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Merge branch 'master' into feature/opengl4
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@@ -244,7 +244,7 @@ namespace
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 1.f, 0.f) *
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math::make_rotation_matrix4(make_rad(the<engine>().time()), 0.f, 0.f, 1.f) *
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math::make_translation_matrix4(0.f, 0.f, 0.f) *
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math::make_loot_at_lh_matrix4({0.f, 0.f, -3.f}, v3f::zero(), v3f::unit_y()) *
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math::make_look_at_lh_matrix4({0.f, 0.f, -3.f}, v3f::zero(), v3f::unit_y()) *
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projection;
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material_.properties()
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