mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-14 16:09:06 +07:00
fix tests and samples
This commit is contained in:
@@ -11,7 +11,7 @@
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"prototype" : "../prefabs/gnome_prefab.json",
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"components" : {
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"actor" : {
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"translation" : [0,0,0],
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"translation" : [0,0],
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"scale" : 20
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},
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"behaviour" : {
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@@ -28,7 +28,7 @@
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"outline_color" : [0,0,0,255]
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},
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"actor" : {
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"translation" : [-315,-235,0],
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"translation" : [-315,-235],
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"scale" : 1
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},
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"behaviour" : {
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@@ -8,7 +8,7 @@
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"prototype" : "../prefabs/gnome_prefab.json",
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"components" : {
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"actor" : {
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"translation" : [0,0,0],
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"translation" : [0,0],
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"scale" : 20
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}
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}
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@@ -19,7 +19,7 @@
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"blending" : "additive"
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},
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"actor" : {
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"translation" : [-50,-50,0]
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"translation" : [-50,-50]
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}
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}
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}, {
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@@ -29,7 +29,7 @@
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"tint" : [255,0,0,255]
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},
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"actor" : {
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"translation" : [50,-50,0]
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"translation" : [50,-50]
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}
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}
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}, {
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@@ -42,7 +42,7 @@
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"outline_color" : [0,0,0,255]
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},
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"actor" : {
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"translation" : [0,180,0],
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"translation" : [0,180],
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"scale" : 3
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}
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}
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@@ -56,7 +56,7 @@
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"outline_color" : [0,0,0,255]
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},
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"actor" : {
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"translation" : [0.5,-180.5,0],
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"translation" : [0.5,-180.5],
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"scale" : 3
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}
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}
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@@ -8,7 +8,7 @@
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"prototype" : "../prefabs/coin_prefab.json",
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"components" : {
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"actor" : {
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"translation" : [350,250,0],
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"translation" : [350,250],
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"scale" : 0.25
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}
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}
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@@ -16,7 +16,7 @@
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"prototype" : "../prefabs/raptor_prefab.json",
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"components" : {
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"actor" : {
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"translation" : [300,-350,0],
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"translation" : [300,-350],
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"scale" : 0.25
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}
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}
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@@ -24,7 +24,7 @@
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"prototype" : "../prefabs/dragon_prefab.json",
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"components" : {
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"actor" : {
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"translation" : [-100,0,0],
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"translation" : [-100,0],
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"scale" : 0.9
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}
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}
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@@ -21,7 +21,7 @@ end
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---@param go gobject
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local function update_gnome_rotation(meta, go)
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local time = the_engine.time
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go.actor.node.rotation = q4f.make_from_euler_angles(0, time, 0)
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go.renderer.rotation = q4f.make_from_euler_angles(0, time, 0)
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end
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-- -----------------------------------------------------------------------------
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@@ -9,7 +9,10 @@ using namespace e2d;
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namespace
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{
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struct rotator {
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struct node_rotator {
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};
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struct renderer_rotator {
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v3f axis;
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};
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@@ -61,14 +64,21 @@ namespace
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ecs::registry& owner,
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const systems::update_event& event) override
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{
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owner.for_joined_components<rotator, actor>(
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[&event](const ecs::const_entity&, const rotator& rot, actor& act){
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owner.for_joined_components<node_rotator, actor>(
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[&event](const ecs::const_entity&, const node_rotator&, actor& act){
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const node_iptr node = act.node();
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if ( node ) {
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const q4f q = math::make_quat_from_axis_angle(make_rad(event.time), rot.axis);
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node->rotation(q);
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node->rotation(make_rad(event.time));
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}
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});
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owner.for_joined_components<renderer_rotator, renderer>(
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[&event](const ecs::const_entity&, const renderer_rotator& rot, renderer& r){
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const q4f q = math::make_quat_from_axis_angle(
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make_rad(event.time),
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rot.axis);
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r.rotation(q);
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});
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}
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};
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@@ -97,20 +107,20 @@ namespace
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{
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prefab prefab;
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prefab.prototype()
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.component<rotator>(rotator{v3f::unit_y()})
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.component<renderer_rotator>(v3f::unit_y())
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.component<renderer>(renderer().materials({model_mat}))
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.component<model_renderer>(model_res);
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the<world>().instantiate(
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prefab,
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scene_i.component<actor>()->node(),
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make_trs3(v3f{0,50.f,0}, q4f::identity(), v3f{20.f}));
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make_trs2(v2f{0,50.f}, radf::zero(), v2f{20.f}));
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}
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{
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prefab prefab;
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prefab.prototype()
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.component<rotator>(rotator{v3f::unit_z()})
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.component<node_rotator>()
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer(sprite_res)
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.materials({{"normal", sprite_mat}}));
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@@ -118,13 +128,13 @@ namespace
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the<world>().instantiate(
