity():set(A, 0):set(B, 0):set(C, 0):set(E, 0)
|
||||
end
|
||||
|
||||
return A, B, C, D, E,
|
||||
evo.registry.query(A, B),
|
||||
evo.registry.query(C, D),
|
||||
evo.registry.query(C, E)
|
||||
end)
|
||||
|
||||
---@param d evolved.entity
|
||||
---@param z evolved.entity
|
||||
---@param Data evolved.query
|
||||
---@param Z evolved.query
|
||||
common.describe('Fragmented Iteration', function(d, z, Data, Z)
|
||||
for chunk in Data:execute() do
|
||||
local ds = chunk:components(d)
|
||||
for i = 1, #chunk:entities() do ds[i] = ds[i] * 2 end
|
||||
end
|
||||
|
||||
for chunk in Z:execute() do
|
||||
local zs = chunk:components(z)
|
||||
for i = 1, #chunk:entities() do zs[i] = zs[i] * 2 end
|
||||
end
|
||||
end, function()
|
||||
local chars, data = {}, evo.registry.entity()
|
||||
for i = 1, 26 do chars[i] = evo.registry.entity() end
|
||||
|
||||
for i = 1, #chars do
|
||||
for _ = 1, 10000 do
|
||||
evo.registry.entity():set(chars[i], 0):set(data, 0)
|
||||
end
|
||||
end
|
||||
|
||||
return data, chars[#chars],
|
||||
evo.registry.query(data),
|
||||
evo.registry.query(chars[#chars])
|
||||
end)
|
||||
|
||||
---@param a evolved.entity
|
||||
---@param b evolved.entity
|
||||
---@param A evolved.query
|
||||
---@param B evolved.query
|
||||
common.describe('Entity Cycle (Simple)', function(a, b, A, B)
|
||||
---@type evolved.component[]
|
||||
local to_create = {}
|
||||
|
||||
for chunk in A:execute() do
|
||||
local as = chunk:components(a)
|
||||
for i = 1, #chunk:entities() do
|
||||
to_create[#to_create + 1] = as[i]
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #to_create do
|
||||
evo.registry.entity():set(b, to_create[i])
|
||||
end
|
||||
|
||||
---@type evolved.entity[]
|
||||
local to_destroy = {}
|
||||
|
||||
for chunk in B:execute() do
|
||||
local es = chunk:entities()
|
||||
for i = 1, #chunk:entities() do
|
||||
to_destroy[#to_destroy + 1] = es[i]
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #to_destroy do
|
||||
evo.registry.destroy(to_destroy[i])
|
||||
end
|
||||
end, function()
|
||||
local a, b =
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity()
|
||||
|
||||
for _ = 1, 1000 do
|
||||
evo.registry.entity():set(a, 0)
|
||||
end
|
||||
|
||||
return a, b,
|
||||
evo.registry.query(a),
|
||||
evo.registry.query(b)
|
||||
end)
|
||||
|
||||
---@param a evolved.entity
|
||||
---@param b evolved.entity
|
||||
---@param A evolved.query
|
||||
---@param B evolved.query
|
||||
common.describe('Entity Cycle (Batched)', function(a, b, A, B)
|
||||
---@type evolved.component[]
|
||||
local to_create = {}
|
||||
|
||||
for chunk in A:execute() do
|
||||
local as = chunk:components(a)
|
||||
for i = 1, #chunk:entities() do
|
||||
to_create[#to_create + 1] = as[i]
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #to_create do
|
||||
evo.registry.entity():set(b, to_create[i])
|
||||
end
|
||||
|
||||
assert(1000 == evo.registry.query_destroy(B))
