base components header

This commit is contained in:
2020-02-01 09:15:51 +07:00
parent 66bfbc2a61
commit 82ae8e97e0
18 changed files with 35 additions and 74 deletions

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@@ -0,0 +1,17 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
namespace e2d::components
{
}

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
#include "../node.hpp"

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
#include "../assets/script_asset.hpp"

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
namespace e2d
{

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
namespace e2d::impl
{

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@@ -6,7 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "_components.hpp"
namespace e2d
{

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@@ -6,7 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "_components.hpp"
namespace e2d
{

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@@ -6,7 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "_components.hpp"
namespace e2d
{

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
#include "../assets/flipbook_asset.hpp"

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
#include "../assets/font_asset.hpp"

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
#include "../assets/model_asset.hpp"

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
namespace e2d
{

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
#include "../assets/material_asset.hpp"

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
namespace e2d
{

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
namespace e2d
{

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
#include "../assets/spine_asset.hpp"
#include "../assets/material_asset.hpp"

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
#include "../assets/atlas_asset.hpp"
#include "../assets/sprite_asset.hpp"

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@@ -6,11 +6,7 @@
#pragma once
#include "../_high.hpp"
#include "../factory.hpp"
#include "../gobject.hpp"
#include "../inspector.hpp"
#include "_components.hpp"
namespace e2d
{