Files
enduro2d/samples/bin/library/model_shader.frag

9 lines
156 B
GLSL

uniform sampler2D u_texture;
varying vec2 v_st0;
void main() {
vec2 st = vec2(v_st0.s, 1.0 - v_st0.t);
gl_FragColor = texture2D(u_texture, st);
}