Files
enduro2d/samples/bin/library/sprite_shader.vert
2019-03-08 07:02:09 +07:00

17 lines
259 B
GLSL

#version 120
uniform mat4 u_matrix_vp;
attribute vec3 a_vertex;
attribute vec4 a_tint;
attribute vec2 a_st;
varying vec4 v_tint;
varying vec2 v_st;
void main() {
v_st = a_st;
v_tint = a_tint;
gl_Position = vec4(a_vertex, 1.0) * u_matrix_vp;
}