Files
enduro2d/untests/sources/untests_core/input.cpp
2020-02-06 17:04:35 +07:00

279 lines
11 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2020, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "_core.hpp"
using namespace e2d;
TEST_CASE("input"){
SECTION("mouse"){
{
input i;
const mouse& m = i.mouse();
REQUIRE(math::approximately(m.cursor_pos(), v2f::zero()));
REQUIRE(math::approximately(m.scroll_delta(), v2f::zero()));
i.post_event(input::move_cursor_event{v2f(10.f,20.f)});
i.post_event(input::mouse_scroll_event{v2f(0.1f,0.2f)});
REQUIRE(math::approximately(m.cursor_pos(), v2f(10.f,20.f)));
REQUIRE(math::approximately(m.scroll_delta(), v2f(0.1f,0.2f)));
i.frame_tick();
REQUIRE(math::approximately(m.cursor_pos(), v2f(10.f,20.f)));
REQUIRE(math::approximately(m.scroll_delta(), v2f::zero()));
i.post_event(input::move_cursor_event{v2f(12.f,22.f)});
REQUIRE(math::approximately(m.cursor_pos(), v2f(12.f,22.f)));
}
{
input i;
const mouse& m = i.mouse();
REQUIRE_FALSE(m.is_any_button_pressed());
REQUIRE_FALSE(m.is_any_button_just_pressed());
REQUIRE_FALSE(m.is_any_button_just_released());
REQUIRE_FALSE(m.is_button_pressed(mouse_button::left));
REQUIRE_FALSE(m.is_button_just_pressed(mouse_button::left));
REQUIRE_FALSE(m.is_button_just_released(mouse_button::left));
i.post_event(input::mouse_button_event{mouse_button::left, mouse_button_action::press});
REQUIRE(m.is_any_button_pressed());
REQUIRE(m.is_any_button_just_pressed());
REQUIRE_FALSE(m.is_any_button_just_released());
REQUIRE(m.is_button_pressed(mouse_button::left));
REQUIRE(m.is_button_just_pressed(mouse_button::left));
REQUIRE_FALSE(m.is_button_just_released(mouse_button::left));
i.frame_tick();
REQUIRE(m.is_any_button_pressed());
REQUIRE_FALSE(m.is_any_button_just_pressed());
REQUIRE_FALSE(m.is_any_button_just_released());
REQUIRE(m.is_button_pressed(mouse_button::left));
REQUIRE_FALSE(m.is_button_just_pressed(mouse_button::left));
REQUIRE_FALSE(m.is_button_just_released(mouse_button::left));
i.post_event(input::mouse_button_event{mouse_button::left, mouse_button_action::release});
REQUIRE_FALSE(m.is_any_button_pressed());
REQUIRE_FALSE(m.is_any_button_just_pressed());
REQUIRE(m.is_any_button_just_released());
REQUIRE_FALSE(m.is_button_pressed(mouse_button::left));
REQUIRE_FALSE(m.is_button_just_pressed(mouse_button::left));
REQUIRE(m.is_button_just_released(mouse_button::left));
i.frame_tick();
REQUIRE_FALSE(m.is_any_button_pressed());
REQUIRE_FALSE(m.is_any_button_just_pressed());
REQUIRE_FALSE(m.is_any_button_just_released());
REQUIRE_FALSE(m.is_button_pressed(mouse_button::left));
REQUIRE_FALSE(m.is_button_just_pressed(mouse_button::left));
REQUIRE_FALSE(m.is_button_just_released(mouse_button::left));
}
{
input i;
const mouse& m = i.mouse();
vector<mouse_button> buttons;
m.extract_pressed_buttons(buttons);
m.extract_just_pressed_buttons(buttons);
m.extract_just_released_buttons(buttons);
REQUIRE(buttons.size() == 0);
buttons.clear();
i.post_event(input::mouse_button_event{mouse_button::right, mouse_button_action::press});
m.extract_pressed_buttons(buttons);
REQUIRE(buttons.size() == 1);
REQUIRE(buttons[0] == mouse_button::right);
m.extract_just_pressed_buttons(buttons);
REQUIRE(buttons.size() == 2);
REQUIRE(buttons[0] == mouse_button::right);
REQUIRE(buttons[1] == mouse_button::right);
m.extract_just_released_buttons(buttons);
REQUIRE(buttons.size() == 2);
REQUIRE(buttons[0] == mouse_button::right);
REQUIRE(buttons[1] == mouse_button::right);
buttons.clear();
i.frame_tick();
m.extract_pressed_buttons(buttons);
REQUIRE(buttons.size() == 1);
REQUIRE(buttons[0] == mouse_button::right);
m.extract_just_pressed_buttons(buttons);
REQUIRE(buttons.size() == 1);
REQUIRE(buttons[0] == mouse_button::right);
m.extract_just_released_buttons(buttons);
REQUIRE(buttons.size() == 1);
REQUIRE(buttons[0] == mouse_button::right);
buttons.clear();
i.post_event(input::mouse_button_event{mouse_button::right, mouse_button_action::release});
m.extract_pressed_buttons(buttons);
REQUIRE(buttons.size() == 0);
m.extract_just_pressed_buttons(buttons);
REQUIRE(buttons.size() == 0);
