mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-15 08:15:38 +07:00
collect lua garbage before starter destroy. register sol ptrs.
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@@ -75,6 +75,10 @@ namespace e2d
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class atlas;
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class flipbook;
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class gobject;
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template < typename T >
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class gcomponent;
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template < typename T >
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class const_gcomponent;
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class model;
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class node;
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class prefab;
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@@ -86,3 +90,51 @@ namespace e2d
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class starter;
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class world;
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}
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namespace sol
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{
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template < typename T >
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struct unique_usertype_traits<e2d::intrusive_ptr<T>> {
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using type = T;
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using actual_type = e2d::intrusive_ptr<T>;
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static const bool value = true;
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static bool is_null(const actual_type& ptr) {
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return !ptr;
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}
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static type* get(actual_type& ptr) {
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return ptr.get();
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}
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};
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template < typename T >
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struct unique_usertype_traits<e2d::gcomponent<T>> {
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using type = T;
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using actual_type = e2d::gcomponent<T>;
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static const bool value = true;
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static bool is_null(const actual_type& ptr) {
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return !ptr;
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}
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static type* get(actual_type& ptr) {
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return ptr.find();
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}
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};
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template < typename T >
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struct unique_usertype_traits<e2d::const_gcomponent<T>> {
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using type = T;
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using actual_type = e2d::const_gcomponent<T>;
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static const bool value = true;
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static bool is_null(const actual_type& ptr) {
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return !ptr;
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}
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static type* get(actual_type& ptr) {
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return ptr.find();
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}
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};
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}
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@@ -17,6 +17,8 @@ namespace e2d
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luasol();
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~luasol() noexcept final = default;
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void collect_garbage();
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template < typename F >
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decltype(auto) with_state(F&& f);
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template < typename F >
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@@ -25,6 +25,10 @@ namespace e2d
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bindings::bind_high(state_);
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}
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void luasol::collect_garbage() {
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state_.collect_garbage();
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}
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std::optional<script> luasol::load_script(buffer_view src) {
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E2D_ASSERT(is_in_main_thread());
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@@ -48,9 +48,9 @@ namespace
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bool initialize() final {
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ecs::registry_filler(the<world>().registry())
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.system<flipbook_system>(world::priority_pre_update)
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.system<label_system>(world::priority_pre_update)
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.system<spine_pre_system>(world::priority_pre_update)
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.system<spine_post_system>(world::priority_post_update)
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.system<label_system>(world::priority_pre_render)
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.system<render_system>(world::priority_render);
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return !application_ || application_->initialize();
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}
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@@ -158,6 +158,8 @@ namespace e2d
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}
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starter::~starter() noexcept {
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the<luasol>().collect_garbage();
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modules::shutdown<world>();
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modules::shutdown<library>();
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modules::shutdown<factory>();
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