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https://github.com/enduro2d/enduro2d.git
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27 lines
718 B
GLSL
27 lines
718 B
GLSL
uniform sampler2D u_texture;
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uniform float u_glyph_dilate;
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uniform float u_outline_width;
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uniform vec4 u_outline_color;
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varying vec2 v_st0;
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varying vec4 v_color0;
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void main() {
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vec4 t = texture2D(u_texture, v_st0);
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float glyph_alpha = t.a;
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float outline_alpha = t.r;
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vec4 glyph_color = vec4(v_color0.rgb * v_color0.a, v_color0.a);
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vec4 outline_color = vec4(u_outline_color.rgb * u_outline_color.a, u_outline_color.a);
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vec2 layers_mask = vec2(
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step(0.0001, v_color0.a),
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step(0.0001, u_outline_color.a * u_outline_width));
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gl_FragColor =
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layers_mask.x * glyph_alpha * glyph_color +
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layers_mask.y * outline_alpha * outline_color * (1.0 - glyph_alpha);
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}
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