mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-16 22:16:53 +07:00
system priorities
This commit is contained in:
@@ -48,8 +48,9 @@ namespace
|
||||
if ( !create_scene() || !create_camera() ) {
|
||||
return false;
|
||||
}
|
||||
the<world>().registry().add_system<game_system>();
|
||||
the<world>().registry().add_system<rotator_system>();
|
||||
ecs::registry_filler(the<world>().registry())
|
||||
.system<game_system>(world::priority_update)
|
||||
.system<rotator_system>(world::priority_update);
|
||||
return true;
|
||||
}
|
||||
private:
|
||||
@@ -66,27 +67,29 @@ namespace
|
||||
|
||||
{
|
||||
ecs::entity model_e = the<world>().registry().create_entity();
|
||||
model_e.assign_component<rotator>(rotator{v3f::unit_y()});
|
||||
model_e.assign_component<actor>(node::create(model_e));
|
||||
model_e.assign_component<renderer>();
|
||||
model_e.assign_component<model_renderer>(model_res);
|
||||
|
||||
ecs::entity_filler(model_e)
|
||||
.component<rotator>(rotator{v3f::unit_y()})
|
||||
.component<actor>(node::create(model_e, scene_r))
|
||||
.component<renderer>()
|
||||
.component<model_renderer>(model_res);
|
||||
|
||||
node_iptr model_n = model_e.get_component<actor>().node();
|
||||
model_n->scale(v3f{20.f});
|
||||
model_n->translation(v3f{0.f,50.f,0.f});
|
||||
scene_r->add_child(model_n);
|
||||
}
|
||||
|
||||
{
|
||||
ecs::entity sprite_e = the<world>().registry().create_entity();
|
||||
sprite_e.assign_component<rotator>(rotator{v3f::unit_z()});
|
||||
sprite_e.assign_component<actor>(node::create(sprite_e));
|
||||
sprite_e.assign_component<renderer>();
|
||||
sprite_e.assign_component<sprite_renderer>(sprite_res);
|
||||
|
||||
ecs::entity_filler(sprite_e)
|
||||
.component<rotator>(rotator{v3f::unit_z()})
|
||||
.component<actor>(node::create(sprite_e, scene_r))
|
||||
.component<renderer>()
|
||||
.component<sprite_renderer>(sprite_res);
|
||||
|
||||
node_iptr sprite_n = sprite_e.get_component<actor>().node();
|
||||
sprite_n->translation(v3f{0,-50.f,0});
|
||||
scene_r->add_child(sprite_n);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user