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rename sample scene prefabs
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@@ -59,7 +59,7 @@ namespace
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}
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private:
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bool create_scene() {
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auto scene_prefab_res = the<library>().load_asset<prefab_asset>("scenes/scene_prefab.json");
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auto scene_prefab_res = the<library>().load_asset<prefab_asset>("scenes/sample_04.json");
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auto scene_go = scene_prefab_res
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? the<world>().instantiate(scene_prefab_res->content())
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: gobject();
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@@ -79,6 +79,8 @@ namespace
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int e2d_main(int argc, char *argv[]) {
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const auto starter_params = starter::parameters(
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engine::parameters("sample_04", "enduro2d")
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.window_params(engine::window_parameters()
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.size({1024, 768}))
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.timer_params(engine::timer_parameters()
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.maximal_framerate(100)));
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modules::initialize<starter>(argc, argv, starter_params).start<game>();
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