Files
enduro2d/untests/sources/untests_high/library.cpp

254 lines
11 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018 Matvey Cherevko
******************************************************************************/
#include "_high.hpp"
using namespace e2d;
namespace
{
class safe_starter_initializer final : private noncopyable {
public:
safe_starter_initializer() {
modules::initialize<starter>(0, nullptr,
starter::parameters(
engine::parameters("library_untests", "enduro2d")
.without_graphics(true)));
}
~safe_starter_initializer() noexcept {
modules::shutdown<starter>();
}
};
}
TEST_CASE("library"){
safe_starter_initializer initializer;
library& l = the<library>();
{
auto text_res = l.load_asset<text_asset>("text_asset.txt");
REQUIRE(text_res);
REQUIRE(text_res->content() == "hello");
auto text_res_from_cache = l.load_asset<text_asset>("text_asset.txt");
REQUIRE(text_res_from_cache);
REQUIRE(text_res_from_cache.get() == text_res.get());
REQUIRE(0u == the<asset_cache<text_asset>>().unload_self_unused_assets());
REQUIRE(the<asset_cache<text_asset>>().asset_count() == 1);
text_res.reset();
text_res_from_cache.reset();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
REQUIRE(1u == the<asset_cache<text_asset>>().unload_self_unused_assets());
REQUIRE(the<asset_cache<text_asset>>().asset_count() == 0);
}
{
auto text_res = l.load_asset<text_asset>("text_asset.txt");
REQUIRE(text_res);
REQUIRE(text_res->content() == "hello");
auto binary_res = l.load_asset<binary_asset>("binary_asset.bin");
REQUIRE(binary_res);
REQUIRE(binary_res->content() == buffer("world", 5));
REQUIRE(0u == l.unload_unused_assets());
text_res.reset();
binary_res.reset();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
REQUIRE(2u == l.unload_unused_assets());
}
{
auto empty_res = l.load_asset<binary_asset>("empty_asset");
REQUIRE_FALSE(empty_res);
}
{
auto image_res = l.load_asset<image_asset>("image.png");
REQUIRE(image_res);
REQUIRE(!image_res->content().empty());
REQUIRE(the<asset_cache<image_asset>>().find("image.png"));
REQUIRE(the<asset_cache<binary_asset>>().find("image.png"));
the<deferrer>().worker().wait_all();
the<asset_cache<binary_asset>>().unload_self_unused_assets();
REQUIRE(the<asset_cache<image_asset>>().find("image.png"));
REQUIRE_FALSE(the<asset_cache<binary_asset>>().find("image.png"));
image_res.reset();
the<deferrer>().worker().wait_all();
the<asset_cache<image_asset>>().unload_self_unused_assets();
REQUIRE_FALSE(the<asset_cache<image_asset>>().find("image.png"));
REQUIRE_FALSE(the<asset_cache<binary_asset>>().find("image.png"));
}
{
if ( modules::is_initialized<render>() ) {
auto shader_res = l.load_asset<shader_asset>("shader.json");
REQUIRE(shader_res);
REQUIRE(shader_res->content());
auto texture_res = l.load_asset<texture_asset>("image.png");
REQUIRE(texture_res);
REQUIRE(texture_res->content());
auto atlas_res = l.load_asset<atlas_asset>("atlas.json");
REQUIRE(atlas_res);
REQUIRE(atlas_res->content().texture() == texture_res);
REQUIRE(atlas_res->content().regions().size() == 1);
REQUIRE(atlas_res->content().find_region("sprite"));
REQUIRE(atlas_res->content().find_region("sprite")->name == make_hash("sprite"));
REQUIRE(atlas_res->content().find_region("sprite")->pivot == v2f(1.f,2.f));
REQUIRE(atlas_res->content().find_region("sprite")->texrect == b2f(5.f,6.f,7.f,8.f));
REQUIRE_FALSE(atlas_res->content().find_region("sprite2"));
REQUIRE(atlas_res->content().shape_regions().size() == 1);
REQUIRE(atlas_res->content().find_shape_region("shape_sprite"));
REQUIRE(atlas_res->content().find_shape_region("shape_sprite")->name == make_hash("shape_sprite"));
REQUIRE(atlas_res->content().find_shape_region("shape_sprite")->pivot == v2f(3.f,4.f));
REQUIRE(atlas_res->content().find_shape_region("shape_sprite")->points == vector<v2f>{
{1.f, 2.f},
{3.f, 4.f},
{5.f, 6.f}
});
REQUIRE_FALSE(atlas_res->content().find_shape_region("shape_sprite2"));
auto sprite_res = l.load_asset<sprite_asset>("sprite.json");
REQUIRE(sprite_res);
REQUIRE(sprite_res->content().size() == v2f(10.f, 20.f));
REQUIRE(sprite_res->content().pivot() == v2f(0.5f, 0.7f));
REQUIRE(sprite_res->content().texrect() == b2f(0.5f, 1.f));
REQUIRE(sprite_res->content().texture());
REQUIRE(sprite_res->content().material());
auto model_res = l.load_asset<model_asset>("model.json");
REQUIRE(model_res);
REQUIRE(model_res->content().mesh());
REQUIRE(model_res->content().material_count() == 1);
REQUIRE(model_res->content().material(0));
