mirror of
https://github.com/enduro2d/enduro2d.git
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128 lines
5.1 KiB
C++
128 lines
5.1 KiB
C++
/*******************************************************************************
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* This file is part of the "Enduro2D"
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* For conditions of distribution and use, see copyright notice in LICENSE.md
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* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
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******************************************************************************/
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#include "../common.hpp"
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using namespace e2d;
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namespace
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{
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class game_system final : public systems::update_system {
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public:
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void process(
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ecs::registry& owner,
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const systems::update_event& event) override
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{
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E2D_UNUSED(owner, event);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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if ( k.is_key_just_released(keyboard_key::escape) ) {
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the<window>().set_should_close(true);
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}
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if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
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the<window>().toggle_fullscreen(!the<window>().fullscreen());
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}
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// use keys R, J, G to start animations
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const bool roar = k.is_key_just_pressed(keyboard_key::r);
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const bool jump = k.is_key_just_pressed(keyboard_key::j);
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const bool gun_grab = k.is_key_just_pressed(keyboard_key::g);
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if ( roar || jump || gun_grab ) {
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owner.for_each_component<spine_player>([
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roar, jump, gun_grab
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](ecs::entity e, const spine_player& p) {
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if ( roar && p.has_animation("roar") ) {
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e.ensure_component<commands<spine_player_commands::command>>()
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.add(spine_player_commands::set_anim_cmd(0, "roar")
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.complete_message("to_walk"));
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} else if ( jump && p.has_animation("jump") ) {
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e.ensure_component<commands<spine_player_commands::command>>()
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.add(spine_player_commands::set_anim_cmd(0, "jump")
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.complete_message("to_walk"));
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} else if ( gun_grab && p.has_animation("gun-grab") ) {
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e.ensure_component<commands<spine_player_commands::command>>()
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.add(spine_player_commands::set_anim_cmd(1, "gun-grab"))
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.add(spine_player_commands::add_anim_cmd(1, "gun-holster").delay(3.f));
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}
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});
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}
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owner.for_joined_components<events<spine_player_events::event>>([
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](ecs::entity e, const events<spine_player_events::event>& pe) {
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for ( const auto& evt : pe.get() ) {
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if ( auto complete = std::get_if<spine_player_events::complete_evt>(&evt);
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complete && complete->message() == "to_walk" )
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{
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e.ensure_component<commands<spine_player_commands::command>>()
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.add(spine_player_commands::add_anim_cmd(0, "walk")
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.loop(true));
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}
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}
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});
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}
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};
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class camera_system final : public systems::render_system {
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public:
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void process(
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ecs::registry& owner,
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const systems::render_event& event) override
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{
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E2D_UNUSED(event);
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owner.for_joined_components<camera>(
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[](const ecs::const_entity&, camera& cam){
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if ( !cam.target() ) {
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cam.viewport(
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the<window>().framebuffer_size());
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cam.projection(math::make_orthogonal_lh_matrix4(
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the<window>().real_size().cast_to<f32>(), 0.f, 1000.f));
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}
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});
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}
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};
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class game final : public starter::application {
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public:
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bool initialize() final {
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return create_scene()
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&& create_systems();
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}
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private:
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bool create_scene() {
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auto scene_prefab_res = the<library>().load_asset<prefab_asset>("scenes/spine_scene_prefab.json");
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auto scene_go = scene_prefab_res
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? the<world>().instantiate(scene_prefab_res->content())
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: gobject();
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return scene_go.valid();
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}
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bool create_systems() {
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ecs::registry_filler(the<world>().registry())
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.feature<struct game_feature>(ecs::feature()
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.add_system<game_system>()
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.add_system<camera_system>());
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return true;
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}
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};
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}
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int e2d_main(int argc, char *argv[]) {
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const auto starter_params = starter::parameters(
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engine::parameters("sample_06", "enduro2d")
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.window_params(engine::window_parameters()
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.size({1024, 768}))
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.timer_params(engine::timer_parameters()
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.maximal_framerate(100)));
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modules::initialize<starter>(argc, argv, starter_params).start<game>();
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modules::shutdown<starter>();
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return 0;
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}
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