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fix typo in make_look_... function names
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@@ -512,12 +512,12 @@ namespace e2d::math
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}
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}
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//
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//
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// make_loot_at_lh_matrix4
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// make_look_at_lh_matrix4
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//
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//
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template < typename T >
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template < typename T >
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std::enable_if_t<std::is_floating_point_v<T>, mat4<T>>
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std::enable_if_t<std::is_floating_point_v<T>, mat4<T>>
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make_loot_at_lh_matrix4(const vec3<T>& eye, const vec3<T>& at, const vec3<T>& up) noexcept {
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make_look_at_lh_matrix4(const vec3<T>& eye, const vec3<T>& at, const vec3<T>& up) noexcept {
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const vec3<T> az = normalized(at - eye);
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const vec3<T> az = normalized(at - eye);
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const vec3<T> ax = normalized(math::cross(up, az));
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const vec3<T> ax = normalized(math::cross(up, az));
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const vec3<T> ay = math::cross(az, ax);
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const vec3<T> ay = math::cross(az, ax);
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@@ -532,12 +532,12 @@ namespace e2d::math
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}
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}
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//
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//
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// make_loot_at_rh_matrix4
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// make_look_at_rh_matrix4
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//
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//
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template < typename T >
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template < typename T >
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std::enable_if_t<std::is_floating_point_v<T>, mat4<T>>
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std::enable_if_t<std::is_floating_point_v<T>, mat4<T>>
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make_loot_at_rh_matrix4(const vec3<T>& eye, const vec3<T>& at, const vec3<T>& up) noexcept {
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make_look_at_rh_matrix4(const vec3<T>& eye, const vec3<T>& at, const vec3<T>& up) noexcept {
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const vec3<T> az = normalized(eye - at);
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const vec3<T> az = normalized(eye - at);
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const vec3<T> ax = normalized(math::cross(up, az));
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const vec3<T> ax = normalized(math::cross(up, az));
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const vec3<T> ay = math::cross(az, ax);
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const vec3<T> ay = math::cross(az, ax);
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@@ -244,7 +244,7 @@ namespace
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 1.f, 0.f) *
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 1.f, 0.f) *
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 0.f, 1.f) *
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 0.f, 1.f) *
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math::make_translation_matrix4(0.f, 0.f, 0.f) *
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math::make_translation_matrix4(0.f, 0.f, 0.f) *
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math::make_loot_at_lh_matrix4({0.f, 0.f, -3.f}, v3f::zero(), v3f::unit_y()) *
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math::make_look_at_lh_matrix4({0.f, 0.f, -3.f}, v3f::zero(), v3f::unit_y()) *
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projection;
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projection;
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material_.properties()
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material_.properties()
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@@ -214,7 +214,7 @@ namespace
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 1.f, 0.f) *
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 1.f, 0.f) *
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 0.f, 1.f) *
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 0.f, 1.f) *
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math::make_translation_matrix4(0.f, 0.f, 0.f) *
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math::make_translation_matrix4(0.f, 0.f, 0.f) *
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math::make_loot_at_lh_matrix4({0.f, 0.f, -2.f}, v3f::zero(), v3f::unit_y()) *
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math::make_look_at_lh_matrix4({0.f, 0.f, -2.f}, v3f::zero(), v3f::unit_y()) *
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projection;
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projection;
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material_.properties()
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material_.properties()
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