Files
enduro2d/samples/sources/sample_07/sample_07.cpp
2019-08-27 14:38:13 +03:00

162 lines
6.0 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "../common.hpp"
using namespace e2d;
namespace
{
class game_system final : public ecs::system {
public:
game_system(gobject_iptr raptor)
: raptor_gobj_(raptor) {}
~game_system() noexcept override {}
void process(ecs::registry& owner) override {
E2D_UNUSED(owner);
const keyboard& k = the<input>().keyboard();
if ( k.is_key_just_released(keyboard_key::f12) ) {
the<dbgui>().toggle_visible(!the<dbgui>().visible());
}
if ( k.is_key_just_released(keyboard_key::escape) ) {
the<window>().set_should_close(true);
}
if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
the<window>().toggle_fullscreen(!the<window>().fullscreen());
}
// use keys R, J, G to start animations
if ( raptor_gobj_ ) {
if ( k.is_key_just_pressed(keyboard_key::r) ) {
auto player = raptor_gobj_->get_component<spine_player>();
if ( player ) {
(*player).set_animation(0, "roar")
.add_animation(0, "walk", true);
}
}
if ( k.is_key_just_pressed(keyboard_key::j) ) {
auto player = raptor_gobj_->get_component<spine_player>();
if ( player ) {
(*player).set_animation(0, "jump")
.add_animation(0, "walk", true);
}
}
if ( k.is_key_just_pressed(keyboard_key::g) ) {
auto player = raptor_gobj_->get_component<spine_player>();
if ( player ) {
(*player).set_animation(1, "gun-grab")
.add_animation(1, "gun-holster", secf(3.0f));
}
}
}
}
private:
gobject_iptr raptor_gobj_;
};
class camera_system final : public ecs::system {
public:
void process(ecs::registry& owner) override {
owner.for_joined_components<camera>(
[](const ecs::const_entity&, camera& cam){
if ( !cam.target() ) {
cam.viewport(
the<window>().real_size());
cam.projection(math::make_orthogonal_lh_matrix4(
the<window>().real_size().cast_to<f32>(), 0.f, 1000.f));
}
});
}
};
class game final : public starter::application {
public:
bool initialize() final {
return create_scene()
&& create_camera()
&& create_systems();
}
private:
bool create_scene() {
auto spine_raptor = the<library>().load_asset<spine_model_asset>("spine_raptor.json");
auto spine_coin = the<library>().load_asset<spine_model_asset>("spine_coin.json");
auto spine_mat = the<library>().load_asset<material_asset>("spine_material.json");
if ( !spine_raptor || !spine_coin || !spine_mat ) {
return false;
}
auto scene_i = the<world>().instantiate();
scene_i->entity_filler()
.component<scene>()
.component<actor>(node::create(scene_i));
node_iptr scene_r = scene_i->get_component<actor>().get().node();
auto coin_i = the<world>().instantiate();
coin_i->entity_filler()
.component<actor>(node::create(coin_i, scene_r))
.component<renderer>(renderer()
.materials({spine_mat}))
.component<spine_player>(spine_player(spine_coin)
.set_animation(0, "animation", true));
node_iptr coin_n = coin_i->get_component<actor>().get().node();
coin_n->scale(v3f(0.25f));
coin_n->translation(v3f{200.0f, 180.0f, 0.0f});
raptor_gobj_ = the<world>().instantiate();
raptor_gobj_->entity_filler()
.component<actor>(node::create(raptor_gobj_, scene_r))
.component<renderer>(renderer()
.materials({spine_mat}))
.component<spine_player>(spine_player(spine_raptor)
.set_animation(0, "walk", true));
node_iptr raptor_n = raptor_gobj_->get_component<actor>().get().node();
raptor_n->scale(v3f(0.25f));
raptor_n->translation(v3f{-80.f, -100.f, 0.0f});
return true;
}
bool create_camera() {
auto camera_i = the<world>().instantiate();
camera_i->entity_filler()
.component<camera>(camera()
.background({1.f, 0.4f, 0.f, 1.f}))
.component<actor>(node::create(camera_i));
return true;
}
bool create_systems() {
ecs::registry_filler(the<world>().registry())
.system<game_system>(world::priority_update, raptor_gobj_)
.system<camera_system>(world::priority_pre_render);
return true;
}
private:
gobject_iptr raptor_gobj_;
};
}
int e2d_main(int argc, char *argv[]) {
const auto starter_params = starter::parameters(
engine::parameters("sample_07", "enduro2d")
.timer_params(engine::timer_parameters()
.maximal_framerate(100)));
modules::initialize<starter>(argc, argv, starter_params).start<game>();
modules::shutdown<starter>();
return 0;
}