mirror of
https://github.com/BlackMATov/evolved.lua.git
synced 2025-12-16 22:19:25 +07:00
benchmarks refactoring
This commit is contained in:
166
develop/benchmarks/clone_bmarks.lua
Normal file
166
develop/benchmarks/clone_bmarks.lua
Normal file
@@ -0,0 +1,166 @@
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local evo = require 'evolved'
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local basics = require 'develop.basics'
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evo.debug_mode(false)
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local N = 1000
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):spawn()
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local R1 = evo.builder():require(F1):spawn()
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local R3 = evo.builder():require(F1, F2, F3):spawn()
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local R5 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
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print '----------------------------------------'
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basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 1 component', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [F1] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 3 components', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 5 components', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 1 required component', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [R1] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 3 required components', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [R3] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 5 required components', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [R5] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 1 component', N),
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function()
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local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [F1] = true }
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multi_clone(N, prefab)
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 3 components', N),
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function()
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local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
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multi_clone(N, prefab)
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 5 components', N),
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function()
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local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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multi_clone(N, prefab)
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evo.batch_destroy(Q1)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 1 required component', N),
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function()
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local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [R1] = true }
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multi_clone(N, prefab)
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 3 required components', N),
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function()
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local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [R3] = true }
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multi_clone(N, prefab)
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 5 required components', N),
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function()
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local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [R5] = true }
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multi_clone(N, prefab)
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evo.batch_destroy(Q1)
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end)
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104
develop/benchmarks/migration_bmarks.lua
Normal file
104
develop/benchmarks/migration_bmarks.lua
Normal file
@@ -0,0 +1,104 @@
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local evo = require 'evolved'
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local basics = require 'develop.basics'
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evo.debug_mode(false)
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local N = 1000
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):spawn()
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print '----------------------------------------'
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basics.describe_bench(string.format('Migration Benchmarks: Defer Set | %d entities with 1 component', N),
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function()
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local id, set = evo.id, evo.set
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evo.defer()
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for _ = 1, N do
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local e = id()
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set(e, F1)
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end
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evo.commit()
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Migration Benchmarks: Defer Set | %d entities with 3 components', N),
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function()
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local id, set = evo.id, evo.set
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evo.defer()
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for _ = 1, N do
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local e = id()
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set(e, F1)
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set(e, F2)
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set(e, F3)
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end
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evo.commit()
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Migration Benchmarks: Defer Set | %d entities with 5 components', N),
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function()
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local id, set = evo.id, evo.set
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evo.defer()
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for _ = 1, N do
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local e = id()
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set(e, F1)
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set(e, F2)
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set(e, F3)
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set(e, F4)
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set(e, F5)
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end
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evo.commit()
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evo.batch_destroy(Q1)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Migration Benchmarks: Simple Set | %d entities with 1 component', N),
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function()
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local id, set = evo.id, evo.set
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for _ = 1, N do
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local e = id()
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set(e, F1)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Migration Benchmarks: Simple Set | %d entities with 3 components', N),
