Files
enduro2d/samples/sources/sample_00/sample_00.cpp

206 lines
7.1 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018 Matvey Cherevko
******************************************************************************/
#include "../common.hpp"
using namespace e2d;
namespace
{
const char* vs_source_cstr = R"glsl(
#version 120
attribute vec3 a_position;
attribute vec2 a_uv;
attribute vec4 a_color;
uniform float u_time;
uniform mat4 u_MVP;
varying vec4 v_color;
varying vec2 v_uv;
void main(){
v_color = a_color;
v_uv = a_uv;
float s = 0.7 + 0.3 * (cos(u_time * 3.0) + 1.0);
gl_Position = vec4(a_position * s, 1.0) * u_MVP;
}
)glsl";
const char* fs_source_cstr = R"glsl(
#version 120
uniform float u_time;
uniform sampler2D u_texture1;
uniform sampler2D u_texture2;
varying vec4 v_color;
varying vec2 v_uv;
void main(){
vec2 uv = vec2(v_uv.s, 1.0 - v_uv.t);
if ( u_time > 2.0 ) {
gl_FragColor = v_color * texture2D(u_texture2, uv);
} else {
gl_FragColor = v_color * texture2D(u_texture1, uv);
}
}
)glsl";
struct vertex1 {
v3f position;
v2hu uv;
static vertex_declaration decl() noexcept {
return vertex_declaration()
.add_attribute<v3f>("a_position")
.add_attribute<v2hu>("a_uv");
}
};
struct vertex2 {
color32 color;
static vertex_declaration decl() noexcept {
return vertex_declaration()
.add_attribute<color32>("a_color").normalized();
}
};
array<u8,6> generate_quad_indices() noexcept {
return {0, 1, 2, 2, 1, 3};
}
array<vertex1,4> generate_quad_vertices(const v2u& size) noexcept {
f32 hw = size.x * 0.5f;
f32 hh = size.y * 0.5f;
return {
vertex1{{-hw, hh, 0.f}, {0, 1}},
vertex1{{-hw, -hh, 0.f}, {0, 0}},
vertex1{{ hw, hh, 0.f}, {1, 1}},
vertex1{{ hw, -hh, 0.f}, {1, 0}}};
}
array<vertex2,4> generate_quad_colors() noexcept {
return {
vertex2{color32::red()},
vertex2{color32::green()},
vertex2{color32::blue()},
vertex2{color32::yellow()}};
}
class game final : public application {
public:
bool initialize() final {
the<vfs>().register_scheme<archive_file_source>(
"piratepack",
the<vfs>().open(url("resources://bin/kenney_piratepack.zip")));
the<vfs>().register_scheme_alias(
"ships",
url("piratepack://PNG/Retina/Ships"));
shader_ = the<render>().create_shader(
vs_source_cstr, fs_source_cstr);
texture1_ = the<render>().create_texture(
the<vfs>().open(url("ships://ship (2).png")));
texture2_ = the<render>().create_texture(
the<vfs>().open(url("ships://ship (19).png")));
if ( !shader_ || !texture1_ || !texture2_ ) {
return false;
}
const auto indices = generate_quad_indices();
index_buffer_ = the<render>().create_index_buffer(
buffer(indices.data(), indices.size() * sizeof(indices[0])),
index_declaration::index_type::unsigned_byte,
index_buffer::usage::static_draw);
const auto vertices1 = generate_quad_vertices(texture1_->size());
vertex_buffer1_ = the<render>().create_vertex_buffer(
buffer(vertices1.data(), vertices1.size() * sizeof(vertices1[0])),
vertex1::decl(),
vertex_buffer::usage::static_draw);
const auto vertices2 = generate_quad_colors();
vertex_buffer2_ = the<render>().create_vertex_buffer(
buffer(vertices2.data(), vertices2.size() * sizeof(vertices2[0])),
vertex2::decl(),
vertex_buffer::usage::static_draw);
if ( !index_buffer_ || !vertex_buffer1_ || !vertex_buffer2_ ) {
return false;
}
material_ = render::material()
.add_pass(render::pass_state()
.states(render::state_block()
.capabilities(render::capabilities_state()
.blending(true))
.blending(render::blending_state()
.src_factor(render::blending_factor::src_alpha)
.dst_factor(render::blending_factor::one_minus_src_alpha)))
.shader(shader_)
.properties(render::property_block()
.sampler("u_texture1", render::sampler_state()
.texture(texture1_)
.min_filter(render::sampler_min_filter::linear)
.mag_filter(render::sampler_mag_filter::linear))
.sampler("u_texture2", render::sampler_state()
.texture(texture2_)
.min_filter(render::sampler_min_filter::linear)
.mag_filter(render::sampler_mag_filter::linear))));
geometry_ = render::geometry()
.indices(index_buffer_)
.add_vertices(vertex_buffer1_)
.add_vertices(vertex_buffer2_);
return true;
}
bool frame_tick() final {
the<window>().set_title(strings::rformat("FPS: %0", the<engine>().frame_rate()));
const keyboard& k = the<input>().keyboard();
if ( the<window>().should_close() || k.is_key_just_released(keyboard_key::escape) ) {
return false;
}
const auto framebuffer_size = the<window>().real_size().cast_to<f32>();
const auto projection = math::make_orthogonal_lh_matrix4(framebuffer_size, 0.f, 1.f);
material_.properties()
.property("u_time", the<engine>().time())
.property("u_MVP", projection);
the<render>().execute(render::command_block<64>()
.add_command(render::clear_command()
.color_value({1.f, 0.4f, 0.f, 1.f}))
.add_command(render::draw_command(material_, geometry_))
.add_command(render::swap_command(true)));
return true;
}
private:
shader_ptr shader_;
texture_ptr texture1_;
texture_ptr texture2_;
index_buffer_ptr index_buffer_;
vertex_buffer_ptr vertex_buffer1_;
vertex_buffer_ptr vertex_buffer2_;
render::material material_;
render::geometry geometry_;
};
}
int e2d_main(int argc, char *argv[]) {
auto params = engine::parameters("sample_00", "enduro2d")
.timer_params(engine::timer_parameters()
.maximal_framerate(100));
modules::initialize<engine>(argc, argv, params).start<game>();
return 0;
}