|
||||
end, function()
|
||||
local a, b =
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity()
|
||||
|
||||
for _ = 1, 1000 do
|
||||
evo.registry.entity():set(a, 0)
|
||||
end
|
||||
|
||||
return a, b,
|
||||
evo.registry.query(a),
|
||||
evo.registry.query(b)
|
||||
end)
|
||||
|
||||
---@param b evolved.entity
|
||||
---@param A evolved.query
|
||||
---@param AB evolved.query
|
||||
common.describe('Add / Remove (Simple)', function(b, A, AB)
|
||||
---@type evolved.entity[]
|
||||
local to_insert = {}
|
||||
|
||||
for chunk in A:execute() do
|
||||
local es = chunk:entities()
|
||||
for i = 1, #chunk:entities() do
|
||||
to_insert[#to_insert + 1] = es[i]
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #to_insert do
|
||||
evo.registry.insert(to_insert[i], b)
|
||||
end
|
||||
|
||||
---@type evolved.entity[]
|
||||
local to_remove = {}
|
||||
|
||||
for chunk in AB:execute() do
|
||||
local es = chunk:entities()
|
||||
for i = 1, #chunk:entities() do
|
||||
to_remove[#to_remove + 1] = es[i]
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #to_remove do
|
||||
evo.registry.remove(to_remove[i], b)
|
||||
end
|
||||
end, function()
|
||||
local a, b =
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity()
|
||||
|
||||
for _ = 1, 10000 do
|
||||
evo.registry.entity():set(a)
|
||||
end
|
||||
|
||||
return b,
|
||||
evo.registry.query(a),
|
||||
evo.registry.query(b)
|
||||
end)
|
||||
|
||||
---@param b evolved.entity
|
||||
---@param A evolved.query
|
||||
---@param AB evolved.query
|
||||
common.describe('Add / Remove (Batched)', function(b, A, AB)
|
||||
assert(10000 == evo.registry.query_insert(A, b))
|
||||
assert(10000 == evo.registry.query_remove(AB, b))
|
||||
end, function()
|
||||
local a, b =
|
||||
evo.registry.entity(),
|
||||
evo.registry.entity()
|
||||
|
||||
for _ = 1, 10000 do
|
||||
evo.registry.entity():set(a)
|
||||
end
|
||||
|
||||
return b,
|
||||
evo.registry.query(a),
|
||||
evo.registry.query(b)
|
||||
end)
|
||||
@@ -1,225 +0,0 @@
|
||||
local common = require 'develop.unbench.common_unbench'
|
||||
|
||||
local tiny = require 'develop.3rdparty.tinyecs'
|
||||
|
||||
print '********************'
|
||||
print '***** tiny-ecs *****'
|
||||
print '********************'
|
||||
|
||||
common.describe('Packed Iteration', function(w)
|
||||
tiny.update(w, 0.016)
|
||||
end, function()
|
||||
local w = tiny.world()
|
||||
|
||||
for _ = 1, 10000 do
|
||||
tiny.addEntity(w, { a = 0, b = 0, c = 0, d = 0, e = 0 })
|
||||
end
|
||||
|
||||
local A = tiny.processingSystem()
|
||||
A.filter = tiny.requireAll('a')
|
||||
A.process = function(_, e) e.a = e.a * 2 end
|
||||
|
||||
local B = tiny.processingSystem()
|
||||
B.filter = tiny.requireAll('b')
|
||||
B.process = function(_, e) e.b = e.b * 2 end
|
||||
|
||||
local C = tiny.processingSystem()
|
||||
C.filter = tiny.requireAll('c')
|
||||
C.process = function(_, e) e.c = e.c * 2 end
|