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function()
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local id, set = evo.id, evo.set
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for _ = 1, N do
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local e = id()
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set(e, F1)
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set(e, F2)
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set(e, F3)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Migration Benchmarks: Simple Set | %d entities with 5 components', N),
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function()
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local id, set = evo.id, evo.set
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for _ = 1, N do
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local e = id()
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set(e, F1)
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set(e, F2)
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set(e, F3)
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set(e, F4)
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set(e, F5)
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end
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evo.batch_destroy(Q1)
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end)
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@@ -1,59 +0,0 @@
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local evo = require 'evolved'
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local basics = require 'develop.basics'
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evo.debug_mode(false)
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local N = 1000
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):spawn()
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print '----------------------------------------'
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basics.describe_bench(string.format('Multi Clone Benchmarks: Simple Clone | %d entities with 1 component', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [F1] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Multi Clone Benchmarks: Simple Clone | %d entities with 5 components', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Multi Clone Benchmarks: Multi Clone | %d entities with 1 component', N),
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function()
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local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [F1] = true }
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multi_clone(N, prefab)
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Multi Clone Benchmarks: Multi Clone | %d entities with 5 components', N),
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function()
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local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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multi_clone(N, prefab)
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evo.batch_destroy(Q1)
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end)
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@@ -1,59 +0,0 @@
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local evo = require 'evolved'
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local basics = require 'develop.basics'
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evo.debug_mode(false)
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local N = 1000
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):spawn()
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print '----------------------------------------'
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basics.describe_bench(string.format('Multi Spawn Benchmarks: Simple Spawn | %d entities with 1 component', N),
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function()
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local spawn = evo.spawn
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local components = { [F1] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Multi Spawn Benchmarks: Simple Spawn | %d entities with 5 components', N),
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function()
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local spawn = evo.spawn
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local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Multi Spawn Benchmarks: Multi Spawn | %d entities with 1 component', N),
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function()
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local multi_spawn = evo.multi_spawn
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local components = { [F1] = true }
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multi_spawn(N, components)
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Multi Spawn Benchmarks: Multi Spawn | %d entities with 5 components', N),
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function()
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local multi_spawn = evo.multi_spawn
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local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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multi_spawn(N, components)
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evo.batch_destroy(Q1)
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end)
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251
develop/benchmarks/spawn_bmarks.lua
Normal file
251
develop/benchmarks/spawn_bmarks.lua
Normal file
@@ -0,0 +1,251 @@
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local evo = require 'evolved'
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local basics = require 'develop.basics'
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evo.debug_mode(false)
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local N = 1000
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):spawn()
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local B1 = evo.builder()
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local B3 = evo.builder()
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local B5 = evo.builder()
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local R1 = evo.builder():require(F1):spawn()
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local R3 = evo.builder():require(F1, F2, F3):spawn()
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local R5 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
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print '----------------------------------------'
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basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 component', N),
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function()
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local spawn = evo.spawn
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local components = { [F1] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 components', N),
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function()
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local spawn = evo.spawn
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local components = { [F1] = true, [F2] = true, [F3] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 components', N),
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function()
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local spawn = evo.spawn
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local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 required component', N),