REQUIRE_FALSE(model_res->content().mesh()->content().vertices().empty());
REQUIRE(model_res->content().mesh()->content().indices_submesh_count() == 1);
REQUIRE_FALSE(model_res->content().mesh()->content().indices(0).empty());
}
}
{
if ( modules::is_initialized<render>() ) {
auto material_res = l.load_asset<material_asset>("material.json");
REQUIRE(material_res);
{
auto texture_res = l.load_asset<texture_asset>("image.png");
REQUIRE(texture_res);
REQUIRE(texture_res->content());
const auto* sampler = material_res->content().properties().sampler("s");
REQUIRE(sampler);
REQUIRE(sampler->s_wrap() == render::sampler_wrap::clamp);
REQUIRE(sampler->t_wrap() == render::sampler_wrap::repeat);
REQUIRE(sampler->r_wrap() == render::sampler_wrap::mirror);
REQUIRE(sampler->min_filter() == render::sampler_min_filter::linear_mipmap_linear);
REQUIRE(sampler->mag_filter() == render::sampler_mag_filter::linear);
REQUIRE(texture_res->content() == sampler->texture());
}
{
const auto* property = material_res->content().properties().property("i");
REQUIRE(property);
REQUIRE(property->index() == 0);
REQUIRE(stdex::get<i32>(*property) == 42);
}
REQUIRE(material_res->content().pass_count() == 1);
const auto& pass = material_res->content().pass(0);
{
const auto* property = pass.properties().property("f");
REQUIRE(property);
REQUIRE(property->index() == 1);
REQUIRE(math::approximately(stdex::get<f32>(*property), 4.2f));
}
{
const auto* property = pass.properties().property("v1");
REQUIRE(property);
REQUIRE(property->index() == 2);
REQUIRE(stdex::get<v2i>(*property) == v2i(1,2));
}
{
const auto* property = pass.properties().property("v2");
REQUIRE(property);
REQUIRE(property->index() == 6);
REQUIRE(stdex::get<v3f>(*property) == v3f(3.f));
}
{
const auto* property = pass.properties().property("v3");
REQUIRE(property);
REQUIRE(property->index() == 4);
REQUIRE(stdex::get<v4i>(*property) == v4i(1,2,3,4));
}
{
const auto* property = pass.properties().property("m1");
REQUIRE(property);
REQUIRE(property->index() == 8);
REQUIRE(stdex::get<m2f>(*property) == m2f(1,2,3,4));
const auto* property2 = pass.properties().property("m4");
REQUIRE(property2);
REQUIRE(*property2 == *property);
}
{
const auto* property = pass.properties().property("m2");
REQUIRE(property);
REQUIRE(property->index() == 9);
REQUIRE(stdex::get<m3f>(*property) == m3f(1,2,3,4,5,6,7,8,9));
const auto* property2 = pass.properties().property("m5");
REQUIRE(property2);
REQUIRE(*property2 == *property);
}
{
const auto* property = pass.properties().property("m3");
REQUIRE(property);
REQUIRE(property->index() == 10);
REQUIRE(stdex::get<m4f>(*property) == m4f(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16));
const auto* property2 = pass.properties().property("m6");
REQUIRE(property2);
REQUIRE(*property2 == *property);
}
{
REQUIRE(pass.states().depth().range_near() == 1.f);
REQUIRE(pass.states().depth().range_far() == 2.f);
REQUIRE(pass.states().depth().write() == false);
REQUIRE(pass.states().depth().func() == render::compare_func::greater);
REQUIRE(pass.states().stencil().write() == 2u);
REQUIRE(pass.states().stencil().func() == render::compare_func::never);
REQUIRE(pass.states().stencil().ref() == 4u);
REQUIRE(pass.states().stencil().mask() == 5u);
REQUIRE(pass.states().stencil().pass() == render::stencil_op::incr);
REQUIRE(pass.states().stencil().sfail() == render::stencil_op::decr);
REQUIRE(pass.states().stencil().zfail() == render::stencil_op::invert);
REQUIRE(pass.states().culling().mode() == render::culling_mode::cw);
REQUIRE(pass.states().culling().face() == render::culling_face::front);
REQUIRE(pass.states().capabilities().culling());
REQUIRE(pass.states().capabilities().blending());
REQUIRE(pass.states().capabilities().depth_test());
REQUIRE(pass.states().capabilities().stencil_test());
REQUIRE(pass.states().blending().constant_color() == color::white());
REQUIRE(pass.states().blending().color_mask() == render::blending_color_mask::gba);
REQUIRE(pass.states().blending().src_rgb_factor() == render::blending_factor::dst_alpha);
REQUIRE(pass.states().blending().src_alpha_factor() == render::blending_factor::dst_alpha);
REQUIRE(pass.states().blending().dst_rgb_factor() == render::blending_factor::dst_color);
REQUIRE(pass.states().blending().dst_alpha_factor() == render::blending_factor::src_color);
REQUIRE(pass.states().blending().rgb_equation() == render::blending_equation::subtract);
REQUIRE(pass.states().blending().alpha_equation() == render::blending_equation::reverse_subtract);
}
}
}
}