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https://github.com/enduro2d/enduro2d.git
synced 2025-12-14 08:07:17 +07:00
rename prefab "parent" property to "prefab"
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@@ -1,8 +1,8 @@
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{
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"parent" : "parent.json",
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"prefab" : "prefab_root.json",
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"components" : {
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"named" : {
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"name" : "prefab"
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"name" : "child"
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},
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"rect_collider" : {
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"size" : [1,2],
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@@ -2,7 +2,7 @@
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"uuid" : "73740BC4-CE9F-4A7F-A029-4AB65027A8AE",
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"components" : {
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"named" : {
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"name" : "parent"
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"name" : "root"
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},
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"circle_collider" : {
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"radius" : 5,
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@@ -27,23 +27,26 @@ TEST_CASE("prefab"){
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safe_starter_initializer initializer;
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library& l = the<library>();
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{
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auto parent_res = l.load_asset<prefab_asset>("parent.json");
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REQUIRE(parent_res);
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REQUIRE(parent_res->content().uuid() == "73740BC4-CE9F-4A7F-A029-4AB65027A8AE");
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auto prefab_root_res = l.load_asset<prefab_asset>("prefab_root.json");
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REQUIRE(prefab_root_res);
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REQUIRE(parent_res->content().children().size() == 2u);
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REQUIRE(parent_res->content().children()[0].uuid() == "4A93547E-4635-4C2F-9C59-3546E11B1722");
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REQUIRE(parent_res->content().children()[1].uuid() == "58063213-9FC1-457C-B773-B826BE1BE6D7");
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const prefab& prefab_root = prefab_root_res->content();
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REQUIRE(prefab_root.uuid() == "73740BC4-CE9F-4A7F-A029-4AB65027A8AE");
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auto go = the<world>().instantiate(parent_res->content());
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REQUIRE(go);
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REQUIRE(prefab_root.children().size() == 2u);
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REQUIRE(prefab_root.children()[0].uuid() == "4A93547E-4635-4C2F-9C59-3546E11B1722");
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REQUIRE(prefab_root.children()[1].uuid() == "58063213-9FC1-457C-B773-B826BE1BE6D7");
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REQUIRE(go.component<named>());
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REQUIRE(go.component<named>()->name() == "parent");
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auto go = the<world>().instantiate(prefab_root);
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REQUIRE(go.component<circle_collider>());
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REQUIRE(math::approximately(go.component<circle_collider>()->radius(), 5.f));
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REQUIRE(go.component<circle_collider>()->offset() == v2f(4.f,2.f));
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{
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REQUIRE(go.component<named>());
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REQUIRE(go.component<named>()->name() == "root");
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REQUIRE(go.component<circle_collider>());
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REQUIRE(go.component<circle_collider>()->radius() == Approx(5.f));
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REQUIRE(go.component<circle_collider>()->offset() == v2f(4.f,2.f));
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}
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{
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node_iptr go_node = go.component<actor>()
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@@ -75,31 +78,34 @@ TEST_CASE("prefab"){
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}
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{
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auto prefab_res = l.load_asset<prefab_asset>("prefab.json");
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REQUIRE(prefab_res);
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REQUIRE(prefab_res->content().uuid().empty());
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auto prefab_child_res = l.load_asset<prefab_asset>("prefab_child.json");
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REQUIRE(prefab_child_res);
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REQUIRE(prefab_res->content().children().size() == 2u);
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REQUIRE(prefab_res->content().children()[0].uuid() == "4A93547E-4635-4C2F-9C59-3546E11B1722");
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REQUIRE(prefab_res->content().children()[1].uuid() == "58063213-9FC1-457C-B773-B826BE1BE6D7");
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const prefab& prefab_child = prefab_child_res->content();
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REQUIRE(prefab_child.uuid().empty());
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auto go = the<world>().instantiate(prefab_res->content());
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REQUIRE(go);
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REQUIRE(prefab_child.children().size() == 2u);
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REQUIRE(prefab_child.children()[0].uuid() == "4A93547E-4635-4C2F-9C59-3546E11B1722");
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REQUIRE(prefab_child.children()[1].uuid() == "58063213-9FC1-457C-B773-B826BE1BE6D7");
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REQUIRE(go.component<named>());
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REQUIRE(go.component<named>()->name() == "prefab");
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auto go = the<world>().instantiate(prefab_child);
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REQUIRE(go.component<rect_collider>());
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REQUIRE(go.component<rect_collider>()->size() == v2f(1.f,2.f));
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REQUIRE(go.component<rect_collider>()->offset() == v2f(2.f,4.f));
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{
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REQUIRE(go.component<named>());
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REQUIRE(go.component<named>()->name() == "child");
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REQUIRE(go.component<circle_collider>());
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REQUIRE(math::approximately(go.component<circle_collider>()->radius(), 5.f));
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REQUIRE(go.component<circle_collider>()->offset() == v2f(4.f,2.f));
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REQUIRE(go.component<rect_collider>());
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REQUIRE(go.component<rect_collider>()->size() == v2f(1.f,2.f));
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REQUIRE(go.component<rect_collider>()->offset() == v2f(2.f,4.f));
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REQUIRE(go.component<polygon_collider>());
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REQUIRE(go.component<polygon_collider>()->points() == vector<v2f>{{1,2},{2,3},{3,4}});
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REQUIRE(go.component<polygon_collider>()->offset() == v2f(8.f,4.f));
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REQUIRE(go.component<circle_collider>());
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REQUIRE(go.component<circle_collider>()->radius() == Approx(5.f));
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REQUIRE(go.component<circle_collider>()->offset() == v2f(4.f,2.f));
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REQUIRE(go.component<polygon_collider>());
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REQUIRE(go.component<polygon_collider>()->points() == vector<v2f>{{1,2},{2,3},{3,4}});
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REQUIRE(go.component<polygon_collider>()->offset() == v2f(8.f,4.f));
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}
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{
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node_iptr go_node = go.component<actor>()
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