fix tests and samples

This commit is contained in:
2019-11-30 10:03:54 +07:00
parent 4b266de434
commit a131739b25
6 changed files with 69 additions and 59 deletions

View File

@@ -9,7 +9,10 @@ using namespace e2d;
namespace
{
struct rotator {
struct node_rotator {
};
struct renderer_rotator {
v3f axis;
};
@@ -61,14 +64,21 @@ namespace
ecs::registry& owner,
const systems::update_event& event) override
{
owner.for_joined_components<rotator, actor>(
[&event](const ecs::const_entity&, const rotator& rot, actor& act){
owner.for_joined_components<node_rotator, actor>(
[&event](const ecs::const_entity&, const node_rotator&, actor& act){
const node_iptr node = act.node();
if ( node ) {
const q4f q = math::make_quat_from_axis_angle(make_rad(event.time), rot.axis);
node->rotation(q);
node->rotation(make_rad(event.time));
}
});
owner.for_joined_components<renderer_rotator, renderer>(
[&event](const ecs::const_entity&, const renderer_rotator& rot, renderer& r){
const q4f q = math::make_quat_from_axis_angle(
make_rad(event.time),
rot.axis);
r.rotation(q);
});
}
};
@@ -97,20 +107,20 @@ namespace
{
prefab prefab;
prefab.prototype()
.component<rotator>(rotator{v3f::unit_y()})
.component<renderer_rotator>(v3f::unit_y())
.component<renderer>(renderer().materials({model_mat}))
.component<model_renderer>(model_res);
the<world>().instantiate(
prefab,
scene_i.component<actor>()->node(),
make_trs3(v3f{0,50.f,0}, q4f::identity(), v3f{20.f}));
make_trs2(v2f{0,50.f}, radf::zero(), v2f{20.f}));
}
{
prefab prefab;
prefab.prototype()
.component<rotator>(rotator{v3f::unit_z()})
.component<node_rotator>()
.component<renderer>()
.component<sprite_renderer>(sprite_renderer(sprite_res)
.materials({{"normal", sprite_mat}}));
@@ -118,13 +128,13 @@ namespace
the<world>().instantiate(
prefab,
scene_i.component<actor>()->node(),
math::make_translation_trs3(v3f{0,-50.f,0}));
math::make_translation_trs2(v2f{0,-50.f}));
}
{
prefab prefab_a;
prefab_a.prototype()
.component<rotator>(rotator{v3f::unit_z()})
.component<node_rotator>()
.component<renderer>()
.component<sprite_renderer>(sprite_renderer()
.filtering(false)
@@ -135,10 +145,10 @@ namespace
for ( std::size_t i = 0; i < 2; ++i )
for ( std::size_t j = 0; j < 5; ++j ) {
t3f trans{
{-80.f + j * 40.f, -200.f + i * 40.f, 0},
q4f::identity(),
{2.f,2.f,1.f}};
t2f trans{
{-80.f + j * 40.f, -200.f + i * 40.f},
radf::zero(),
{2.f,2.f}};
gobject inst = the<world>().instantiate(
prefab_a,
scene_i.component<actor>()->node(),
@@ -146,11 +156,11 @@ namespace
prefab prefab_b = prefab_a;
prefab_b.prototype()
.component<rotator>(rotator{v3f::unit_z()})
.component<actor>(node::create(make_trs3(
v3f{20.f,0.f,0.f},
q4f::identity(),
v3f{0.3f,0.3f,3.f})));
.component<node_rotator>()
.component<actor>(node::create(make_trs2(
v2f{20.f,0.f},
radf::zero(),
v2f{0.3f,0.3f})));
the<world>().instantiate(
prefab_b,