Files
enduro2d/samples/sources/sample_06/sample_06.cpp

128 lines
5.1 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "../common.hpp"
using namespace e2d;
namespace
{
class game_system final : public systems::update_system {
public:
void process(
ecs::registry& owner,
const systems::update_event& event) override
{
E2D_UNUSED(owner, event);
const keyboard& k = the<input>().keyboard();
if ( k.is_key_just_released(keyboard_key::f12) ) {
the<dbgui>().toggle_visible(!the<dbgui>().visible());
}
if ( k.is_key_just_released(keyboard_key::escape) ) {
the<window>().set_should_close(true);
}
if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
the<window>().toggle_fullscreen(!the<window>().fullscreen());
}
// use keys R, J, G to start animations
const bool roar = k.is_key_just_pressed(keyboard_key::r);
const bool jump = k.is_key_just_pressed(keyboard_key::j);
const bool gun_grab = k.is_key_just_pressed(keyboard_key::g);
if ( roar || jump || gun_grab ) {
owner.for_each_component<spine_player>([
roar, jump, gun_grab
](ecs::entity e, const spine_player& p) {
if ( roar && p.has_animation("roar") ) {
e.ensure_component<commands<spine_player_commands::command>>()
.add(spine_player_commands::set_anim_cmd(0, "roar")
.complete_message("to_walk"));
} else if ( jump && p.has_animation("jump") ) {
e.ensure_component<commands<spine_player_commands::command>>()
.add(spine_player_commands::set_anim_cmd(0, "jump")
.complete_message("to_walk"));
} else if ( gun_grab && p.has_animation("gun-grab") ) {
e.ensure_component<commands<spine_player_commands::command>>()
.add(spine_player_commands::set_anim_cmd(1, "gun-grab"))
.add(spine_player_commands::add_anim_cmd(1, "gun-holster").delay(3.f));
}
});
}
owner.for_joined_components<events<spine_player_events::event>>([
](ecs::entity e, const events<spine_player_events::event>& pe) {
for ( const auto& evt : pe.get() ) {
if ( auto complete = std::get_if<spine_player_events::complete_evt>(&evt);
complete && complete->message() == "to_walk" )
{
e.ensure_component<commands<spine_player_commands::command>>()
.add(spine_player_commands::add_anim_cmd(0, "walk")
.loop(true));
}
}
});
}
};
class camera_system final : public systems::render_system {
public:
void process(
ecs::registry& owner,
const systems::render_event& event) override
{
E2D_UNUSED(event);
owner.for_joined_components<camera>(
[](const ecs::const_entity&, camera& cam){
if ( !cam.target() ) {
cam.viewport(
the<window>().framebuffer_size());
cam.projection(math::make_orthogonal_lh_matrix4(
the<window>().real_size().cast_to<f32>(), 0.f, 1000.f));
}
});
}
};
class game final : public starter::application {
public:
bool initialize() final {
return create_scene()
&& create_systems();
}
private:
bool create_scene() {
auto scene_prefab_res = the<library>().load_asset<prefab_asset>("scenes/spine_scene_prefab.json");
auto scene_go = scene_prefab_res
? the<world>().instantiate(scene_prefab_res->content())
: gobject();
return scene_go.valid();
}
bool create_systems() {
ecs::registry_filler(the<world>().registry())
.feature<struct game_feature>(ecs::feature()
.add_system<game_system>()
.add_system<camera_system>());
return true;
}
};
}
int e2d_main(int argc, char *argv[]) {
const auto starter_params = starter::parameters(
engine::parameters("sample_06", "enduro2d")
.window_params(engine::window_parameters()
.size({1024, 768}))
.timer_params(engine::timer_parameters()
.maximal_framerate(100)));
modules::initialize<starter>(argc, argv, starter_params).start<game>();
modules::shutdown<starter>();
return 0;
}