||||
|
||||
local D = tiny.processingSystem()
|
||||
D.filter = tiny.requireAll('d')
|
||||
D.process = function(_, e) e.d = e.d * 2 end
|
||||
|
||||
local E = tiny.processingSystem()
|
||||
E.filter = tiny.requireAll('e')
|
||||
E.process = function(_, e) e.e = e.e * 2 end
|
||||
|
||||
tiny.addSystem(w, A)
|
||||
tiny.addSystem(w, B)
|
||||
tiny.addSystem(w, C)
|
||||
tiny.addSystem(w, D)
|
||||
tiny.addSystem(w, E)
|
||||
|
||||
tiny.refresh(w)
|
||||
return w
|
||||
end)
|
||||
|
||||
common.describe('Simple Iteration', function(w)
|
||||
tiny.update(w, 0.016)
|
||||
end, function()
|
||||
local w = tiny.world()
|
||||
|
||||
for _ = 1, 10000 do
|
||||
tiny.addEntity(w, { a = 0, b = 0 })
|
||||
tiny.addEntity(w, { a = 0, b = 0, c = 0 })
|
||||
tiny.addEntity(w, { a = 0, b = 0, c = 0, d = 0 })
|
||||
tiny.addEntity(w, { a = 0, b = 0, c = 0, e = 0 })
|
||||
end
|
||||
|
||||
local AB = tiny.processingSystem()
|
||||
AB.filter = tiny.requireAll('a', 'b')
|
||||
AB.process = function(_, e) e.a, e.b = e.b, e.a end
|
||||
|
||||
local CD = tiny.processingSystem()
|
||||
CD.filter = tiny.requireAll('c', 'd')
|
||||
CD.process = function(_, e) e.c, e.d = e.d, e.c end
|
||||
|
||||
local CE = tiny.processingSystem()
|
||||
CE.filter = tiny.requireAll('c', 'e')
|
||||
CE.process = function(_, e) e.c, e.e = e.e, e.c end
|
||||
|
||||
tiny.addSystem(w, AB)
|
||||
tiny.addSystem(w, CD)
|
||||
tiny.addSystem(w, CE)
|
||||
|
||||
tiny.refresh(w)
|
||||
return w
|
||||
end)
|
||||
|
||||
common.describe('Fragmented Iteration', function(w)
|
||||
tiny.update(w, 0.016)
|
||||
end, function()
|
||||
local w = tiny.world()
|
||||
|
||||
for i = 1, 26 do
|
||||
for _ = 1, 10000 do
|
||||
local char = string.char(string.byte('a') + i - 1)
|
||||
tiny.addEntity(w, { [char] = 0, data = 0 })
|
||||
end
|
||||
end
|
||||
|
||||
local Data = tiny.processingSystem()
|
||||
Data.filter = tiny.requireAll('data')
|
||||
Data.process = function(_, e) e.data = e.data * 2 end
|
||||
|
||||
local Z = tiny.processingSystem()
|
||||
Z.filter = tiny.requireAll('z')
|
||||
Z.process = function(_, e) e.z = e.z * 2 end
|
||||
|
||||
tiny.addSystem(w, Data)
|
||||
tiny.addSystem(w, Z)
|
||||
|
||||
tiny.refresh(w)
|
||||
return w
|
||||
end)
|
||||
|
||||
common.describe('Entity Cycle (Cache)', function(w)
|
||||
tiny.update(w, 0.016)
|
||||
end, function()
|
||||
local w = tiny.world()
|
||||
|
||||
for _ = 1, 1000 do
|
||||
tiny.addEntity(w, { a = 0 })
|
||||
end
|
||||
|
||||
local A = tiny.processingSystem()
|
||||
A.filter = tiny.requireAll('a')
|
||||
A.process = function(_, e) tiny.addEntity(w, { b = e.a }) end
|
||||
A.postProcess = function(_) tiny.refresh(w) end
|
||||
|
||||
local B = tiny.processingSystem()
|
||||
B.filter = tiny.requireAll('b')
|
||||
B.process = function(_, e) tiny.removeEntity(w, e) end
|
||||
B.postProcess = function(_) tiny.refresh(w) end
|
||||
|
||||
tiny.addSystem(w, A)
|
||||