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prefab,
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scene_i.component<actor>()->node(),
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math::make_translation_trs3(v3f{0,-50.f,0}));
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math::make_translation_trs2(v2f{0,-50.f}));
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}
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{
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prefab prefab_a;
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prefab_a.prototype()
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.component<rotator>(rotator{v3f::unit_z()})
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.component<node_rotator>()
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer()
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.filtering(false)
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@@ -135,10 +145,10 @@ namespace
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for ( std::size_t i = 0; i < 2; ++i )
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for ( std::size_t j = 0; j < 5; ++j ) {
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t3f trans{
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{-80.f + j * 40.f, -200.f + i * 40.f, 0},
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q4f::identity(),
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{2.f,2.f,1.f}};
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t2f trans{
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{-80.f + j * 40.f, -200.f + i * 40.f},
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radf::zero(),
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{2.f,2.f}};
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gobject inst = the<world>().instantiate(
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prefab_a,
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scene_i.component<actor>()->node(),
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@@ -146,11 +156,11 @@ namespace
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prefab prefab_b = prefab_a;
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prefab_b.prototype()
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.component<rotator>(rotator{v3f::unit_z()})
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.component<actor>(node::create(make_trs3(
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v3f{20.f,0.f,0.f},
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q4f::identity(),
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v3f{0.3f,0.3f,3.f})));
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.component<node_rotator>()
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.component<actor>(node::create(make_trs2(
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v2f{20.f,0.f},
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radf::zero(),
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v2f{0.3f,0.3f})));
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the<world>().instantiate(
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prefab_b,
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@@ -655,82 +655,82 @@ TEST_CASE("node") {
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SECTION("transform") {
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auto p = node::create();
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REQUIRE(p->transform() == t3f::identity());
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REQUIRE(p->translation() == v3f::zero());
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REQUIRE(p->rotation() == q4f::identity());
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REQUIRE(p->scale() == v3f::unit());
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REQUIRE(p->transform() == t2f::identity());
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REQUIRE(p->translation() == v2f::zero());
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REQUIRE(p->rotation() == radf::zero());
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REQUIRE(p->scale() == v2f::unit());
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p->translation(v3f(1,2,3));
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REQUIRE(p->translation() == v3f(1,2,3));
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p->translation(v2f(1,2));
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REQUIRE(p->translation() == v2f(1,2));
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p->rotation(q4f(1,2,3,4));
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REQUIRE(p->rotation() == q4f(1,2,3,4));
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p->rotation(radf(1.f));
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REQUIRE(p->rotation() == radf(1.f));
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p->scale(v3f(1,2,3));
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REQUIRE(p->scale() == v3f(1,2,3));
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p->scale(v2f(1,2));
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REQUIRE(p->scale() == v2f(1,2));
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}
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SECTION("local_matrix") {
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{
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auto p = node::create();
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p->transform(math::make_translation_trs3(v3f{10.f,0.f,0.f}));
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p->transform(math::make_translation_trs2(v2f{10.f,0.f}));
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auto n = node::create(p);
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n->transform(math::make_translation_trs3(v3f{20.f,0.f,0.f}));
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REQUIRE(n->local_matrix() == math::make_translation_matrix4(20.f,0.f,0.f));
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n->transform(math::make_translation_trs2(v2f{20.f,0.f}));
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REQUIRE(n->local_matrix() == math::make_translation_matrix4(20.f,0.f));
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auto v = v4f(5.f,0.f,0.f,1.f);
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REQUIRE(v * n->local_matrix() == v4f{25.f,0.f,0.f,1.f});
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n->transform(math::make_scale_trs3(v3f(1.f,2.f,3.f)));
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REQUIRE(n->local_matrix() == math::make_scale_matrix4(1.f,2.f,3.f));
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n->transform(math::make_scale_trs2(v2f(1.f,2.f)));
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REQUIRE(n->local_matrix() == math::make_scale_matrix4(1.f,2.f));
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}
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}
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SECTION("world_matrix") {
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{
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auto p = node::create();
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p->translation({10.f,0.f,0.f});
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p->translation({10.f,0.f});
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auto n = node::create(p);
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n->translation({20.f,0.f,0.f});
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n->translation({20.f,0.f});
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auto v = v4f(5.f,0.f,0.f,1.f);
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REQUIRE(v * n->world_matrix() == v4f{35.f,0.f,0.f,1.f});
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n->transform(math::make_scale_trs3(v3f(1.f,2.f,3.f)));
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n->transform(math::make_scale_trs2(v2f(1.f,2.f)));
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REQUIRE(n->world_matrix() ==
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math::make_scale_matrix4(1.f,2.f,3.f) *
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math::make_translation_matrix4(10.f,0.f,0.f));
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math::make_scale_matrix4(1.f,2.f) *
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math::make_translation_matrix4(10.f,0.f));
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}
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{
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auto n = node::create();
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n->translation({20.f,0.f,0.f});
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n->translation({20.f,0.f});
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REQUIRE(n->world_matrix() ==
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math::make_translation_matrix4(20.f,0.f,0.f));
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math::make_translation_matrix4(20.f,0.f));
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auto p = node::create();
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p->transform(math::make_translation_trs3(v3f{10.f,0.f,0.f}));
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p->transform(math::make_translation_trs2(v2f{10.f,0.f}));
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p->add_child(n);
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REQUIRE(n->world_matrix() ==
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math::make_translation_matrix4(30.f,0.f,0.f));
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math::make_translation_matrix4(30.f,0.f));
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}
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{
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auto p1 = node::create();
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p1->translation({10.f,0.f,0.f});
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p1->translation({10.f,0.f});
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auto p2 = node::create();
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p2->transform(math::make_translation_trs3(v3f{20.f,0.f,0.f}));
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p2->transform(math::make_translation_trs2(v2f{20.f,0.f}));
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auto n = node::create(p2);
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n->transform(math::make_translation_trs3(v3f{30.f,0.f,0.f}));
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n->transform(math::make_translation_trs2(v2f{30.f,0.f}));
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REQUIRE(n->world_matrix() ==
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math::make_translation_matrix4(50.f,0.f,0.f));
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math::make_translation_matrix4(50.f,0.f));
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p1->add_child(p2);
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REQUIRE(n->world_matrix() ==
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math::make_translation_matrix4(60.f,0.f,0.f));
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math::make_translation_matrix4(60.f,0.f));
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}
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}
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SECTION("lifetime") {
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