mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-16 14:08:59 +07:00
fix tests and samples
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@@ -9,7 +9,10 @@ using namespace e2d;
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namespace
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{
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struct rotator {
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struct node_rotator {
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};
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struct renderer_rotator {
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v3f axis;
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};
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@@ -61,14 +64,21 @@ namespace
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ecs::registry& owner,
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const systems::update_event& event) override
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{
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owner.for_joined_components<rotator, actor>(
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[&event](const ecs::const_entity&, const rotator& rot, actor& act){
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owner.for_joined_components<node_rotator, actor>(
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[&event](const ecs::const_entity&, const node_rotator&, actor& act){
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const node_iptr node = act.node();
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if ( node ) {
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const q4f q = math::make_quat_from_axis_angle(make_rad(event.time), rot.axis);
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node->rotation(q);
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node->rotation(make_rad(event.time));
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}
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});
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owner.for_joined_components<renderer_rotator, renderer>(
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[&event](const ecs::const_entity&, const renderer_rotator& rot, renderer& r){
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const q4f q = math::make_quat_from_axis_angle(
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make_rad(event.time),
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rot.axis);
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r.rotation(q);
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});
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}
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};
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@@ -97,20 +107,20 @@ namespace
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{
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prefab prefab;
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prefab.prototype()
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.component<rotator>(rotator{v3f::unit_y()})
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.component<renderer_rotator>(v3f::unit_y())
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.component<renderer>(renderer().materials({model_mat}))
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.component<model_renderer>(model_res);
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the<world>().instantiate(
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prefab,
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scene_i.component<actor>()->node(),
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make_trs3(v3f{0,50.f,0}, q4f::identity(), v3f{20.f}));
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make_trs2(v2f{0,50.f}, radf::zero(), v2f{20.f}));
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}
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{
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prefab prefab;
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prefab.prototype()
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.component<rotator>(rotator{v3f::unit_z()})
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.component<node_rotator>()
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer(sprite_res)
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.materials({{"normal", sprite_mat}}));
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@@ -118,13 +128,13 @@ namespace
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the<world>().instantiate(
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prefab,
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scene_i.component<actor>()->node(),
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math::make_translation_trs3(v3f{0,-50.f,0}));
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math::make_translation_trs2(v2f{0,-50.f}));
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}
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{
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prefab prefab_a;
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prefab_a.prototype()
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.component<rotator>(rotator{v3f::unit_z()})
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.component<node_rotator>()
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer()
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.filtering(false)
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@@ -135,10 +145,10 @@ namespace
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for ( std::size_t i = 0; i < 2; ++i )
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for ( std::size_t j = 0; j < 5; ++j ) {
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t3f trans{
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{-80.f + j * 40.f, -200.f + i * 40.f, 0},
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q4f::identity(),
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{2.f,2.f,1.f}};
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t2f trans{
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{-80.f + j * 40.f, -200.f + i * 40.f},
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radf::zero(),
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{2.f,2.f}};
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gobject inst = the<world>().instantiate(
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prefab_a,
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scene_i.component<actor>()->node(),
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@@ -146,11 +156,11 @@ namespace
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prefab prefab_b = prefab_a;
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prefab_b.prototype()
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.component<rotator>(rotator{v3f::unit_z()})
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.component<actor>(node::create(make_trs3(
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v3f{20.f,0.f,0.f},
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q4f::identity(),
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v3f{0.3f,0.3f,3.f})));
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.component<node_rotator>()
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.component<actor>(node::create(make_trs2(
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v2f{20.f,0.f},
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radf::zero(),
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v2f{0.3f,0.3f})));
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the<world>().instantiate(
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prefab_b,
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