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enduro2d/samples/bin/library/shaders/font_sdf_shader.frag

35 lines
1.1 KiB
GLSL

#ifdef GL_OES_standard_derivatives
# extension GL_OES_standard_derivatives : require
#endif
uniform sampler2D u_texture;
uniform float u_glyph_dilate;
uniform float u_outline_width;
uniform vec4 u_outline_color;
varying vec2 v_st0;
varying vec4 v_color0;
void main() {
float distance = texture2D(u_texture, v_st0).a;
float width = fwidth(distance);
float glyph_center = 0.5 - u_glyph_dilate * 0.5;
float outline_center = glyph_center - u_outline_width * 0.5;
float glyph_alpha = smoothstep(glyph_center - width, glyph_center + width, distance);
float outline_alpha = smoothstep(outline_center - width, outline_center + width, distance);
vec4 glyph_color = vec4(v_color0.rgb * v_color0.a, v_color0.a);
vec4 outline_color = vec4(u_outline_color.rgb * u_outline_color.a, u_outline_color.a);
vec2 layers_mask = vec2(
step(0.0001, v_color0.a),
step(0.0001, u_outline_color.a * u_outline_width));
gl_FragColor =
layers_mask.x * glyph_alpha * glyph_color +
layers_mask.y * outline_alpha * outline_color * (1.0 - glyph_alpha);
}