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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*******************************************************************************
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* This file is part of the "Enduro2D"
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* For conditions of distribution and use, see copyright notice in LICENSE.md
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* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
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******************************************************************************/
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#include <enduro2d/high/systems/spine_systems.hpp>
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#include <enduro2d/high/components/spine_player.hpp>
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#include <enduro2d/high/components/spine_player_cmd.hpp>
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#include <enduro2d/high/components/spine_player_evt.hpp>
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#include <spine/spine.h>
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namespace e2d
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{
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//
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// internal_state
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//
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class spine_pre_system::internal_state final {
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public:
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internal_state() = default;
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~internal_state() noexcept = default;
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void process(ecs::registry& owner) {
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update_animations(owner);
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}
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private:
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void update_animations(ecs::registry& owner) {
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const float dt = the<engine>().delta_time();
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owner.for_each_component<spine_player>([dt](
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const ecs::const_entity&,
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spine_player& p)
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{
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spSkeleton* skeleton = p.skeleton().get();
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spAnimationState* anim_state = p.animation().get();
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if ( !skeleton || !anim_state ) {
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return;
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}
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spSkeleton_update(skeleton, dt);
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spAnimationState_update(anim_state, dt);
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spAnimationState_apply(anim_state, skeleton);
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spSkeleton_updateWorldTransform(skeleton);
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});
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}
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};
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//
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// spine_pre_system
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//
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spine_pre_system::spine_pre_system()
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: state_(new internal_state()) {}
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spine_pre_system::~spine_pre_system() noexcept = default;
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void spine_pre_system::process(ecs::registry& owner) {
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state_->process(owner);
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}
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}
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