mirror of
https://github.com/enduro2d/enduro2d.git
synced 2026-01-05 01:51:02 +07:00
add inner and outer texrects to sprite asset and atlas sprite
This commit is contained in:
@@ -188,20 +188,37 @@ TEST_CASE("library"){
|
||||
REQUIRE(atlas_res->content().texture() == texture_res);
|
||||
|
||||
REQUIRE(atlas_res->find_nested_asset("sprite"));
|
||||
REQUIRE(atlas_res->find_nested_asset("sprite2"));
|
||||
|
||||
sprite_asset::ptr spr = atlas_res->find_nested_asset<sprite_asset>("sprite");
|
||||
REQUIRE(spr);
|
||||
REQUIRE(spr->content().pivot() == v2f(1.f,2.f));
|
||||
REQUIRE(spr->content().texrect() == b2f(5.f,6.f,7.f,8.f));
|
||||
REQUIRE(spr->content().inner_texrect() == b2f(5.f,6.f,7.f,8.f));
|
||||
REQUIRE(spr->content().outer_texrect() == b2f(5.f,6.f,7.f,8.f));
|
||||
REQUIRE(spr->content().texture()== texture_res);
|
||||
|
||||
sprite_asset::ptr spr2 = atlas_res->find_nested_asset<sprite_asset>("sprite2");
|
||||
REQUIRE(spr2);
|
||||
REQUIRE(spr2->content().pivot() == v2f(1.f,2.f));
|
||||
REQUIRE(spr2->content().inner_texrect() == b2f(1.f,2.f,3.f,4.f));
|
||||
REQUIRE(spr2->content().outer_texrect() == b2f(5.f,6.f,7.f,8.f));
|
||||
REQUIRE(spr2->content().texture()== texture_res);
|
||||
}
|
||||
|
||||
{
|
||||
auto sprite_res = l.load_asset<sprite_asset>("sprite.json");
|
||||
REQUIRE(sprite_res);
|
||||
REQUIRE(sprite_res->content().pivot() == v2f(1.f, 2.f));
|
||||
REQUIRE(sprite_res->content().texrect() == b2f(5.f, 6.f, 7.f, 8.f));
|
||||
REQUIRE(sprite_res->content().inner_texrect() == b2f(5.f, 6.f, 7.f, 8.f));
|
||||
REQUIRE(sprite_res->content().outer_texrect() == b2f(5.f, 6.f, 7.f, 8.f));
|
||||
REQUIRE(sprite_res->content().texture() == texture_res);
|
||||
|
||||
auto sprite2_res = l.load_asset<sprite_asset>("sprite2.json");
|
||||
REQUIRE(sprite2_res);
|
||||
REQUIRE(sprite2_res->content().pivot() == v2f(1.f, 2.f));
|
||||
REQUIRE(sprite2_res->content().inner_texrect() == b2f(1.f, 2.f, 3.f, 4.f));
|
||||
REQUIRE(sprite2_res->content().outer_texrect() == b2f(5.f, 6.f, 7.f, 8.f));
|
||||
REQUIRE(sprite2_res->content().texture() == texture_res);
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user