Files
enduro2d/untests/bin/library/shader.frag

8 lines
152 B
GLSL

uniform sampler2D u_texture;
varying vec2 v_st;
void main() {
vec2 st = vec2(v_st.s, 1.0 - v_st.t);
gl_FragColor = texture2D(u_texture, st);
}