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f76461666e
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node contains gobject instead entity now
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2019-05-13 21:31:35 +07:00 |
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6ae2009430
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world holds entity instances now
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2019-05-13 20:35:34 +07:00 |
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2eff98b639
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move scene root to actor component
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2019-05-13 19:22:44 +07:00 |
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204bede84b
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json utils unit tests
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2019-05-01 12:24:30 +07:00 |
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7456c3e0ad
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move xml and json assets to public headers
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2019-05-01 10:00:15 +07:00 |
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e857f0751b
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dummy component_factory
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2019-04-20 07:21:26 +07:00 |
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d28ce63c80
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Merge branch 'feature/asset_dependencies' into feature/gobject
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2019-04-19 14:28:58 +07:00 |
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5ca60c84b1
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don’t add resolved asset to loading assets
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2019-04-19 11:11:12 +07:00 |
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8139c0a1c8
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fix asset loading cache address
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2019-04-19 09:23:47 +07:00 |
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acecd55f05
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Merge branch 'feature/asset_dependencies' into feature/gobject
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2019-04-19 02:12:57 +07:00 |
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8507361f5c
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move asset cache into library
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2019-04-19 00:24:45 +07:00 |
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c6c20df1a6
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add utils::type_family
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2019-04-18 00:23:05 +07:00 |
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48d9977e16
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fix asset double loading
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2019-04-17 23:54:23 +07:00 |
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545968428f
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remove asset factory
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2019-04-16 03:32:31 +07:00 |
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3099ff04fe
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add asset_group as result of asset dependencies loading
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2019-04-16 03:28:32 +07:00 |
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8da82f0198
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draft asset dependencies impl
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2019-04-15 21:22:16 +07:00 |
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53fefff3f3
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dummy asset dependencies classes
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2019-04-14 20:32:29 +07:00 |
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336b899472
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stdex: add detection idiom, json_utils: clamp color values
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2019-04-13 12:11:11 +07:00 |
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bb3d7bb3b5
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instantiate gobject from prototype and another gobject
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2019-04-13 02:04:57 +07:00 |
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4e278f3c15
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Merge branch 'master' into feature/gobject
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2019-04-12 23:29:14 +07:00 |
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096662dccd
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update modules
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2019-04-12 23:27:20 +07:00 |
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f7e44c311b
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Merge branch 'master' into feature/gobject
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2019-04-12 05:28:30 +07:00 |
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b1d1d8f910
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update modules
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2019-04-12 05:25:23 +07:00 |
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93492828a2
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dummy game object class
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2019-04-09 00:12:54 +07:00 |
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d8719e5555
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dummy prefab classes
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2019-04-08 15:08:11 +07:00 |
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c1a16113d9
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update all copyright headers
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2019-04-07 18:54:30 +07:00 |
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a09f0e661c
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fix msvc warnings
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2019-04-07 10:57:24 +07:00 |
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3431f030fa
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safe context cleaning
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2019-04-07 10:51:29 +07:00 |
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061078d0bc
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sorted vector instead hash map for property block
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2019-04-07 10:00:01 +07:00 |
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400da781b8
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using buffer_view for creating and updating render buffers
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2019-04-06 19:23:18 +07:00 |
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5ef031c1e1
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utils: simple buffer view impl
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2019-04-06 18:32:12 +07:00 |
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6e71e782c5
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sprite tint to color32
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2019-04-06 17:33:30 +07:00 |
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112e8e568c
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flipbook_player helper functions
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2019-04-04 11:55:37 +07:00 |
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b431ac5de3
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basic flipbook system impl
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2019-04-04 10:05:30 +07:00 |
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42e2b7be0b
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math: mod function
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2019-04-04 08:36:24 +07:00 |
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673dd6b3c4
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dummy flipbook controller and system
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2019-04-03 08:09:39 +07:00 |
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6dc791e9c1
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add nested atlas sprites and load these from flipbook
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2019-04-03 07:39:44 +07:00 |
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8f23d750d4
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remove render dependency from model
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2019-04-03 03:21:04 +07:00 |
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51e86dd6e2
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remove material from flipbook asset
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2019-04-03 01:00:18 +07:00 |
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95fd52f8a0
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remove materials from model asset
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2019-04-03 00:31:54 +07:00 |
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20361bf1f4
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remove material from sprite asset
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2019-04-03 00:05:48 +07:00 |
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15f679e4b7
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renderer materials property
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2019-04-02 23:35:57 +07:00 |
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e8f13091a0
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Merge branch 'master' into feature/flipbook
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2019-04-02 23:11:45 +07:00 |
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9ac2e3db0b
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universal load asset function for main and nested assets
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2019-04-02 17:37:18 +07:00 |
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3bec77c73c
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typed loading nested assets from library
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2019-04-02 09:38:55 +07:00 |
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1604473252
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dummy asset_factory
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2019-04-02 07:39:54 +07:00 |
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5fa2963c0c
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separate asset and library headers
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2019-04-02 06:50:31 +07:00 |
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6a1b681ec8
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remove constructors from specific assets. const library load function.
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2019-03-31 03:13:23 +07:00 |
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227d2b3391
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asset nested content
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2019-03-31 02:39:09 +07:00 |
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344aec46ba
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working with address impl
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2019-03-31 01:04:02 +07:00 |
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