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function()
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local spawn = evo.spawn
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local components = { [R1] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 required components', N),
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function()
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local spawn = evo.spawn
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local components = { [R3] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 required components', N),
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function()
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local spawn = evo.spawn
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local components = { [R5] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 component', N),
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function()
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local set, spawn = B1.set, B1.spawn
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||||
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for _ = 1, N do
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set(B1, F1)
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spawn(B1)
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end
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||||
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evo.batch_destroy(Q1)
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end)
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||||
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 components', N),
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||||
function()
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||||
local set, spawn = B3.set, B3.spawn
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||||
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||||
for _ = 1, N do
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set(B3, F1)
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set(B3, F2)
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||||
set(B3, F3)
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spawn(B3)
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||||
end
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||||
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||||
evo.batch_destroy(Q1)
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||||
end)
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||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 components', N),
|
||||
function()
|
||||
local set, spawn = B5.set, B5.spawn
|
||||
|
||||
for _ = 1, N do
|
||||
set(B5, F1)
|
||||
set(B5, F2)
|
||||
set(B5, F3)
|
||||
set(B5, F4)
|
||||
set(B5, F5)
|
||||
spawn(B5)
|
||||
end
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 required component', N),
|
||||
function()
|
||||
local set, spawn = B1.set, B1.spawn
|
||||
|
||||
for _ = 1, N do
|
||||
set(B1, R1)
|
||||
spawn(B1)
|
||||
end
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 required components', N),
|
||||
function()
|
||||
local set, spawn = B3.set, B3.spawn
|
||||
|
||||
for _ = 1, N do
|
||||
set(B3, R3)
|
||||
spawn(B3)
|
||||
end
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 required components', N),
|
||||
function()
|
||||
local set, spawn = B5.set, B5.spawn
|
||||
|
||||
for _ = 1, N do
|
||||
set(B5, R5)
|
||||
spawn(B5)
|
||||
end
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 component', N),
|
||||
function()
|
||||
local multi_spawn = evo.multi_spawn
|
||||
|
||||
local components = { [F1] = true }
|
||||
|
||||
multi_spawn(N, components)
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 components', N),
|
||||
function()
|
||||
local multi_spawn = evo.multi_spawn
|
||||
|
||||
local components = { [F1] = true, [F2] = true, [F3] = true }
|
||||
|
||||
multi_spawn(N, components)
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 components', N),
|
||||
function()
|
||||
local multi_spawn = evo.multi_spawn
|
||||
|
||||
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
|
||||
|
||||
multi_spawn(N, components)
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 required component', N),
|
||||
function()
|
||||
local multi_spawn = evo.multi_spawn
|
||||
|
||||
local components = { [F1] = true }
|
||||
|
||||
multi_spawn(N, components)
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 required components', N),
|
||||
function()
|
||||
local multi_spawn = evo.multi_spawn
|
||||
|
||||
local components = { [R3] = true }
|
||||
|
||||
multi_spawn(N, components)
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 required components', N),
|
||||
function()
|
||||
local multi_spawn = evo.multi_spawn
|
||||
|
||||
local components = { [R5] = true }
|
||||
|
||||
multi_spawn(N, components)
|
||||
|
||||
evo.batch_destroy(Q1)
|
||||
end)
|
||||
136
develop/benchmarks/table_bmarks.lua
Normal file
136
develop/benchmarks/table_bmarks.lua
Normal file
@@ -0,0 +1,136 @@
|
||||
local evo = require 'evolved'
|
||||
local basics = require 'develop.basics'
|
||||
|
||||
evo.debug_mode(false)
|
||||
|
||||
local N = 1000
|
||||
|
||||
local F1, F2, F3, F4, F5 = evo.id(5)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables', N),
|
||||
function(tables)
|
||||
for i = 1, N do
|
||||
local t = {}
|
||||
tables[i] = t
|
||||
end
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Table Benchmarks: Allocate and Collect %d tables', N),
|
||||
function(tables)
|
||||
for i = 1, N do
|
||||
local t = {}
|
||||
tables[i] = t
|
||||
end
|
||||
|
||||
for i = 1, N do
|
||||
tables[i] = nil
|
||||
end
|
||||
|
||||
collectgarbage('collect')
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 1 component / AoS', N),
|
||||
function(tables)
|
||||
for i = 1, N do
|
||||
local e = {}
|
||||
e[F1] = true
|
||||
tables[i] = e
|
||||
end
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 3 components / AoS', N),
|
||||
function(tables)
|
||||
for i = 1, N do
|
||||
local e = {}
|
||||
e[F1] = true
|
||||
e[F2] = true
|
||||
e[F3] = true
|
||||
tables[i] = e
|
||||
end
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 5 components / AoS', N),
|
||||
function(tables)
|
||||
for i = 1, N do
|
||||
local e = {}
|
||||
e[F1] = true
|
||||
e[F2] = true
|
||||
e[F3] = true
|
||||
e[F4] = true
|
||||
e[F5] = true
|
||||
tables[i] = e
|
||||
end
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 1 component / SoA', N),
|
||||
function(tables)
|
||||
local fs1 = {}
|
||||
for i = 1, N do
|
||||
local e = {}
|
||||
fs1[i] = true
|
||||
tables[i] = e
|
||||
end
|
||||
tables[F1] = fs1
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 3 components / SoA', N),
|
||||
function(tables)
|
||||
local fs1 = {}
|
||||
local fs2 = {}
|
||||
local fs3 = {}
|
||||
for i = 1, N do
|
||||
local e = {}
|
||||
fs1[i] = true
|
||||
fs2[i] = true
|
||||
fs3[i] = true
|
||||
tables[i] = e
|
||||
end
|
||||
tables[F1] = fs1
|
||||
tables[F2] = fs2
|
||||
tables[F3] = fs3
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 5 components / SoA', N),
|
||||
function(tables)
|
||||
local fs1 = {}
|
||||
local fs2 = {}
|
||||
local fs3 = {}
|
||||
local fs4 = {}
|
||||
local fs5 = {}
|
||||
for i = 1, N do
|
||||
local e = {}
|
||||
fs1[i] = true
|
||||
fs2[i] = true
|
||||
fs3[i] = true
|
||||
fs4[i] = true
|
||||
fs5[i] = true
|
||||
tables[i] = e
|
||||
end
|
||||
tables[F1] = fs1
|
||||
tables[F2] = fs2
|
||||
tables[F3] = fs3
|
||||
tables[F4] = fs4
|
||||
tables[F5] = fs5
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
Reference in New Issue
Block a user