input name refactoring

This commit is contained in:
2018-09-26 22:32:16 +07:00
parent 20c14603ff
commit aabd9bc618
9 changed files with 398 additions and 465 deletions

View File

@@ -11,18 +11,17 @@ int main() {
input& i = modules::initialize<input>();
debug& d = modules::initialize<debug>();
window& w = modules::initialize<window>(
v2u{640, 480}, "Enduro2D", false, false);
v2u{640, 480}, "Enduro2D", true, false);
d.add_sink<debug_console_sink>();
w.register_event_listener<window_input_source>(i);
w.register_event_listener<window_trace_event_listener>(d);
the<debug>()
.trace("SAMPLE: window real size: %0", w.real_size())
.trace("SAMPLE: window virtual size: %0", w.virtual_size())
.trace("SAMPLE: window framebuffer size: %0", w.framebuffer_size());
d.trace("SAMPLE: window real size: %0", w.real_size())
.trace("SAMPLE: window virtual size: %0", w.virtual_size())
.trace("SAMPLE: window framebuffer size: %0", w.framebuffer_size());
while ( !w.should_close() && !i.key_up(key::escape) ) {
while ( !w.should_close() && !i.is_keyboard_key_just_released(keyboard_key::escape) ) {
i.frame_tick();
w.swap_buffers();
window::frame_tick();