Commit Graph

337 Commits

Author SHA1 Message Date
f76461666e node contains gobject instead entity now 2019-05-13 21:31:35 +07:00
6ae2009430 world holds entity instances now 2019-05-13 20:35:34 +07:00
2eff98b639 move scene root to actor component 2019-05-13 19:22:44 +07:00
204bede84b json utils unit tests 2019-05-01 12:24:30 +07:00
7456c3e0ad move xml and json assets to public headers 2019-05-01 10:00:15 +07:00
e857f0751b dummy component_factory 2019-04-20 07:21:26 +07:00
d28ce63c80 Merge branch 'feature/asset_dependencies' into feature/gobject 2019-04-19 14:28:58 +07:00
5ca60c84b1 don’t add resolved asset to loading assets 2019-04-19 11:11:12 +07:00
8139c0a1c8 fix asset loading cache address 2019-04-19 09:23:47 +07:00
acecd55f05 Merge branch 'feature/asset_dependencies' into feature/gobject 2019-04-19 02:12:57 +07:00
8507361f5c move asset cache into library 2019-04-19 00:24:45 +07:00
c6c20df1a6 add utils::type_family 2019-04-18 00:23:05 +07:00
48d9977e16 fix asset double loading 2019-04-17 23:54:23 +07:00
545968428f remove asset factory 2019-04-16 03:32:31 +07:00
3099ff04fe add asset_group as result of asset dependencies loading 2019-04-16 03:28:32 +07:00
8da82f0198 draft asset dependencies impl 2019-04-15 21:22:16 +07:00
53fefff3f3 dummy asset dependencies classes 2019-04-14 20:32:29 +07:00
336b899472 stdex: add detection idiom, json_utils: clamp color values 2019-04-13 12:11:11 +07:00
bb3d7bb3b5 instantiate gobject from prototype and another gobject 2019-04-13 02:04:57 +07:00
4e278f3c15 Merge branch 'master' into feature/gobject 2019-04-12 23:29:14 +07:00
096662dccd update modules 2019-04-12 23:27:20 +07:00
f7e44c311b Merge branch 'master' into feature/gobject 2019-04-12 05:28:30 +07:00
b1d1d8f910 update modules 2019-04-12 05:25:23 +07:00
93492828a2 dummy game object class 2019-04-09 00:12:54 +07:00
d8719e5555 dummy prefab classes 2019-04-08 15:08:11 +07:00
c1a16113d9 update all copyright headers 2019-04-07 18:54:30 +07:00
a09f0e661c fix msvc warnings 2019-04-07 10:57:24 +07:00
3431f030fa safe context cleaning 2019-04-07 10:51:29 +07:00
061078d0bc sorted vector instead hash map for property block 2019-04-07 10:00:01 +07:00
400da781b8 using buffer_view for creating and updating render buffers 2019-04-06 19:23:18 +07:00
5ef031c1e1 utils: simple buffer view impl 2019-04-06 18:32:12 +07:00
6e71e782c5 sprite tint to color32 2019-04-06 17:33:30 +07:00
112e8e568c flipbook_player helper functions 2019-04-04 11:55:37 +07:00
b431ac5de3 basic flipbook system impl 2019-04-04 10:05:30 +07:00
42e2b7be0b math: mod function 2019-04-04 08:36:24 +07:00
673dd6b3c4 dummy flipbook controller and system 2019-04-03 08:09:39 +07:00
6dc791e9c1 add nested atlas sprites and load these from flipbook 2019-04-03 07:39:44 +07:00
8f23d750d4 remove render dependency from model 2019-04-03 03:21:04 +07:00
51e86dd6e2 remove material from flipbook asset 2019-04-03 01:00:18 +07:00
95fd52f8a0 remove materials from model asset 2019-04-03 00:31:54 +07:00
20361bf1f4 remove material from sprite asset 2019-04-03 00:05:48 +07:00
15f679e4b7 renderer materials property 2019-04-02 23:35:57 +07:00
e8f13091a0 Merge branch 'master' into feature/flipbook 2019-04-02 23:11:45 +07:00
9ac2e3db0b universal load asset function for main and nested assets 2019-04-02 17:37:18 +07:00
3bec77c73c typed loading nested assets from library 2019-04-02 09:38:55 +07:00
1604473252 dummy asset_factory 2019-04-02 07:39:54 +07:00
5fa2963c0c separate asset and library headers 2019-04-02 06:50:31 +07:00
6a1b681ec8 remove constructors from specific assets. const library load function. 2019-03-31 03:13:23 +07:00
227d2b3391 asset nested content 2019-03-31 02:39:09 +07:00
344aec46ba working with address impl 2019-03-31 01:04:02 +07:00