tiny.addSystem(w, B)
|
||||
|
||||
tiny.refresh(w)
|
||||
return w
|
||||
end)
|
||||
|
||||
common.describe('Entity Cycle (No Cache)', function(w)
|
||||
tiny.update(w, 0.016)
|
||||
end, function()
|
||||
local w = tiny.world()
|
||||
|
||||
for _ = 1, 1000 do
|
||||
tiny.addEntity(w, { a = 0 })
|
||||
end
|
||||
|
||||
local A = tiny.processingSystem()
|
||||
A.nocache = true
|
||||
A.filter = tiny.requireAll('a')
|
||||
A.process = function(_, e) tiny.addEntity(w, { b = e.a }) end
|
||||
A.postProcess = function(_) tiny.refresh(w) end
|
||||
|
||||
local B = tiny.processingSystem()
|
||||
B.nocache = true
|
||||
B.filter = tiny.requireAll('b')
|
||||
B.process = function(_, e) tiny.removeEntity(w, e) end
|
||||
B.postProcess = function(_) tiny.refresh(w) end
|
||||
|
||||
tiny.addSystem(w, A)
|
||||
tiny.addSystem(w, B)
|
||||
|
||||
tiny.refresh(w)
|
||||
return w
|
||||
end)
|
||||
|
||||
common.describe('Add / Remove (Cache)', function(w)
|
||||
tiny.update(w, 0.016)
|
||||
end, function()
|
||||
local w = tiny.world()
|
||||
|
||||
for _ = 1, 10000 do
|
||||
tiny.addEntity(w, { a = 0 })
|
||||
end
|
||||
|
||||
local A = tiny.processingSystem()
|
||||
A.filter = tiny.requireAll('a')
|
||||
A.process = function(_, e)
|
||||
e.b = 0
|
||||
tiny.addEntity(w, e)
|
||||
end
|
||||
A.postProcess = function(_) tiny.refresh(w) end
|
||||
|
||||
local AB = tiny.processingSystem()
|
||||
AB.filter = tiny.requireAll('a', 'b')
|
||||
AB.process = function(_, e)
|
||||
e.b = nil
|
||||
tiny.addEntity(w, e)
|
||||
end
|
||||
AB.postProcess = function(_) tiny.refresh(w) end
|
||||
|
||||
tiny.addSystem(w, A)
|
||||
tiny.addSystem(w, AB)
|
||||
|
||||
tiny.refresh(w)
|
||||
return w
|
||||
end)
|
||||
|
||||
common.describe('Add / Remove (No Cache)', function(w)
|
||||
tiny.update(w, 0.016)
|
||||
end, function()
|
||||
local w = tiny.world()
|
||||
|
||||
for _ = 1, 10000 do
|
||||
tiny.addEntity(w, { a = 0 })
|
||||
end
|
||||
|
||||
local A = tiny.processingSystem()
|
||||
A.nocache = true
|
||||
A.filter = tiny.requireAll('a')
|
||||
A.process = function(_, e)
|
||||
e.b = 0
|
||||
tiny.addEntity(w, e)
|
||||
end
|
||||
A.postProcess = function(_) tiny.refresh(w) end
|
||||
|
||||
local AB = tiny.processingSystem()
|
||||
AB.nocache = true
|
||||
AB.filter = tiny.requireAll('a', 'b')
|
||||
AB.process = function(_, e)
|
||||
e.b = nil
|
||||
tiny.addEntity(w, e)
|
||||
end
|
||||
AB.postProcess = function(_) tiny.refresh(w) end
|
||||
|
||||
tiny.addSystem(w, A)
|
||||
tiny.addSystem(w, AB)
|
||||
|
||||
tiny.refresh(w)
|
||||
return w
|
||||
end)
|
||||
+1
-4
@@ -1,4 +1 @@
|
||||
require 'develop.untests.defer_untests'
|
||||
require 'develop.untests.idpools_untests'
|
||||
require 'develop.untests.registry_untests'
|
||||
require 'develop.untests.singles_untests'
|
||||
local evo = require 'evolved'
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
---@diagnostic disable: invisible
|
||||
