mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-15 00:11:55 +07:00
114 lines
4.1 KiB
C++
114 lines
4.1 KiB
C++
/*******************************************************************************
|
|
* This file is part of the "Enduro2D"
|
|
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
|
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
|
|
******************************************************************************/
|
|
|
|
#include "../common.hpp"
|
|
using namespace e2d;
|
|
|
|
namespace
|
|
{
|
|
class game_system final : public ecs::system {
|
|
public:
|
|
void process(ecs::registry& owner) override {
|
|
E2D_UNUSED(owner);
|
|
const keyboard& k = the<input>().keyboard();
|
|
|
|
if ( k.is_key_just_released(keyboard_key::f12) ) {
|
|
the<dbgui>().toggle_visible(!the<dbgui>().visible());
|
|
}
|
|
|
|
if ( k.is_key_just_released(keyboard_key::escape) ) {
|
|
the<window>().set_should_close(true);
|
|
}
|
|
|
|
if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
|
|
the<window>().toggle_fullscreen(!the<window>().fullscreen());
|
|
}
|
|
}
|
|
};
|
|
|
|
class camera_system final : public ecs::system {
|
|
public:
|
|
void process(ecs::registry& owner) override {
|
|
owner.for_joined_components<camera>(
|
|
[](const ecs::const_entity&, camera& cam){
|
|
if ( !cam.target() ) {
|
|
cam.viewport(
|
|
the<window>().real_size());
|
|
cam.projection(math::make_orthogonal_lh_matrix4(
|
|
the<window>().real_size().cast_to<f32>(), 0.f, 1000.f));
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
class game final : public starter::application {
|
|
public:
|
|
bool initialize() final {
|
|
return create_scene()
|
|
&& create_camera()
|
|
&& create_systems();
|
|
}
|
|
private:
|
|
bool create_scene() {
|
|
auto spine_res = the<library>().load_asset<spine_model_asset>("spine_raptor.json");
|
|
auto spine_mat = the<library>().load_asset<material_asset>("spine_material.json");
|
|
|
|
if ( !spine_res || !spine_mat ) {
|
|
return false;
|
|
}
|
|
|
|
auto scene_i = the<world>().instantiate();
|
|
|
|
scene_i->entity_filler()
|
|
.component<scene>()
|
|
.component<actor>(node::create(scene_i));
|
|
|
|
node_iptr scene_r = scene_i->get_component<actor>().get().node();
|
|
|
|
auto spine_i = the<world>().instantiate();
|
|
spine_i->entity_filler()
|
|
.component<actor>(node::create(spine_i, scene_r))
|
|
.component<renderer>(renderer()
|
|
.materials({spine_mat}))
|
|
.component<spine_renderer>(spine_renderer(spine_res))
|
|
.component<spine_player>(spine_player(spine_res)
|
|
.set_animation(0, "walk", true)
|
|
.add_animation(1, "gun-grab", false, secf(2.0f)));
|
|
|
|
node_iptr spine_n = spine_i->get_component<actor>().get().node();
|
|
spine_n->scale(v3f(0.25f));
|
|
spine_n->translation(v3f{-40.f, -100.f, 0.0f});
|
|
return true;
|
|
}
|
|
|
|
bool create_camera() {
|
|
auto camera_i = the<world>().instantiate();
|
|
camera_i->entity_filler()
|
|
.component<camera>(camera()
|
|
.background({1.f, 0.4f, 0.f, 1.f}))
|
|
.component<actor>(node::create(camera_i));
|
|
return true;
|
|
}
|
|
|
|
bool create_systems() {
|
|
ecs::registry_filler(the<world>().registry())
|
|
.system<game_system>(world::priority_update)
|
|
.system<camera_system>(world::priority_pre_render);
|
|
return true;
|
|
}
|
|
};
|
|
}
|
|
|
|
int e2d_main(int argc, char *argv[]) {
|
|
const auto starter_params = starter::parameters(
|
|
engine::parameters("sample_07", "enduro2d")
|
|
.timer_params(engine::timer_parameters()
|
|
.maximal_framerate(100)));
|
|
modules::initialize<starter>(argc, argv, starter_params).start<game>();
|
|
modules::shutdown<starter>();
|
|
return 0;
|
|
}
|