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enduro2d/sources/enduro2d/high/bindings/high_binds/components/camera_binds.cpp
2020-04-15 21:52:18 +07:00

156 lines
5.3 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2020, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "../_high_binds.hpp"
#include <enduro2d/high/gobject.hpp>
#include <enduro2d/high/components/disabled.hpp>
#include <enduro2d/high/components/camera.hpp>
namespace e2d::bindings::high
{
void bind_camera(sol::state& l) {
l.new_usertype<gcomponent<camera>>("camera",
sol::no_constructor,
"enable", [](gcomponent<camera>& c){
c.component<disabled<camera>>().remove();
},
"disable", [](gcomponent<camera>& c){
c.component<disabled<camera>>().ensure();
},
"enabled", sol::property(
[](const gcomponent<camera>& c) -> bool {
return !c.component<disabled<camera>>().exists();
},
[](gcomponent<camera>& c, bool yesno){
if ( yesno ) {
c.component<disabled<camera>>().remove();
} else {
c.component<disabled<camera>>().ensure();
}
}
),
"disabled", sol::property(
[](const gcomponent<camera>& c) -> bool {
return c.component<disabled<camera>>().exists();
},
[](gcomponent<camera>& c, bool yesno){
if ( yesno ) {
c.component<disabled<camera>>().ensure();
} else {
c.component<disabled<camera>>().remove();
}
}
),
"input", sol::property(
[](const gcomponent<camera>& c) -> bool {
return c.component<camera::input>().exists();
},
[](gcomponent<camera>& c, bool yesno){
if ( yesno ) {
c.component<camera::input>().ensure();
} else {
c.component<camera::input>().remove();
}
}
),
"gizmos", sol::property(
[](const gcomponent<camera>& c) -> bool {
return c.component<camera::gizmos>().exists();
},
[](gcomponent<camera>& c, bool yesno){
if ( yesno ) {
c.component<camera::gizmos>().ensure();
} else {
c.component<camera::gizmos>().remove();
}
}
),
"depth", sol::property(
[](const gcomponent<camera>& c) -> i32 {
return c->depth();
},
[](gcomponent<camera>& c, i32 v){
c->depth(v);
}),
"mode", sol::property(
[](const gcomponent<camera>& c) -> camera::modes {
return c->mode();
},
[](gcomponent<camera>& c, camera::modes v){
c->mode(v);
}),
"znear", sol::property(
[](const gcomponent<camera>& c) -> f32 {
return c->znear();
},
[](gcomponent<camera>& c, f32 v){
c->znear(v);
}),
"zfar", sol::property(
[](const gcomponent<camera>& c) -> f32 {
return c->zfar();
},
[](gcomponent<camera>& c, f32 v){
c->zfar(v);
}),
"view", sol::property(
[](const gcomponent<camera>& c) -> m4f {
return c->view();
},
[](gcomponent<camera>& c, const m4f& v){
c->view(v);
}),
"viewport", sol::property(
[](const gcomponent<camera>& c) -> b2f {
return c->viewport();
},
[](gcomponent<camera>& c, const b2f& v){
c->viewport(v);
}),
"projection", sol::property(
[](const gcomponent<camera>& c) -> m4f {
return c->projection();
},
[](gcomponent<camera>& c, const m4f& v){
c->projection(v);
}),
"background", sol::property(
[](const gcomponent<camera>& c) -> color {
return c->background();
},
[](gcomponent<camera>& c, const color& v){
c->background(v);
})
);
#define CAMERA_MODE_PAIR(x) {#x, camera::modes::x},
l["camera"].get_or_create<sol::table>()
.new_enum<camera::modes>("modes", {
CAMERA_MODE_PAIR(manual)
CAMERA_MODE_PAIR(stretch)
CAMERA_MODE_PAIR(flexible)
CAMERA_MODE_PAIR(fixed_fit)
CAMERA_MODE_PAIR(fixed_crop)
});
#undef CAMERA_MODE_PAIR
}
}