local evo = require 'evolved.evolved'
|
||||
|
||||
do
|
||||
local f = evo.registry.entity()
|
||||
local e = evo.registry.entity()
|
||||
local d = evo.defers.defer():set(e, f, 42)
|
||||
assert(not e:has(f))
|
||||
assert(d == d:playback())
|
||||
assert(e:get(f) == 42)
|
||||
|
||||
evo.defers.defer():set(e, f, 84):playback()
|
||||
assert(e:get(f) == 84)
|
||||
end
|
||||
|
||||
do
|
||||
local f = evo.registry.entity()
|
||||
local e = evo.registry.entity():set(f, 21)
|
||||
local d = evo.defers.defer():assign(e, f, 42)
|
||||
assert(e:get(f) == 21)
|
||||
assert(d == d:playback())
|
||||
assert(e:get(f) == 42)
|
||||
|
||||
evo.defers.defer():assign(e, f, 84):playback()
|
||||
assert(e:get(f) == 84)
|
||||
end
|
||||
|
||||
do
|
||||
local f = evo.registry.entity()
|
||||
local e = evo.registry.entity()
|
||||
local d = evo.defers.defer():insert(e, f, 42)
|
||||
assert(not e:has(f))
|
||||
assert(d == d:playback())
|
||||
assert(e:get(f) == 42)
|
||||
|
||||
evo.defers.defer():insert(e, f, 84):playback()
|
||||
assert(e:get(f) == 42)
|
||||
end
|
||||
|
||||
do
|
||||
local f = evo.registry.entity()
|
||||
local e = evo.registry.entity():set(f, 21)
|
||||
local d = evo.defers.defer():remove(e)
|
||||
assert(e:get(f) == 21)
|
||||
assert(d == d:playback())
|
||||
assert(e:get(f) == 21)
|
||||
end
|
||||
|
||||
do
|
||||
local f = evo.registry.entity()
|
||||
local e = evo.registry.entity():set(f, 21)
|
||||
local d = evo.defers.defer():remove(e, f)
|
||||
assert(e:get(f) == 21)
|
||||
assert(d == d:playback())
|
||||
assert(not e:has(f))
|
||||
end
|
||||
|
||||
do
|
||||
local f1, f2 = evo.registry.entity(), evo.registry.entity()
|
||||
local e = evo.registry.entity():set(f1, 21):set(f2, 42)
|
||||
assert(e:get(f1) == 21 and e:get(f2) == 42)
|
||||
evo.defers.defer():remove(e, f1, f2):playback()
|
||||
assert(not e:has(f1) and not e:has(f2))
|
||||
end
|
||||
|
||||
do
|
||||
local f1, f2 = evo.registry.entity(), evo.registry.entity()
|
||||
local e = evo.registry.entity():set(f1, 4):set(f2, 2)
|
||||
local d = evo.defers.defer():detach(e)
|
||||
assert(e:alive() and e:has_all(f1, f2))
|
||||
assert(d == d:playback())
|
||||
assert(e:alive() and not e:has_any(f1, f2))
|
||||
end
|
||||
|
||||
do
|
||||
local f1, f2 = evo.registry.entity(), evo.registry.entity()
|
||||
local e = evo.registry.entity():set(f1, 4):set(f2, 2)
|
||||
local d = evo.defers.defer():destroy(e)
|
||||
assert(e:alive() and e:has_all(f1, f2))
|
||||
assert(d == d:playback())
|
||||
assert(not e:alive() and not e:has_any(f1, f2))
|
||||
end
|
||||
@@ -1,98 +0,0 @@
|
||||
---@diagnostic disable: invisible
|
||||
local evo = require 'evolved.evolved'
|
||||
|
||||
do
|
||||
local p1 = evo.idpools.idpool()
|
||||
local p2 = evo.idpools.idpool()
|
||||
assert(p1 ~= p2)
|
||||
end
|
||||
|
||||
do
|
||||
local p = evo.idpools.idpool()
|
||||
|
||||
local i1_1 = p:acquire()
|
||||
assert(i1_1 == 0x100001)
|
||||
