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enduro2d/samples/bin/library/shaders/model_shader.vert

17 lines
312 B
GLSL

uniform mat4 u_matrix_m;
uniform mat4 u_matrix_vp;
attribute vec3 a_vertex;
attribute vec2 a_st0;
varying vec2 v_st0;
vec4 vertex_to_homo(vec3 pos) {
return vec4(pos, 1.0) * u_matrix_m * u_matrix_vp;
}
void main() {
v_st0 = vec2(a_st0.s, 1.0 - a_st0.t);
gl_Position = vertex_to_homo(a_vertex);
}