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3431f030fa
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safe context cleaning
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2019-04-07 10:51:29 +07:00 |
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061078d0bc
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sorted vector instead hash map for property block
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2019-04-07 10:00:01 +07:00 |
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400da781b8
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using buffer_view for creating and updating render buffers
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2019-04-06 19:23:18 +07:00 |
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5ef031c1e1
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utils: simple buffer view impl
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2019-04-06 18:32:12 +07:00 |
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6e71e782c5
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sprite tint to color32
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2019-04-06 17:33:30 +07:00 |
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112e8e568c
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flipbook_player helper functions
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2019-04-04 11:55:37 +07:00 |
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b431ac5de3
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basic flipbook system impl
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2019-04-04 10:05:30 +07:00 |
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42e2b7be0b
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math: mod function
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2019-04-04 08:36:24 +07:00 |
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673dd6b3c4
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dummy flipbook controller and system
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2019-04-03 08:09:39 +07:00 |
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6dc791e9c1
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add nested atlas sprites and load these from flipbook
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2019-04-03 07:39:44 +07:00 |
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8f23d750d4
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remove render dependency from model
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2019-04-03 03:21:04 +07:00 |
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51e86dd6e2
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remove material from flipbook asset
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2019-04-03 01:00:18 +07:00 |
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95fd52f8a0
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remove materials from model asset
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2019-04-03 00:31:54 +07:00 |
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20361bf1f4
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remove material from sprite asset
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2019-04-03 00:05:48 +07:00 |
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15f679e4b7
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renderer materials property
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2019-04-02 23:35:57 +07:00 |
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e8f13091a0
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Merge branch 'master' into feature/flipbook
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2019-04-02 23:11:45 +07:00 |
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9ac2e3db0b
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universal load asset function for main and nested assets
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2019-04-02 17:37:18 +07:00 |
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3bec77c73c
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typed loading nested assets from library
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2019-04-02 09:38:55 +07:00 |
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1604473252
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dummy asset_factory
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2019-04-02 07:39:54 +07:00 |
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5fa2963c0c
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separate asset and library headers
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2019-04-02 06:50:31 +07:00 |
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6a1b681ec8
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remove constructors from specific assets. const library load function.
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2019-03-31 03:13:23 +07:00 |
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227d2b3391
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asset nested content
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2019-03-31 02:39:09 +07:00 |
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344aec46ba
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working with address impl
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2019-03-31 01:04:02 +07:00 |
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f1f0ce328e
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dummy address source files
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2019-03-31 01:04:02 +07:00 |
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6c9e0ee6c6
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flipbook resource loading
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2019-03-28 20:46:08 +07:00 |
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42de3eba17
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flipbook container impl
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2019-03-28 09:19:39 +07:00 |
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265bd0b719
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flipbook dummy classes
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2019-03-28 04:53:39 +07:00 |
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9f37e1f780
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add atlas asset cache
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2019-03-26 19:04:59 +07:00 |
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84adbda65c
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add sprite making using atlas
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2019-03-26 18:44:10 +07:00 |
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ddc580a727
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move math::enum_to_number to utils::enum_to_underlying
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2019-03-26 13:25:35 +07:00 |
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37fb586e27
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remove atlas per pixels per unit property
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2019-03-26 10:32:02 +07:00 |
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cdb15dd58d
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atlas resource first impl
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2019-03-21 09:29:57 +07:00 |
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6e0e2921b1
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json_utils: parsing strings and value arrays
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2019-03-21 06:53:58 +07:00 |
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55d1febd09
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add shape asset
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2019-03-20 04:49:50 +07:00 |
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53cb040151
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add shape class (2d analog of mesh)
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2019-03-20 04:47:03 +07:00 |
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7494f3eaf6
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dummy atlas resource classes
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2019-03-19 19:08:40 +07:00 |
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7f17d235ca
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engine: separate tick and render functions
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2019-03-17 08:46:49 +07:00 |
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c47e861586
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name refactoring: material:reset to clear, geometry:reset to clear
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2019-03-14 08:05:48 +07:00 |
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c6749e63d6
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fixed multithreading creation of model asset
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2019-03-12 10:54:22 +07:00 |
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dd2374e45a
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system priorities
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2019-03-12 03:35:43 +07:00 |
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7dcf5c1c4b
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update modules
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2019-03-12 03:25:11 +07:00 |
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b1d1281193
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fix gcc 4.9 compilation
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2019-03-09 10:54:18 +07:00 |
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352d7ce901
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fix msvc compilation
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2019-03-08 11:53:19 +07:00 |
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b718bf0b25
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fix gcc 4.9 compilation
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2019-03-08 11:26:14 +07:00 |
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1900b436e5
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generate geometry for model. remove model_system.
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2019-03-08 05:50:38 +07:00 |
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96133024d7
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remove sprite system
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2019-03-08 05:39:57 +07:00 |
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638a143528
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equal operator for render::geometry. reset function for material and geometry.
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2019-03-08 00:51:13 +07:00 |
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ab292d67d9
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first sprite renderer impl
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2019-03-07 04:24:02 +07:00 |
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bb00a2ecfd
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render: more property block access functions
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2019-03-05 03:58:38 +07:00 |
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79de75126e
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dummy model system
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2019-03-05 03:57:31 +07:00 |
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