|
||||
local i2_1 = p:acquire()
|
||||
assert(i2_1 == 0x100002)
|
||||
|
||||
do
|
||||
local i, v = p.unpack(i1_1)
|
||||
assert(i == 1 and v == 1)
|
||||
end
|
||||
|
||||
do
|
||||
local i, v = p.unpack(i2_1)
|
||||
assert(i == 2 and v == 1)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local p = evo.idpools.idpool()
|
||||
|
||||
local i1_1 = p:acquire()
|
||||
local i2_1 = p:acquire()
|
||||
assert(p:alive(i1_1))
|
||||
assert(p:alive(i2_1))
|
||||
|
||||
p:release(i1_1)
|
||||
assert(not p:alive(i1_1))
|
||||
assert(p:alive(i2_1))
|
||||
|
||||
p:release(i2_1)
|
||||
assert(not p:alive(i1_1))
|
||||
assert(not p:alive(i2_1))
|
||||
|
||||
local i2_2 = p:acquire()
|
||||
assert(i2_2 == 0x200002)
|
||||
|
||||
local i1_2 = p:acquire()
|
||||
assert(i1_2 == 0x200001)
|
||||
|
||||
assert(not p:alive(i1_1))
|
||||
assert(not p:alive(i2_1))
|
||||
assert(p:alive(i1_2))
|
||||
assert(p:alive(i2_2))
|
||||
end
|
||||
|
||||
do
|
||||
local p = evo.idpools.idpool()
|
||||
|
||||
for _ = 1, 0xFFFFF - 1 do
|
||||
_ = p:acquire()
|
||||
end
|
||||
|
||||
assert(p:acquire() == 0x1FFFFF)
|
||||
|
||||
if not os.getenv("LOCAL_LUA_DEBUGGER_VSCODE") then
|
||||
assert(not pcall(evo.idpools.acquire, p))
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local p = evo.idpools.idpool()
|
||||
|
||||
for _ = 1, 0x7FF - 1 do
|
||||
p:release(p:acquire())
|
||||
end
|
||||
|
||||
local i1_7FF = p:acquire()
|
||||
assert(i1_7FF == 0x7FF00001)
|
||||
p:release(i1_7FF)
|
||||
|
||||
local i1_1 = p:acquire()
|
||||
assert(i1_1 == 0x100001)
|
||||
p:release(i1_1)
|
||||
end
|
||||
|
||||
for _ = 1, 100 do
|
||||
local o_index = math.random(0xFFFFF)
|
||||
local o_version = math.random(0x7FF)
|
||||
|
||||
local id = evo.idpools.pack(o_index, o_version)
|
||||
|
||||
local r_index, r_version = evo.idpools.unpack(id)
|
||||
|
||||
assert(o_index == r_index)
|
||||
assert(o_version == r_version)
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,33 +0,0 @@
|
||||
---@diagnostic disable: invisible
|
||||
local evo = require 'evolved.evolved'
|
||||
|
||||
do
|
||||
local e = evo.registry.entity()
|
||||
assert(not evo.singles.has(e))
|
||||
assert(evo.singles.get(e) == nil)
|
||||
|
||||
assert(evo.singles.set(e, 42))
|
||||
assert(evo.singles.has(e))
|
||||
assert(evo.singles.get(e) == 42)
|
||||
end
|
||||
|
||||
do
|
||||
local s = evo.singles.single()
|
||||
assert(evo.singles.has(s))
|
||||
assert(evo.singles.get(s) == true)
|
||||
|
||||
assert(s == evo.singles.set(s, 42))
|
||||
assert(evo.singles.get(s) == 42)
|
||||
end
|
||||
|
||||
do
|
||||
local s = evo.singles.single(42)
|
||||
assert(evo.singles.has(s))
|
||||
assert(evo.singles.get(s) == 42)
|
||||
|
||||
assert(s == evo.singles.set(s, true))
|
||||
assert(evo.singles.get(s) == true)
|
||||
|
||||
assert(s == evo.singles.set(s, false))
|
||||
assert(evo.singles.get(s) == false)
|
||||
end
|
||||
Reference in New Issue
Block a user