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enduro2d/sources/enduro2d/high/bindings/math_binds/aabb_binds.cpp

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3.6 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "_math_binds.hpp"
namespace
{
using namespace e2d;
template < typename T >
void bind_aabb_t(const str& name, sol::state& l) {
l.new_usertype<aabb<T>>(name,
sol::constructors<
aabb<T>(),
aabb<T>(aabb<T>),
aabb<T>(T,T,T),
aabb<T>(T,T,T,T,T,T),
aabb<T>(vec3<T>),
aabb<T>(vec3<T>,vec3<T>)>(),
"zero", &aabb<T>::zero,
"unit", &aabb<T>::unit,
"position", &aabb<T>::position,
"size", &aabb<T>::size,
sol::meta_function::to_string, [](const aabb<T>& v){
return strings::rformat("%0", v);
},
sol::meta_function::equal_to, sol::resolve<bool(const aabb<T>&, const aabb<T>&)>(::operator==),
sol::meta_function::less_than, sol::resolve<bool(const aabb<T>&, const aabb<T>&)>(::operator<),
sol::meta_function::less_than_or_equal_to, sol::resolve<bool(const aabb<T>&, const aabb<T>&)>(::operator<=),
sol::meta_function::addition, sol::overload(
sol::resolve<aabb<T>(const aabb<T>&, T)>(::operator+),
sol::resolve<aabb<T>(const aabb<T>&, const vec3<T>&)>(::operator+)),
sol::meta_function::subtraction, sol::overload(
sol::resolve<aabb<T>(const aabb<T>&, T)>(::operator-),
sol::resolve<aabb<T>(const aabb<T>&, const vec3<T>&)>(::operator-)),
sol::meta_function::multiplication, sol::overload(
sol::resolve<aabb<T>(const aabb<T>&, T)>(::operator*),
sol::resolve<aabb<T>(const aabb<T>&, const vec3<T>&)>(::operator*)),
sol::meta_function::division, sol::overload(
sol::resolve<aabb<T>(const aabb<T>&, T)>(::operator/),
sol::resolve<aabb<T>(const aabb<T>&, const vec3<T>&)>(::operator/)),
"make_minmax", sol::overload(
sol::resolve<aabb<T>(T,T,T,T,T,T)>(&math::make_minmax_aabb),
sol::resolve<aabb<T>(const vec3<T>&,const vec3<T>&)>(&math::make_minmax_aabb),
sol::resolve<aabb<T>(const aabb<T>&)>(&math::make_minmax_aabb)),
"approximately", [](const aabb<T>& l, const aabb<T>& r){ return math::approximately(l,r); },
"minimum", sol::resolve<vec3<T>(const aabb<T>&)>(&math::minimum),
"maximum", sol::resolve<vec3<T>(const aabb<T>&)>(&math::maximum),
"volume", sol::resolve<T(const aabb<T>&)>(&math::volume),
"abs_volume", sol::resolve<T(const aabb<T>&)>(&math::abs_volume),
"merged", sol::resolve<aabb<T>(const aabb<T>&,const aabb<T>&)>(&math::merged),
"inside", sol::resolve<bool(const aabb<T>&,const vec3<T>&)>(&math::inside),
"overlaps", sol::resolve<bool(const aabb<T>&,const aabb<T>&)>(&math::overlaps),
"normalized_to_point", sol::resolve<vec3<T>(const aabb<T>&,const vec3<T>&)>(&math::normalized_to_point),
"point_to_normalized", sol::resolve<vec3<T>(const aabb<T>&,const vec3<T>&)>(&math::point_to_normalized),
"contains_nan", sol::resolve<bool(const aabb<T>&)>(&math::contains_nan));
}
}
namespace e2d::bindings::math
{
void bind_aabb(sol::state& l) {
bind_aabb_t<f32>("b3f", l);
}
}