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enduro2d/sources/enduro2d/high/sprite.cpp

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C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018 Matvey Cherevko
******************************************************************************/
#include <enduro2d/high/sprite.hpp>
namespace e2d
{
sprite::sprite() = default;
sprite::~sprite() noexcept = default;
sprite::sprite(sprite&& other) noexcept {
assign(std::move(other));
}
sprite& sprite::operator=(sprite&& other) noexcept {
return assign(std::move(other));
}
sprite::sprite(const sprite& other) {
assign(other);
}
sprite& sprite::operator=(const sprite& other) {
return assign(other);
}
void sprite::clear() noexcept {
pivot_ = v2f::zero();
texrect_ = b2f::zero();
texture_.reset();
material_.reset();
}
void sprite::swap(sprite& other) noexcept {
using std::swap;
swap(pivot_, other.pivot_);
swap(texrect_, other.texrect_);
swap(texture_, other.texture_);
swap(material_, other.material_);
}
sprite& sprite::assign(sprite&& other) noexcept {
if ( this != &other ) {
swap(other);
other.clear();
}
return *this;
}
sprite& sprite::assign(const sprite& other) {
if ( this != &other ) {
sprite s;
s.pivot_ = other.pivot_;
s.texrect_ = other.texrect_;
s.texture_ = other.texture_;
s.material_ = other.material_;
swap(s);
}
return *this;
}
sprite& sprite::set_pivot(const v2f& pivot) noexcept {
pivot_ = pivot;
return *this;
}
sprite& sprite::set_texrect(const b2f& texrect) noexcept {
texrect_ = texrect;
return *this;
}
sprite& sprite::set_region(const atlas::region& region) noexcept {
pivot_ = region.pivot;
texrect_ = region.texrect;
return *this;
}
sprite& sprite::set_texture(const texture_asset::ptr& texture) noexcept {
texture_ = texture;
return *this;
}
sprite& sprite::set_material(const material_asset::ptr& material) noexcept {
material_ = material;
return *this;
}
const v2f& sprite::pivot() const noexcept {
return pivot_;
}
const b2f& sprite::texrect() const noexcept {
return texrect_;
}
const texture_asset::ptr& sprite::texture() const noexcept {
return texture_;
}
const material_asset::ptr& sprite::material() const noexcept {
return material_;
}
}
namespace e2d
{
void swap(sprite& l, sprite& r) noexcept {
l.swap(r);
}
bool operator==(const sprite& l, const sprite& r) noexcept {
return l.pivot() == r.pivot()
&& l.texrect() == r.texrect()
&& l.texture() == r.texture()
&& l.material() == r.material();
}
bool operator!=(const sprite& l, const sprite& r) noexcept {
return !(l == r);
}
}