fix CI build errors

This commit is contained in:
2019-09-05 15:19:49 +07:00
parent 21b8dc049e
commit c69c95ebc6
2 changed files with 24 additions and 30 deletions

View File

@@ -2,7 +2,8 @@ cmake_minimum_required(VERSION 3.11 FATAL_ERROR)
if(NOT DEFINED PROJECT_NAME)
set(E2D_BUILD_AS_STANDALONE ON)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14"
CACHE STRING "Minimum OS X version to target for deployment" FORCE)
endif()
project(enduro2d)

View File

@@ -26,6 +26,11 @@ namespace
const str_hash time_property_hash = "u_time";
const str_hash texture_sampler_hash = "u_texture";
const str_hash normal_material_hash = "normal";
const str_hash additive_material_hash = "additive";
const str_hash multiply_material_hash = "multiply";
const str_hash screen_material_hash = "screen";
}
namespace e2d::render_system_impl
@@ -334,32 +339,24 @@ namespace e2d::render_system_impl
material_asset::ptr mat_a;
switch ( slot->data->blendMode ) {
case SP_BLEND_MODE_NORMAL:
if ( !normal_mat_a ) {
static str_hash normal_hash = make_hash("normal");
normal_mat_a = spine_r.find_material(normal_hash);
}
mat_a = normal_mat_a;
mat_a = normal_mat_a
? normal_mat_a
: (normal_mat_a = spine_r.find_material(normal_material_hash));
break;
case SP_BLEND_MODE_ADDITIVE:
if ( !additive_mat_a ) {
static str_hash additive_hash = make_hash("additive");
additive_mat_a = spine_r.find_material(additive_hash);
}
mat_a = additive_mat_a;
mat_a = additive_mat_a
? additive_mat_a
: (additive_mat_a = spine_r.find_material(additive_material_hash));
break;
case SP_BLEND_MODE_MULTIPLY:
if ( !multiply_mat_a ) {
static str_hash multiply_hash = make_hash("multiply");
multiply_mat_a = spine_r.find_material(multiply_hash);
}
mat_a = multiply_mat_a;
mat_a = multiply_mat_a
? multiply_mat_a
: (multiply_mat_a = spine_r.find_material(multiply_material_hash));
break;
case SP_BLEND_MODE_SCREEN:
if ( !screen_mat_a ) {
static str_hash screen_hash = make_hash("screen");
screen_mat_a = spine_r.find_material(screen_hash);
}
mat_a = screen_mat_a;
mat_a = screen_mat_a
? screen_mat_a
: (screen_mat_a = spine_r.find_material(screen_material_hash));
break;
default:
E2D_ASSERT_MSG(false, "unexpected blend mode for slot");
@@ -490,20 +487,16 @@ namespace e2d::render_system_impl
material_asset::ptr mat_a;
switch ( spr_r.blending() ) {
case sprite_renderer::blendings::normal:
static str_hash normal_hash = make_hash("normal");
mat_a = spr_r.find_material(normal_hash);
mat_a = spr_r.find_material(normal_material_hash);
break;
case sprite_renderer::blendings::additive:
static str_hash additive_hash = make_hash("additive");
mat_a = spr_r.find_material(additive_hash);
mat_a = spr_r.find_material(additive_material_hash);
break;
case sprite_renderer::blendings::multiply:
static str_hash multiply_hash = make_hash("multiply");
mat_a = spr_r.find_material(multiply_hash);
mat_a = spr_r.find_material(multiply_material_hash);
break;
case sprite_renderer::blendings::screen:
static str_hash screen_hash = make_hash("screen");
mat_a = spr_r.find_material(screen_hash);
mat_a = spr_r.find_material(screen_material_hash);
break;
default:
E2D_ASSERT_MSG(false, "unexpected blend mode for sprite");