Files
enduro2d/samples/bin/library/model_shader.vert

13 lines
222 B
GLSL

uniform mat4 u_matrix_m;
uniform mat4 u_matrix_vp;
attribute vec3 a_vertex;
attribute vec2 a_st0;
varying vec2 v_st0;
void main() {
v_st0 = a_st0;
gl_Position = vec4(a_vertex, 1.0) * u_matrix_m * u_matrix_vp;
}