m.extract_just_released_buttons(buttons);
REQUIRE(buttons.size() == 1);
REQUIRE(buttons[0] == mouse_button::right);
}
}
SECTION("keyboard"){
{
input i;
const keyboard& k = i.keyboard();
REQUIRE(k.input_text() == make_utf32(""));
i.post_event(input::input_char_event{'H'});
i.post_event(input::input_char_event{'e'});
REQUIRE(k.input_text() == make_utf32("He"));
i.frame_tick();
REQUIRE(k.input_text() == make_utf32(""));
}
{
input i;
const keyboard& k = i.keyboard();
REQUIRE_FALSE(k.is_any_key_pressed());
REQUIRE_FALSE(k.is_any_key_just_pressed());
REQUIRE_FALSE(k.is_any_key_just_released());
REQUIRE_FALSE(k.is_key_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_released(keyboard_key::enter));
i.post_event(input::keyboard_key_event{keyboard_key::enter, keyboard_key_action::press});
REQUIRE(k.is_any_key_pressed());
REQUIRE(k.is_any_key_just_pressed());
REQUIRE_FALSE(k.is_any_key_just_released());
REQUIRE(k.is_key_pressed(keyboard_key::enter));
REQUIRE(k.is_key_just_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_released(keyboard_key::enter));
i.frame_tick();
REQUIRE(k.is_any_key_pressed());
REQUIRE_FALSE(k.is_any_key_just_pressed());
REQUIRE_FALSE(k.is_any_key_just_released());
REQUIRE(k.is_key_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_released(keyboard_key::enter));
i.post_event(input::keyboard_key_event{keyboard_key::enter, keyboard_key_action::repeat});
REQUIRE(k.is_any_key_pressed());
REQUIRE_FALSE(k.is_any_key_just_pressed());
REQUIRE_FALSE(k.is_any_key_just_released());
REQUIRE(k.is_key_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_released(keyboard_key::enter));
i.post_event(input::keyboard_key_event{keyboard_key::enter, keyboard_key_action::release});
REQUIRE_FALSE(k.is_any_key_pressed());
REQUIRE_FALSE(k.is_any_key_just_pressed());
REQUIRE(k.is_any_key_just_released());
REQUIRE_FALSE(k.is_key_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_pressed(keyboard_key::enter));
REQUIRE(k.is_key_just_released(keyboard_key::enter));
i.frame_tick();
REQUIRE_FALSE(k.is_any_key_pressed());
REQUIRE_FALSE(k.is_any_key_just_pressed());
REQUIRE_FALSE(k.is_any_key_just_released());
REQUIRE_FALSE(k.is_key_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_pressed(keyboard_key::enter));
REQUIRE_FALSE(k.is_key_just_released(keyboard_key::enter));
}
{
input i;
const keyboard& k = i.keyboard();
vector<keyboard_key> keys;
k.extract_pressed_keys(keys);
k.extract_just_pressed_keys(keys);
k.extract_just_released_keys(keys);
REQUIRE(keys.size() == 0);
keys.clear();
i.post_event(input::keyboard_key_event{keyboard_key::escape, keyboard_key_action::press});
k.extract_pressed_keys(keys);
REQUIRE(keys.size() == 1);
REQUIRE(keys[0] == keyboard_key::escape);
k.extract_just_pressed_keys(keys);
REQUIRE(keys.size() == 2);
REQUIRE(keys[0] == keyboard_key::escape);
REQUIRE(keys[1] == keyboard_key::escape);
k.extract_just_released_keys(keys);
REQUIRE(keys.size() == 2);
REQUIRE(keys[0] == keyboard_key::escape);
REQUIRE(keys[1] == keyboard_key::escape);
keys.clear();
i.frame_tick();
k.extract_pressed_keys(keys);
REQUIRE(keys.size() == 1);
REQUIRE(keys[0] == keyboard_key::escape);
k.extract_just_pressed_keys(keys);
REQUIRE(keys.size() == 1);
REQUIRE(keys[0] == keyboard_key::escape);
k.extract_just_released_keys(keys);
REQUIRE(keys.size() == 1);
REQUIRE(keys[0] == keyboard_key::escape);
keys.clear();
i.post_event(input::keyboard_key_event{keyboard_key::escape, keyboard_key_action::repeat});
k.extract_pressed_keys(keys);
REQUIRE(keys.size() == 1);
REQUIRE(keys[0] == keyboard_key::escape);
k.extract_just_pressed_keys(keys);
REQUIRE(keys.size() == 1);
REQUIRE(keys[0] == keyboard_key::escape);
k.extract_just_released_keys(keys);
REQUIRE(keys.size() == 1);
REQUIRE(keys[0] == keyboard_key::escape);
keys.clear();
i.post_event(input::keyboard_key_event{keyboard_key::escape, keyboard_key_action::release});
k.extract_pressed_keys(keys);
REQUIRE(keys.size() == 0);
k.extract_just_pressed_keys(keys);
REQUIRE(keys.size() == 0);
k.extract_just_released_keys(keys);
REQUIRE(keys.size() == 1);
REQUIRE(keys[0] == keyboard_key::escape);
}
}
}