fix new discards in tests

This commit is contained in:
BlackMATov
2026-02-13 07:36:52 +07:00
parent f9943c9fca
commit 8b77b45421
5 changed files with 82 additions and 82 deletions
+7 -7
View File
@@ -54,7 +54,7 @@ basics.describe_bench(string.format('Common Benchmarks: Evolved Entity Cycle | %
local prefab_a = evo.builder():prefab():set(world):set(a, 0):spawn()
local prefab_b = evo.builder():prefab():set(world):set(b, 0):spawn()
evo.multi_clone(N, prefab_a)
evo.multi_clone_nr(N, prefab_a)
evo.builder()
:set(world):group(world):query(query_a)
@@ -129,10 +129,10 @@ basics.describe_bench(string.format('Common Benchmarks: Evolved Simple Iteration
local query_cd = evo.builder():set(world):include(c, d):spawn()
local query_ce = evo.builder():set(world):include(c, e):spawn()
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0 })
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0 })
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0 })
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [e] = 0 })
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0 })
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0 })
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0 })
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [e] = 0 })
evo.builder()
:set(world):group(world):query(query_ab)
@@ -223,7 +223,7 @@ basics.describe_bench(string.format('Common Benchmarks: Evolved Packed Iteration
local query_d = evo.builder():set(world):include(d):spawn()
local query_e = evo.builder():set(world):include(e):spawn()
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0, [e] = 0 })
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0, [e] = 0 })
evo.builder()
:set(world):group(world):query(query_a)
@@ -317,7 +317,7 @@ basics.describe_bench(string.format('Common Benchmarks: Evolved Fragmented Itera
local query_z = evo.builder():set(world):include(chars[#chars]):spawn()
for i = 1, #chars do
evo.multi_spawn(N, { [world] = true, [chars[i]] = i, [data] = i })
evo.multi_spawn_nr(N, { [world] = true, [chars[i]] = i, [data] = i })
end
evo.builder()