Files
enduro2d/samples/bin/library/spine_shader.frag
2019-07-25 18:53:36 +03:00

12 lines
191 B
GLSL

#version 120
uniform sampler2D u_texture;
varying vec4 v_tint;
varying vec2 v_st;
void main() {
vec2 st = vec2(v_st.s, v_st.t);
gl_FragColor = texture2D(u_texture, st) * v_tint;
}