mirror of
https://github.com/enduro2d/enduro2d.git
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162 lines
6.0 KiB
C++
162 lines
6.0 KiB
C++
/*******************************************************************************
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* This file is part of the "Enduro2D"
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* For conditions of distribution and use, see copyright notice in LICENSE.md
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* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
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******************************************************************************/
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#include "../common.hpp"
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using namespace e2d;
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namespace
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{
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class game_system final : public ecs::system {
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public:
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game_system(gobject_iptr raptor)
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: raptor_gobj_(raptor) {}
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~game_system() noexcept override {}
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void process(ecs::registry& owner) override {
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E2D_UNUSED(owner);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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if ( k.is_key_just_released(keyboard_key::escape) ) {
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the<window>().set_should_close(true);
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}
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if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
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the<window>().toggle_fullscreen(!the<window>().fullscreen());
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}
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// use keys R, J, G to start animations
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if ( raptor_gobj_ ) {
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if ( k.is_key_just_pressed(keyboard_key::r) ) {
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auto player = raptor_gobj_->get_component<spine_player>();
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if ( player ) {
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(*player).set_animation(0, "roar")
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.add_animation(0, "walk", true);
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}
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}
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if ( k.is_key_just_pressed(keyboard_key::j) ) {
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auto player = raptor_gobj_->get_component<spine_player>();
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if ( player ) {
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(*player).set_animation(0, "jump")
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.add_animation(0, "walk", true);
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}
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}
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if ( k.is_key_just_pressed(keyboard_key::g) ) {
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auto player = raptor_gobj_->get_component<spine_player>();
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if ( player ) {
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(*player).set_animation(1, "gun-grab")
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.add_animation(1, "gun-holster", secf(3.0f));
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}
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}
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}
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}
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private:
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gobject_iptr raptor_gobj_;
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};
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class camera_system final : public ecs::system {
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public:
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void process(ecs::registry& owner) override {
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owner.for_joined_components<camera>(
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[](const ecs::const_entity&, camera& cam){
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if ( !cam.target() ) {
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cam.viewport(
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the<window>().real_size());
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cam.projection(math::make_orthogonal_lh_matrix4(
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the<window>().real_size().cast_to<f32>(), 0.f, 1000.f));
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}
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});
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}
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};
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class game final : public starter::application {
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public:
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bool initialize() final {
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return create_scene()
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&& create_camera()
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&& create_systems();
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}
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private:
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bool create_scene() {
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auto spine_raptor = the<library>().load_asset<spine_model_asset>("spine_raptor.json");
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auto spine_coin = the<library>().load_asset<spine_model_asset>("spine_coin.json");
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auto spine_mat = the<library>().load_asset<material_asset>("spine_material.json");
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if ( !spine_raptor || !spine_coin || !spine_mat ) {
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return false;
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}
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auto scene_i = the<world>().instantiate();
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scene_i->entity_filler()
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.component<scene>()
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.component<actor>(node::create(scene_i));
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node_iptr scene_r = scene_i->get_component<actor>().get().node();
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auto coin_i = the<world>().instantiate();
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coin_i->entity_filler()
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.component<actor>(node::create(coin_i, scene_r))
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.component<renderer>(renderer()
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.materials({spine_mat}))
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.component<spine_player>(spine_player(spine_coin)
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.set_animation(0, "animation", true));
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node_iptr coin_n = coin_i->get_component<actor>().get().node();
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coin_n->scale(v3f(0.25f));
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coin_n->translation(v3f{200.0f, 180.0f, 0.0f});
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raptor_gobj_ = the<world>().instantiate();
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raptor_gobj_->entity_filler()
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.component<actor>(node::create(raptor_gobj_, scene_r))
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.component<renderer>(renderer()
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.materials({spine_mat}))
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.component<spine_player>(spine_player(spine_raptor)
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.set_animation(0, "walk", true));
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node_iptr raptor_n = raptor_gobj_->get_component<actor>().get().node();
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raptor_n->scale(v3f(0.25f));
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raptor_n->translation(v3f{-80.f, -100.f, 0.0f});
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return true;
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}
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bool create_camera() {
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auto camera_i = the<world>().instantiate();
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camera_i->entity_filler()
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.component<camera>(camera()
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.background({1.f, 0.4f, 0.f, 1.f}))
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.component<actor>(node::create(camera_i));
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return true;
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}
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bool create_systems() {
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ecs::registry_filler(the<world>().registry())
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.system<game_system>(world::priority_update, raptor_gobj_)
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.system<camera_system>(world::priority_pre_render);
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return true;
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}
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private:
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gobject_iptr raptor_gobj_;
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};
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}
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int e2d_main(int argc, char *argv[]) {
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const auto starter_params = starter::parameters(
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engine::parameters("sample_07", "enduro2d")
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.timer_params(engine::timer_parameters()
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.maximal_framerate(100)));
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modules::initialize<starter>(argc, argv, starter_params).start<game>();
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modules::shutdown<starter>();
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return 0;
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}
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