Files
enduro2d/sources/enduro2d/high/starter.cpp
2019-08-28 12:39:54 +03:00

165 lines
5.4 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include <enduro2d/high/starter.hpp>
#include <enduro2d/high/world.hpp>
#include <enduro2d/high/factory.hpp>
#include <enduro2d/high/library.hpp>
#include <enduro2d/high/components/actor.hpp>
#include <enduro2d/high/components/camera.hpp>
#include <enduro2d/high/components/flipbook_player.hpp>
#include <enduro2d/high/components/flipbook_source.hpp>
#include <enduro2d/high/components/label.hpp>
#include <enduro2d/high/components/model_renderer.hpp>
#include <enduro2d/high/components/renderer.hpp>
#include <enduro2d/high/components/scene.hpp>
#include <enduro2d/high/components/spine_player.hpp>
#include <enduro2d/high/components/spine_animation_event.hpp>
#include <enduro2d/high/components/sprite_renderer.hpp>
#include <enduro2d/high/systems/flipbook_system.hpp>
#include <enduro2d/high/systems/label_system.hpp>
#include <enduro2d/high/systems/render_system.hpp>
#include <enduro2d/high/systems/spine_system.hpp>
namespace
{
using namespace e2d;
template < typename Module, typename... Args >
Module& safe_module_initialize(Args&&... args) {
return modules::is_initialized<Module>()
? modules::instance<Module>()
: modules::initialize<Module>(std::forward<Args>(args)...);
}
class engine_application final : public engine::application {
public:
engine_application(starter::application_uptr application)
: application_(std::move(application)) {}
bool initialize() final {
ecs::registry_filler(the<world>().registry())
.system<flipbook_system>(world::priority_update)
.system<label_system>(world::priority_update)
.system<render_system>(world::priority_render)
.system<spine_system>(world::priority_update);
return !application_ || application_->initialize();
}
void shutdown() noexcept final {
if ( application_ ) {
application_->shutdown();
}
}
bool frame_tick() final {
the<world>().registry().process_systems_in_range(
world::priority_update_section_begin,
world::priority_update_section_end);
return !the<window>().should_close()
|| (application_ && !application_->on_should_close());
}
void frame_render() final {
the<world>().registry().process_systems_in_range(
world::priority_render_section_begin,
world::priority_render_section_end);
}
private:
starter::application_uptr application_;
};
}
namespace e2d
{
//
// starter::application
//
bool starter::application::initialize() {
return true;
}
void starter::application::shutdown() noexcept {
}
bool starter::application::on_should_close() {
return true;
}
//
// starter::parameters
//
starter::parameters::parameters(const engine::parameters& engine_params)
: engine_params_(engine_params) {}
starter::parameters& starter::parameters::library_root(const url& value) {
library_root_ = value;
return *this;
}
starter::parameters& starter::parameters::engine_params(const engine::parameters& value) {
engine_params_ = value;
return *this;
}
url& starter::parameters::library_root() noexcept {
return library_root_;
}
engine::parameters& starter::parameters::engine_params() noexcept {
return engine_params_;
}
const url& starter::parameters::library_root() const noexcept {
return library_root_;
}
const engine::parameters& starter::parameters::engine_params() const noexcept {
return engine_params_;
}
//
// starter
//
starter::starter(int argc, char *argv[], const parameters& params) {
safe_module_initialize<engine>(argc, argv, params.engine_params());
safe_module_initialize<factory>()
.register_component<actor>("actor")
.register_component<camera>("camera")
.register_component<flipbook_player>("flipbook_player")
.register_component<flipbook_source>("flipbook_source")
.register_component<label>("label")
.register_component<label::dirty>("label.dirty")
.register_component<model_renderer>("model_renderer")
.register_component<renderer>("renderer")
.register_component<scene>("scene")
.register_component<spine_player>("spine_player")
.register_component<spine_animation_event>("spine_animation")
.register_component<sprite_renderer>("sprite_renderer");
safe_module_initialize<library>(params.library_root(), the<deferrer>());
safe_module_initialize<world>();
}
starter::~starter() noexcept {
modules::shutdown<world>();
modules::shutdown<library>();
modules::shutdown<factory>();
modules::shutdown<engine>();
}
bool starter::start(application_uptr app) {
return the<engine>().start(
std::make_unique<engine_application>(
std::move(app)));
}
}