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auto opengl/es shader headers
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@@ -10,8 +10,6 @@ using namespace e2d;
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namespace
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{
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const char* vs_source_cstr = R"glsl(
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#version 120
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attribute vec3 a_position;
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attribute vec2 a_uv;
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@@ -27,8 +25,6 @@ namespace
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)glsl";
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const char* fs_source_cstr = R"glsl(
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#version 120
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uniform sampler2D u_texture;
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varying vec2 v_uv;
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